diff --git a/elements.lua b/elements.lua index aae9dca..bbcbd4c 100644 --- a/elements.lua +++ b/elements.lua @@ -95,7 +95,7 @@ local fire_element_def = { if adv_core.setting("enable_element_particles", true) then self.particles = create_particles(self.object:get_pos(), "fire") end - self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false}) + self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false}) self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000 end, @@ -152,7 +152,7 @@ local water_element_def = { if adv_core.setting("enable_element_particles", true) then self.particles = create_particles(self.object:get_pos(), "water") end - self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false}) + self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false}) self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000 end, @@ -209,7 +209,7 @@ local earth_element_def = { if adv_core.setting("enable_element_particles", true) then self.particles = create_particles(self.object:get_pos(), "earth") end - self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false}) + self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false}) self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000 end, @@ -267,7 +267,7 @@ local air_element_def = { if adv_core.setting("enable_element_particles", true) then self.particles = create_particles(self.object:get_pos(), "air") end - self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.5, max_hear_distance=80, loop = false}) + self.sound = minetest.sound_play("adv_core_spawn_sound", {object = self.object, gain=0.9, max_hear_distance=80, loop = false}) self.lifetime = minetest.get_us_time() + adv_core.setting("element_lifetime", 60)*1000000 end, diff --git a/mod.conf b/mod.conf index ced6f93..cbf54c1 100644 --- a/mod.conf +++ b/mod.conf @@ -1,2 +1,2 @@ name = adventure_core -description = Auto Collision/Selection Loading Box mod \ No newline at end of file +description = Adventureing Resource System \ No newline at end of file diff --git a/settingtypes.txt b/settingtypes.txt index 83fb092..3f70513 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -34,7 +34,7 @@ adventure_core.enable_starting_items (Enable Starting Items) bool true adventure_core.enable_builtin_nodes (Enable Builtin Nodes) bool true #Base time between element spawns in seconds. Per player value. [40-3600] -adventure_core.base_time_between_spawns (Base Time Between Spawns) int 80 40 3600 +adventure_core.base_time_between_spawns (Base Time Between Spawns) int 60 30 3600 #Time Spread between element spawns, in seconds, randomly between (-value, +value) [0-30] adventure_core.spawn_time_spread (Time Spread Between Spawns) int 15 0 30 diff --git a/spawning.lua b/spawning.lua index f75a9d5..18d05b9 100644 --- a/spawning.lua +++ b/spawning.lua @@ -9,7 +9,7 @@ -- -------------------------------- --Returns true on success, false on failure -local time_between = adv_core.setting("base_time_between_spawns", 80) * 1000000 +local time_between = adv_core.setting("base_time_between_spawns", 60) * 1000000 local spread = adv_core.setting("spawn_time_spread", 15) * 1000000 local base_dist = adv_core.setting("base_distance", 500) local spawn_adjust = adv_core.setting("spawn_adjustment_time", 180) * 1000000 diff --git a/textures/reset.png b/textures/reset.png deleted file mode 100644 index bdf6372..0000000 Binary files a/textures/reset.png and /dev/null differ