Sokomine
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b3c39e8a4e
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improved replacements_farming for build chest
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2015-04-14 16:44:47 +02:00 |
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Sokomine
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2d060cacf5
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updated build_chest
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2015-04-14 06:28:06 +02:00 |
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Sokomine
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8293288baf
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added support for farming in build_chest
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2015-04-14 06:26:59 +02:00 |
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Sokomine
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8b1b5df6e6
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added support for wood types that do not occour as full nodes
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2015-04-13 16:18:05 +02:00 |
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Sokomine
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b7898cb8e4
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added support in buildchest for realtest
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2015-04-12 22:09:36 +02:00 |
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Sokomine
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3f818908ed
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added replacement for trapdoor for realtest woods
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2015-04-12 20:31:30 +02:00 |
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Sokomine
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f5ac40823e
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moved wood replacement into extra file for build_chest
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2015-04-12 17:33:40 +02:00 |
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Sokomine
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ccda5b85df
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added support for realtest doors, ethereal gates etc
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2015-04-12 16:58:58 +02:00 |
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Sokomine
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e90adfe9f8
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added working wood selection for build chest
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2015-04-12 05:48:22 +02:00 |
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Sokomine
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573ebee038
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added functions for checking which wood types are available
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2015-04-11 05:54:26 +02:00 |
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Sokomine
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92ec53a877
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added acacia tree to ethereal
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2015-04-10 17:30:37 +02:00 |
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Sokomine
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e7fc70f74e
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added modified build_chest from random_buildings which does need further modifications
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2015-04-10 05:10:47 +02:00 |
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Sokomine
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9da4e2f50f
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corrected rotation of the watermill
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2015-04-10 04:59:01 +02:00 |
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Sokomine
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d11c49f78a
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added basic support for build chest; removed surplus fields
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2015-04-07 19:05:54 +02:00 |
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Sokomine
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8cff5f88bc
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re-added missing grasshut buildings
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2015-04-07 18:46:26 +02:00 |
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Sokomine
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63ec0f92f9
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another unregistered global removed
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2015-03-28 19:06:50 +01:00 |
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Sokomine
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5a16df8969
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removed unregistered global call
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2015-03-28 19:04:54 +01:00 |
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Sokomine
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2b33e88885
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only place moresnow on plants around the village if moresnow is installed
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2015-03-28 17:56:28 +01:00 |
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Sokomine
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b423f8700a
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supplied schematics in .mts instead of .we format
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2015-03-28 17:45:14 +01:00 |
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Sokomine
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b2e9b47082
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convert .we buildings to .mts automaticly
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2015-03-28 17:43:50 +01:00 |
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Sokomine
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cb0dc8dd08
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saving air as well when saving .mts file
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2015-03-28 17:39:09 +01:00 |
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Sokomine
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a369c90b7f
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added option to convert .we into .mts
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2015-03-28 15:46:35 +01:00 |
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Sokomine
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400e538383
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added error handling in case of buildings no longer beeing available at a later run or getting another internal id
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2015-03-27 17:56:52 +01:00 |
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Sokomine
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15233d2d10
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adjust terrain height below single houses as well
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2015-03-27 16:49:47 +01:00 |
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Sokomine
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e14fe761e1
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fixed typo
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2015-03-26 01:17:04 +01:00 |
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Sokomine
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d886af6450
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don't try to use snow on worlds where none exists
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2015-03-25 21:58:21 +01:00 |
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Sokomine
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86699c95e1
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added replacement for fences used in towers in combination with realtest
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2015-03-25 06:21:52 +01:00 |
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Sokomine
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11d823c70d
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repaired ladder rotation for non-realtest worlds
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2015-03-25 03:57:21 +01:00 |
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Sokomine
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2b7710448b
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the rotation table is calculated only once
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2015-03-25 02:05:40 +01:00 |
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Sokomine
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b2aea157e8
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changed debug output a bit
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2015-03-24 20:54:44 +01:00 |
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Sokomine
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3d6707b7d7
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removed obsolete functions
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2015-03-24 18:05:02 +01:00 |
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Sokomine
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eb5626a983
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handled rotation of default:ladder for realtest
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2015-03-24 17:17:47 +01:00 |
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Sokomine
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aeaed0a255
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combined .we and .mts format and simplified spawning of buildings
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2015-03-24 17:02:23 +01:00 |
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Sokomine
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5f069ee269
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fixed unregistered globals in trees.lua
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2015-03-24 05:13:52 +01:00 |
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Sokomine
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4304f0260f
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added 2 more lumberjack houses plus a school
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2015-03-22 22:43:52 +01:00 |
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Sokomine
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a4d9b0746d
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added a few more lumberjack buildings, including a stable
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2015-03-21 03:50:18 +01:00 |
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Sokomine
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3edca08351
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Merge pull request #2 from nerzhul/master
mg_villages.village_types can be nil
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2015-03-17 19:26:51 +01:00 |
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Sokomine
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0987a5e33a
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |
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Sokomine
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0af596ebb2
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jungletrees now have autumn-/winterleaves as well
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2015-03-17 03:22:42 +01:00 |
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Sokomine
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153080ca68
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fixed snow detection so that all buildings in a snow-covered village get snow
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2015-03-17 02:47:12 +01:00 |
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Ner'zhul
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8e1657c5df
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mg_villages.village_types can be nil
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2015-03-16 20:32:04 +01:00 |
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Sokomine
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2bac98db83
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removed garden from chateau building so that it gets smaller and can get spawned again
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2015-03-14 20:32:48 +01:00 |
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Sokomine
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b3d42ed165
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no other houses are placed if the area already has some terrain blending going on due to another village
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2015-03-14 19:26:01 +01:00 |
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Sokomine
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9cbffa6fca
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added mg_villages.inside_village_terrain_blend_area
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2015-03-14 19:25:27 +01:00 |
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Sokomine
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41a9e0fd05
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sorted config.lua a bit
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2015-03-14 19:14:08 +01:00 |
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Sokomine
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8286af3975
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sorted depends.txt
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2015-03-13 17:31:52 +01:00 |
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Sokomine
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1e40a9c149
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added support for bell mod and placed bells in churches
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2015-03-13 17:29:43 +01:00 |
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Sokomine
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ed75b5d43f
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single houses may intersect in their village area, but not villages
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2015-03-13 05:44:47 +01:00 |
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Sokomine
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7fc6f5fc5e
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improved house-village-collusion-detection so that single houses do not conflict with villages
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2015-03-13 05:38:44 +01:00 |
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Sokomine
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e95523c06a
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actually using watermill now
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2015-03-05 04:51:31 +01:00 |
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