38 lines
1.2 KiB
Markdown
38 lines
1.2 KiB
Markdown
# Lady Assets
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## Game Design
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Large uneven terrain, like a yard/garden. You are a small ladybug in this big garden, who is trying to find all the stars in the/each world, which is surrounded by a white picket fence and has no night cycle.
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There are ants that if they see you in their patrol, you "die" and return to the start (a mound of dirt)
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You must traverse water and climb the plants themselves to get to all the stars, sometimes leaping off the edge of one to fall down. No jumping, only walking.
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## Overall goals
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1. Multiple levels
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2. Tutorial levels 1-3 or something
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3. Level selector main menu
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4. Main menu has a screen to go to the help section (using game_doc)
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5. If they get stuck, use the i key to bring up the in-game menu (respawn possible)
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## Menu design
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```
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Main menu
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- button - Help Menu using markdown2formspec
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- button - Attribution page using markdown2formspec
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- button -Levels selection, just an array of buttons decending down (8 levels maybe?)
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```
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## Music Design
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Just use Recorded Piano that I play, looped. Possibly one for each level
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## In order of todo
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1. level loading method (maybe use world edit)
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2. Blender workflow
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3. Gameplay programming
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4.
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