Sokomine
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9da4e2f50f
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corrected rotation of the watermill
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2015-04-10 04:59:01 +02:00 |
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Sokomine
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d11c49f78a
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added basic support for build chest; removed surplus fields
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2015-04-07 19:05:54 +02:00 |
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Sokomine
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b2e9b47082
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convert .we buildings to .mts automaticly
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2015-03-28 17:43:50 +01:00 |
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Sokomine
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400e538383
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added error handling in case of buildings no longer beeing available at a later run or getting another internal id
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2015-03-27 17:56:52 +01:00 |
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Sokomine
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3d6707b7d7
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removed obsolete functions
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2015-03-24 18:05:02 +01:00 |
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Sokomine
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4304f0260f
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added 2 more lumberjack houses plus a school
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2015-03-22 22:43:52 +01:00 |
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Sokomine
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a4d9b0746d
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added a few more lumberjack buildings, including a stable
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2015-03-21 03:50:18 +01:00 |
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Sokomine
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2bac98db83
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removed garden from chateau building so that it gets smaller and can get spawned again
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2015-03-14 20:32:48 +01:00 |
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Sokomine
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e95523c06a
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actually using watermill now
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2015-03-05 04:51:31 +01:00 |
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Sokomine
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030101e135
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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Sokomine
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7a3b7314f9
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prevent intersecting of villages and lone houses
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2014-12-25 06:05:58 +01:00 |
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Sokomine
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fa4ec836cc
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made price for plots configurable
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2014-12-21 21:51:13 +01:00 |
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Sokomine
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e11689afa4
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added more or less empty plots for further expansion of villages
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2014-12-15 05:13:37 +01:00 |
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Sokomine
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fe241a08ed
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planttype of sourrounding area now depends on the village type
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2014-12-14 04:10:43 +01:00 |
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Sokomine
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4f377c62da
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worldedit files are now deserialized using the worldedit mod
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2014-12-13 22:29:38 +01:00 |
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Sokomine
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48070f8e9f
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re-organized buildings.lua and split it up
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2014-12-13 06:51:00 +01:00 |
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Sokomine
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fc1ec121d8
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village types can now be added later on
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2014-12-13 05:59:09 +01:00 |
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Sokomine
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7bcd2bcf4a
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changed village_sizes to village_type_data as preparation for code cleanup
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2014-12-13 03:37:46 +01:00 |
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Sokomine
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26b0e1068e
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added prefixes for village name where only single houses are concerned
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2014-12-07 03:24:20 +01:00 |
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Sokomine
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2ec7579b74
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the chateau now has theoretical inhabitants
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2014-11-29 06:27:20 +01:00 |
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Sokomine
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70d5d96dc0
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added baking houses
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2014-11-27 03:24:00 +01:00 |
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Sokomine
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5a988de512
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chateau is no longer a used village type - instead it is used to spawn single houses
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2014-11-20 16:55:41 +01:00 |
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Sokomine
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4341416c1c
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added chateau as building and village type
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2014-11-17 05:53:46 +01:00 |
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Sokomine
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1ca538da70
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always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua
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2014-10-24 18:10:31 +02:00 |
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Sokomine
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e9b2674fe1
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added village type tower (useful for single buildings only)
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2014-10-19 17:35:09 +02:00 |
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Sokomine
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42cae3abdc
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added inhabitant suggestions for the rest of the buildings
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2014-10-14 20:18:10 +02:00 |
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Sokomine
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86fa38c880
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noted amount of inhabitants per building for most building types
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2014-10-14 06:20:40 +02:00 |
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Sokomine
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4d2819a6f0
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only schems that may actually be used will be imported at startup
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2014-10-10 03:13:57 +02:00 |
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Sokomine
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b0e45bce13
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added and repaired the tent village type
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2014-10-09 03:40:15 +02:00 |
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Sokomine
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414cdc5240
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removed some special nodes from other mods; fixed replacements for realtest
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2014-10-07 22:02:01 +02:00 |
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Sokomine
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2d6f61fe04
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added tents for new village type
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2014-10-07 05:44:04 +02:00 |
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Sokomine
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20f78eeb53
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actually made use of the new logcabin buildings
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2014-10-07 03:24:53 +02:00 |
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Sokomine
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7d3edf7c17
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made use of minetest.decompress by reading .mts files directly
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2014-09-23 04:53:13 +02:00 |
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Sokomine
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f991862f8b
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huge speed improvement for lage villages by improved rotation
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2014-09-22 05:42:42 +02:00 |
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Sokomine
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25afe15e6b
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logcabin villages are now independent of glasspanes mod
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2014-08-19 18:52:29 +02:00 |
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Sokomine
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af1430c5e4
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added grasshut villages and soft dependencies for them
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2014-08-19 18:15:08 +02:00 |
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Sokomine
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4b764038a3
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moved buildings-table to mg_villages.* namespace
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2014-08-18 00:24:15 +02:00 |
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Sokomine
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255a5406b8
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space between buildings can now be configured for each village type
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2014-08-11 00:42:12 +02:00 |
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Sokomine
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0d10809f92
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changed size of medieval villages to something smaller again (was larger for debug reasons)
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2014-08-06 03:14:06 +02:00 |
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Sokomine
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7fa94dc66f
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seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen
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2014-08-05 19:49:02 +02:00 |
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Sokomine
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8ee366feea
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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