Sokomine
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1b377e02e5
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cleaned up main mapgen function
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2014-08-19 04:56:44 +02:00 |
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Sokomine
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b87b7aa2df
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moved voxelmanip code in mapgen.lua closer together
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2014-08-19 04:23:45 +02:00 |
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Sokomine
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fd68ec4a85
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made sure there are borders kept free from plants around each building
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2014-08-19 03:54:54 +02:00 |
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Sokomine
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54d00a7303
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added plantlist depending on village type
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2014-08-19 03:45:45 +02:00 |
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Sokomine
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b8d854e32f
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marked dirt roads in mapgen as used territory
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2014-08-18 18:18:53 +02:00 |
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Sokomine
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c10b2ab90c
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removed not really working village height calculation; removed paths between buildings due to dirt_roads now beeing a better solution; added additional layer of clay below desert sand soil; removed obsolete top_node calculation
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2014-08-18 00:10:36 +02:00 |
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Sokomine
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578dba5efb
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made fields sourrounding the village area larger
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2014-08-11 00:42:48 +02:00 |
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Sokomine
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7449d3c7a6
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seperated the wheat area into fields; added small paths between the fields
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2014-08-08 18:08:28 +02:00 |
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Sokomine
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ff1108a415
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wheat is now rotated randomly
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2014-08-07 19:50:10 +02:00 |
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Sokomine
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44129e8a43
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fixed a problem with snow
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2014-08-06 03:33:02 +02:00 |
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Sokomine
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24a96e30bc
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added improved height check
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2014-08-06 03:00:43 +02:00 |
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Sokomine
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a5762456b4
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wheat is now grown on all available soil withhin a villages' territoriy
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2014-08-06 00:12:24 +02:00 |
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Sokomine
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f9b4c8e4f7
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added the actual mapgen (which only acts if there is a village to be placed in that mapchunk)
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2014-08-05 19:55:03 +02:00 |
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Sokomine
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7fa94dc66f
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seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen
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2014-08-05 19:49:02 +02:00 |
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Sokomine
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ace2ac5b8b
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re-added randomness to mapgen initialization
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2014-08-05 17:34:50 +02:00 |
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Sokomine
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07632c8a64
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land is now adjusted in height to the villages
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2014-08-05 03:20:07 +02:00 |
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Sokomine
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770e6a81af
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made village generation really independent from mg mapgen
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2014-08-05 01:24:11 +02:00 |
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