diff --git a/README.md b/README.md index 7e9de0b..bf0f2a8 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,37 @@ # adventure_core A Minetest Core Adventure Modpack + + +### Quick description: + +4 Elements, each are a floating entity in game world, physicaly interact +These spawn as player walks thourghout world. More spawn on newly generated chunks, especially farther from spawn. +They spawn by biome in default. Otherwise, they spawn anywhere. They are right-clicked to capture. +They also make sound, this is how you normally find them. They produce a small amount of light. + +Used in a crafting shop kind of block. It lets a player search by mod-pack the node (mesh) came from, by name, or all packages. +The player then is able to "buy" that node using the stacked elements (which are tracked by player). + +All players start with the adventure_guidebook, and adventure_purse. One explains the system, the other displays the current total number of elements you have. + +------Default + +In default, the player crafts the adventure_shop via normal crafting. This can also be disabled via setting, and a server owner can decide where to place the shop(s) via creative mode. +In default, the player can also craft the adventure_guidebook, and adventure_purse. + +-------- + +Without default, the player can do a command to bring up the formspec for both purse and guidebook: +/adventure_guidebook +/adventure_purse + +Without default, the shop can be crafted with the /make_shop command, which requires 10 of each element to create. + +-------- + +For both, when a player captures one element, the player gets a small text dialog showing them how much of element they have captured. Without default, they are told to type /adv_guide to learn more. + + + + +