28 Commits

Author SHA1 Message Date
Sokomine
de2e87f856 sorted some functions 2014-10-08 00:23:29 +02:00
Sokomine
414cdc5240 removed some special nodes from other mods; fixed replacements for realtest 2014-10-07 22:02:01 +02:00
Sokomine
2d6f61fe04 added tents for new village type 2014-10-07 05:44:04 +02:00
Sokomine
d36e830d97 added function for filling chests and shelves with random materials 2014-09-28 03:56:24 +02:00
Sokomine
dc68c7f33b bugfixes; upside_down_stairs etc 2014-09-25 22:13:22 +02:00
Sokomine
6bd67226b9 improved replacement handling; improved replacements for realtest 2014-09-25 18:59:53 +02:00
Sokomine
51a744f3c1 added support for realtest 2014-09-25 05:22:06 +02:00
Sokomine
6e583f99a9 moved on_construct calls to after writing of mapgen 2014-09-24 23:44:34 +02:00
Sokomine
70798ce745 better detection and handling of nodes that are not defined at the time the .we file is read 2014-09-24 17:17:03 +02:00
Sokomine
c4933890ea check if on_construct actually exists for the nodes it is to be called for 2014-09-24 16:12:28 +02:00
Sokomine
8321943358 calling on_construct, growing saplings, replacing cottages-chests 2014-09-24 02:02:17 +02:00
Sokomine
896b3dba01 fixed bug with param2 rotation 2014-09-22 21:23:38 +02:00
Sokomine
f991862f8b huge speed improvement for lage villages by improved rotation 2014-09-22 05:42:42 +02:00
Sokomine
e186a5ec9e removed set_node calls 2014-09-21 23:41:57 +02:00
Sokomine
6ac0ad262a added name generator for villages 2014-09-20 17:53:20 +02:00
Sokomine
fb3aea563a prolonged main road to village boundaries 2014-08-27 00:44:00 +02:00
Sokomine
8f236a3c61 improved detection of real ground nodes (no more undesired wood); added coal in stone below village; added stone below village and removed old buffering; added terrain blend for terrain that is lower than the village; added mg_villages.UNDO_CAVEGEN_AND_MUDFLOW flag; removed optimal height calculation for now; added mg_villages.ENABLE_TERRAIN_BLEND flag 2014-08-26 20:41:29 +02:00
Sokomine
c5b1c908e7 added paramats terrain blending; set deterministic height for villages with size >= 25 2014-08-25 01:46:33 +02:00
Sokomine
88c72d75ea villages >= 40 in size are set to a fixed height of 1 2014-08-24 00:59:37 +02:00
Sokomine
9e671a6cbc moved constants to mg_villages.* namespace 2014-08-19 18:32:42 +02:00
Sokomine
73ec3e548c fixed minor bug where dirt roads in negative z-direction where not prolonged 2014-08-19 16:47:07 +02:00
Sokomine
54d00a7303 added plantlist depending on village type 2014-08-19 03:45:45 +02:00
Sokomine
4b764038a3 moved buildings-table to mg_villages.* namespace 2014-08-18 00:24:15 +02:00
Sokomine
56ef231f96 assigned numbers to roads so that houses can identify the road they belong to; added dirt roads between the fields for medieval villages 2014-08-17 22:41:22 +02:00
Sokomine
255a5406b8 space between buildings can now be configured for each village type 2014-08-11 00:42:12 +02:00
Sokomine
7fa94dc66f seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
Sokomine
770e6a81af made village generation really independent from mg mapgen 2014-08-05 01:24:11 +02:00
Sokomine
8ee366feea first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00