Sokomine
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8b967a9af0
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moved plotmarker formspec to extra file
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2017-07-21 17:27:56 +02:00 |
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Sokomine
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8881df5031
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moved deprecated functions to extras_for_development
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2017-07-21 17:27:20 +02:00 |
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Sokomine
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7012a4f670
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moved pathfinding to analyze_building_for_mobs
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2017-07-21 17:03:33 +02:00 |
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Sokomine
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d64912cc7a
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find road a mob is standing next to
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2017-07-09 23:31:58 +02:00 |
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Sokomine
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33dee53593
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actually read the path data
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2017-07-03 23:08:24 +02:00 |
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Sokomine
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1e6ebef346
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potential optimizations; added support for villagers
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2017-06-10 23:23:27 +02:00 |
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Sokomine
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1b233b6464
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added support for highlandpools
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2015-09-12 21:20:31 +02:00 |
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Sokomine
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38b1746d54
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moved save_restore to handle_schematics mod
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2015-05-09 16:38:18 +02:00 |
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Sokomine
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d273edf777
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moved node_is_ground partly to handle_schematics
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2015-05-01 20:27:02 +02:00 |
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Sokomine
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d206b90ebc
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moved handling of schematics into a seperate mod
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2015-05-01 20:08:05 +02:00 |
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Sokomine
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f61e849032
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actually spawn traders
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2015-04-27 23:47:52 +02:00 |
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Sokomine
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733cc8ec3b
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if mobf_trader is installed, possible traders are determined but not yet placed
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2015-04-27 06:47:41 +02:00 |
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Sokomine
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91b8ef2664
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first step of namespace cleanup for place_buildings.lua
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2015-04-25 05:30:54 +02:00 |
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Sokomine
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e5ad6a1933
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cleaned up analyze_*_file
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2015-04-24 22:49:17 +02:00 |
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Sokomine
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5108701c08
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added roof types
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2015-04-14 20:15:39 +02:00 |
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Sokomine
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0fb1a15841
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combined replacement functions for build chest
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2015-04-14 19:10:54 +02:00 |
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Sokomine
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8293288baf
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added support for farming in build_chest
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2015-04-14 06:26:59 +02:00 |
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Sokomine
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b7898cb8e4
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added support in buildchest for realtest
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2015-04-12 22:09:36 +02:00 |
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Sokomine
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f5ac40823e
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moved wood replacement into extra file for build_chest
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2015-04-12 17:33:40 +02:00 |
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Sokomine
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e7fc70f74e
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added modified build_chest from random_buildings which does need further modifications
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2015-04-10 05:10:47 +02:00 |
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Sokomine
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3d6707b7d7
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removed obsolete functions
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2015-03-24 18:05:02 +01:00 |
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Sokomine
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0987a5e33a
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |
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Sokomine
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030101e135
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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Sokomine
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32cedbc3a0
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added replacement function for village types
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2014-12-14 13:29:28 +01:00 |
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Sokomine
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48070f8e9f
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re-organized buildings.lua and split it up
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2014-12-13 06:51:00 +01:00 |
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Sokomine
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cb6541bf90
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added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface
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2014-11-13 22:07:45 +01:00 |
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Sokomine
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32d1e0c1e6
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added far better terrain blend (programmed by paramat); added update_liquids
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2014-11-08 23:01:13 +01:00 |
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Sokomine
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256d686a58
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actually loaded config file
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2014-10-13 17:59:48 +02:00 |
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Sokomine
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308df19006
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moved spawning of player into extra file; made sure players do not spawn inside stone below the village if said villages height got changed
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2014-10-13 17:17:42 +02:00 |
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Sokomine
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de2e87f856
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sorted some functions
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2014-10-08 00:23:29 +02:00 |
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Sokomine
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d36e830d97
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added function for filling chests and shelves with random materials
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2014-09-28 03:56:24 +02:00 |
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Sokomine
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6ac0ad262a
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
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Sokomine
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7fa94dc66f
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seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen
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2014-08-05 19:49:02 +02:00 |
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Sokomine
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770e6a81af
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made village generation really independent from mg mapgen
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2014-08-05 01:24:11 +02:00 |
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Sokomine
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8ee366feea
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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