13 Commits

Author SHA1 Message Date
Sokomine
b0e45bce13 added and repaired the tent village type 2014-10-09 03:40:15 +02:00
Sokomine
414cdc5240 removed some special nodes from other mods; fixed replacements for realtest 2014-10-07 22:02:01 +02:00
Sokomine
2d6f61fe04 added tents for new village type 2014-10-07 05:44:04 +02:00
Sokomine
20f78eeb53 actually made use of the new logcabin buildings 2014-10-07 03:24:53 +02:00
Sokomine
7d3edf7c17 made use of minetest.decompress by reading .mts files directly 2014-09-23 04:53:13 +02:00
Sokomine
f991862f8b huge speed improvement for lage villages by improved rotation 2014-09-22 05:42:42 +02:00
Sokomine
25afe15e6b logcabin villages are now independent of glasspanes mod 2014-08-19 18:52:29 +02:00
Sokomine
af1430c5e4 added grasshut villages and soft dependencies for them 2014-08-19 18:15:08 +02:00
Sokomine
4b764038a3 moved buildings-table to mg_villages.* namespace 2014-08-18 00:24:15 +02:00
Sokomine
255a5406b8 space between buildings can now be configured for each village type 2014-08-11 00:42:12 +02:00
Sokomine
0d10809f92 changed size of medieval villages to something smaller again (was larger for debug reasons) 2014-08-06 03:14:06 +02:00
Sokomine
7fa94dc66f seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
Sokomine
8ee366feea first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00