Adjustments
parent
f3d6ee0dd3
commit
04a690cb12
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@ -95,7 +95,7 @@ local fire_element_def = {
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if adv_core.setting("enable_element_particles", true) then
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self.particles = create_particles(self.object:get_pos(), "fire")
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end
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
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self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
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end,
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@ -152,7 +152,7 @@ local water_element_def = {
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if adv_core.setting("enable_element_particles", true) then
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self.particles = create_particles(self.object:get_pos(), "water")
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end
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
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self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
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end,
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@ -209,7 +209,7 @@ local earth_element_def = {
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if adv_core.setting("enable_element_particles", true) then
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self.particles = create_particles(self.object:get_pos(), "earth")
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end
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
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self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
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end,
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@ -267,7 +267,7 @@ local air_element_def = {
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if adv_core.setting("enable_element_particles", true) then
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self.particles = create_particles(self.object:get_pos(), "air")
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end
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false})
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self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false})
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self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000
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end,
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2
mod.conf
2
mod.conf
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@ -1,2 +1,2 @@
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name = adventure_core
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description = Auto Collision/Selection Loading Box mod
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description = Adventureing Resource System
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@ -34,7 +34,7 @@ adventure_core.enable_starting_items (Enable Starting Items) bool true
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adventure_core.enable_builtin_nodes (Enable Builtin Nodes) bool true
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#Base time between element spawns in seconds. Per player value. [40-3600]
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adventure_core.base_time_between_spawns (Base Time Between Spawns) int 80 40 3600
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adventure_core.base_time_between_spawns (Base Time Between Spawns) int 60 30 3600
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#Time Spread between element spawns, in seconds, randomly between (-value, +value) [0-30]
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adventure_core.spawn_time_spread (Time Spread Between Spawns) int 15 0 30
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@ -9,7 +9,7 @@
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-- --------------------------------
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--Returns true on success, false on failure
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local time_between = adv_core.setting("base_time_between_spawns", 80) * 1000000
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local time_between = adv_core.setting("base_time_between_spawns", 60) * 1000000
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local spread = adv_core.setting("spawn_time_spread", 15) * 1000000
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local base_dist = adv_core.setting("base_distance", 500)
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local spawn_adjust = adv_core.setting("spawn_adjustment_time", 180) * 1000000
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