Sokomine
|
0987a5e33a
|
removed worldedit dependency and copied worldedits load_schematic function
|
2015-03-17 05:57:01 +01:00 |
|
Sokomine
|
030101e135
|
added debug level mechanism to reduce debug and timing information which is of no intrest to players
|
2015-01-05 03:15:53 +01:00 |
|
Sokomine
|
32cedbc3a0
|
added replacement function for village types
|
2014-12-14 13:29:28 +01:00 |
|
Sokomine
|
48070f8e9f
|
re-organized buildings.lua and split it up
|
2014-12-13 06:51:00 +01:00 |
|
Sokomine
|
cb6541bf90
|
added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface
|
2014-11-13 22:07:45 +01:00 |
|
Sokomine
|
32d1e0c1e6
|
added far better terrain blend (programmed by paramat); added update_liquids
|
2014-11-08 23:01:13 +01:00 |
|
Sokomine
|
256d686a58
|
actually loaded config file
|
2014-10-13 17:59:48 +02:00 |
|
Sokomine
|
308df19006
|
moved spawning of player into extra file; made sure players do not spawn inside stone below the village if said villages height got changed
|
2014-10-13 17:17:42 +02:00 |
|
Sokomine
|
de2e87f856
|
sorted some functions
|
2014-10-08 00:23:29 +02:00 |
|
Sokomine
|
d36e830d97
|
added function for filling chests and shelves with random materials
|
2014-09-28 03:56:24 +02:00 |
|
Sokomine
|
6ac0ad262a
|
added name generator for villages
|
2014-09-20 17:53:20 +02:00 |
|
Sokomine
|
7fa94dc66f
|
seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen
|
2014-08-05 19:49:02 +02:00 |
|
Sokomine
|
770e6a81af
|
made village generation really independent from mg mapgen
|
2014-08-05 01:24:11 +02:00 |
|
Sokomine
|
8ee366feea
|
first commit for mg_villages (which is derived directly from my mg-fork)
|
2014-08-04 22:18:20 +02:00 |
|