Sokomine
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c680c8e891
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made jungletree population less dense
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2014-09-15 00:40:17 +02:00 |
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Sokomine
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955ca41d59
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improved snow support
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2014-09-14 03:08:30 +02:00 |
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Sokomine
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5dad00f788
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added limited support for big freaking dig - especially the trees
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2014-09-04 22:21:32 +02:00 |
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Sokomine
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bc2097b542
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added support for darkage nodes in medieval and taoki type villages
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2014-09-04 21:01:22 +02:00 |
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Sokomine
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e461dce785
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improved support for ethereal
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2014-08-28 16:16:32 +02:00 |
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Sokomine
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9c286363a5
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added support for ethereal trees/wood
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2014-08-28 05:27:02 +02:00 |
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Sokomine
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d0a91eb2b8
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removed old code from flattening function
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2014-08-28 04:37:22 +02:00 |
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Sokomine
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632635bada
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added better ground node detection; moved terrain blending into lower_or_raise_terrain_at_point function; added basic support for ethereal
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2014-08-28 04:35:42 +02:00 |
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Sokomine
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f9b9f120aa
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re-added height calculation
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2014-08-27 02:11:05 +02:00 |
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Sokomine
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fb3aea563a
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prolonged main road to village boundaries
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2014-08-27 00:44:00 +02:00 |
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Sokomine
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ed12f4d176
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started improving terrain flattening code
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2014-08-27 00:01:48 +02:00 |
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Sokomine
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8f236a3c61
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improved detection of real ground nodes (no more undesired wood); added coal in stone below village; added stone below village and removed old buffering; added terrain blend for terrain that is lower than the village; added mg_villages.UNDO_CAVEGEN_AND_MUDFLOW flag; removed optimal height calculation for now; added mg_villages.ENABLE_TERRAIN_BLEND flag
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2014-08-26 20:41:29 +02:00 |
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Sokomine
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60a5a9e690
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added improved terrain blending by paramat; reduced underground adjustment to 1; added repair function for cavegen griefings and undesired mudflow; village is now written to the entire vm area
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2014-08-25 17:34:16 +02:00 |
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Sokomine
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c5b1c908e7
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added paramats terrain blending; set deterministic height for villages with size >= 25
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2014-08-25 01:46:33 +02:00 |
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Sokomine
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37168359b7
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added missing parameters; improved calculation of optimal height; added code to change height of a village; switched to soil which has no abms; removed water layer below that new soil; made sure villages are only generated in chunks where villages may actually appear
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2014-08-24 01:03:28 +02:00 |
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Sokomine
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4c0b70ad7e
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changed protection so that only 10 nodes below the village are protected
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2014-08-24 01:00:11 +02:00 |
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Sokomine
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88c72d75ea
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villages >= 40 in size are set to a fixed height of 1
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2014-08-24 00:59:37 +02:00 |
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Sokomine
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427ad8dd86
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added alternate soil for the fields which don't have ambs running
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2014-08-23 23:51:46 +02:00 |
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Sokomine
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25afe15e6b
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logcabin villages are now independent of glasspanes mod
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2014-08-19 18:52:29 +02:00 |
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Sokomine
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9e671a6cbc
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moved constants to mg_villages.* namespace
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2014-08-19 18:32:42 +02:00 |
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Sokomine
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23a2c2f11f
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improved replacements for grasshut villages
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2014-08-19 18:23:06 +02:00 |
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Sokomine
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af1430c5e4
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added grasshut villages and soft dependencies for them
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2014-08-19 18:15:08 +02:00 |
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Sokomine
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73ec3e548c
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fixed minor bug where dirt roads in negative z-direction where not prolonged
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2014-08-19 16:47:07 +02:00 |
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Sokomine
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de796469ab
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avoided water spill at the edge of villages by adding water only when the field node is sourrounded by other fields
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2014-08-19 16:41:20 +02:00 |
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Sokomine
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97f238849a
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added cottages as optional dependency
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2014-08-19 16:27:02 +02:00 |
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Sokomine
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094e043a27
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added doors to dependency list
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2014-08-19 16:26:14 +02:00 |
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Sokomine
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1b377e02e5
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cleaned up main mapgen function
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2014-08-19 04:56:44 +02:00 |
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Sokomine
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b87b7aa2df
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moved voxelmanip code in mapgen.lua closer together
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2014-08-19 04:23:45 +02:00 |
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Sokomine
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fd68ec4a85
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made sure there are borders kept free from plants around each building
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2014-08-19 03:54:54 +02:00 |
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Sokomine
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54d00a7303
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added plantlist depending on village type
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2014-08-19 03:45:45 +02:00 |
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Sokomine
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af6cf434b8
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added replacements for saplings
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2014-08-18 23:11:56 +02:00 |
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Sokomine
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b8d854e32f
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marked dirt roads in mapgen as used territory
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2014-08-18 18:18:53 +02:00 |
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Sokomine
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4b764038a3
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moved buildings-table to mg_villages.* namespace
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2014-08-18 00:24:15 +02:00 |
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Sokomine
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c10b2ab90c
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removed not really working village height calculation; removed paths between buildings due to dirt_roads now beeing a better solution; added additional layer of clay below desert sand soil; removed obsolete top_node calculation
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2014-08-18 00:10:36 +02:00 |
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Sokomine
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288986a16a
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the entire village area is protected against modifications now
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2014-08-17 23:42:01 +02:00 |
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Sokomine
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56ef231f96
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assigned numbers to roads so that houses can identify the road they belong to; added dirt roads between the fields for medieval villages
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2014-08-17 22:41:22 +02:00 |
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Sokomine
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8174ef247b
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added more secure floor below forge; added anvil
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2014-08-11 00:43:29 +02:00 |
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Sokomine
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578dba5efb
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made fields sourrounding the village area larger
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2014-08-11 00:42:48 +02:00 |
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Sokomine
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255a5406b8
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space between buildings can now be configured for each village type
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2014-08-11 00:42:12 +02:00 |
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Sokomine
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7449d3c7a6
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seperated the wheat area into fields; added small paths between the fields
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2014-08-08 18:08:28 +02:00 |
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Sokomine
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ff1108a415
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wheat is now rotated randomly
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2014-08-07 19:50:10 +02:00 |
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Sokomine
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22cbcc36f5
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one more debug line
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2014-08-06 18:39:07 +02:00 |
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Sokomine
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92b1bc2c52
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added debug info
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2014-08-06 18:36:54 +02:00 |
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Sokomine
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b553c4e319
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
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Sokomine
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44129e8a43
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fixed a problem with snow
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2014-08-06 03:33:02 +02:00 |
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Sokomine
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0d10809f92
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changed size of medieval villages to something smaller again (was larger for debug reasons)
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2014-08-06 03:14:06 +02:00 |
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Sokomine
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24a96e30bc
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added improved height check
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2014-08-06 03:00:43 +02:00 |
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Sokomine
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a5762456b4
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wheat is now grown on all available soil withhin a villages' territoriy
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2014-08-06 00:12:24 +02:00 |
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Sokomine
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f9b4c8e4f7
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added the actual mapgen (which only acts if there is a village to be placed in that mapchunk)
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2014-08-05 19:55:03 +02:00 |
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Sokomine
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7fa94dc66f
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seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen
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2014-08-05 19:49:02 +02:00 |
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