Adjustments

master
ExeVirus 2021-01-02 17:18:51 -05:00
parent f3d6ee0dd3
commit 04a690cb12
5 changed files with 7 additions and 7 deletions

View File

@ -95,7 +95,7 @@ local fire_element_def = {
if adv_core.setting("enable_element_particles", true) then
self.particles = create_particles(self.object:get_pos(), "fire")
end
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
end,
@ -152,7 +152,7 @@ local water_element_def = {
if adv_core.setting("enable_element_particles", true) then
self.particles = create_particles(self.object:get_pos(), "water")
end
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
end,
@ -209,7 +209,7 @@ local earth_element_def = {
if adv_core.setting("enable_element_particles", true) then
self.particles = create_particles(self.object:get_pos(), "earth")
end
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
end,
@ -267,7 +267,7 @@ local air_element_def = {
if adv_core.setting("enable_element_particles", true) then
self.particles = create_particles(self.object:get_pos(), "air")
end
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
end,

View File

@ -1,2 +1,2 @@
name = adventure_core
description = Auto Collision/Selection Loading Box mod
description = Adventureing Resource System

View File

@ -34,7 +34,7 @@ adventure_core.enable_starting_items (Enable Starting Items) bool true
adventure_core.enable_builtin_nodes (Enable Builtin Nodes) bool true
#Base time between element spawns in seconds. Per player value. [40-3600]
adventure_core.base_time_between_spawns (Base Time Between Spawns) int 80 40 3600
adventure_core.base_time_between_spawns (Base Time Between Spawns) int 60 30 3600
#Time Spread between element spawns, in seconds, randomly between (-value, +value) [0-30]
adventure_core.spawn_time_spread (Time Spread Between Spawns) int 15 0 30

View File

@ -9,7 +9,7 @@
-- --------------------------------
--Returns true on success, false on failure
local time_between = adv_core.setting("base_time_between_spawns", 80) * 1000000
local time_between = adv_core.setting("base_time_between_spawns", 60) * 1000000
local spread = adv_core.setting("spawn_time_spread", 15) * 1000000
local base_dist = adv_core.setting("base_distance", 500)
local spawn_adjust = adv_core.setting("spawn_adjustment_time", 180) * 1000000

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