add eye offset
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parent
1c285f77d9
commit
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2
init.lua
2
init.lua
@ -114,6 +114,7 @@ knockout.knockout = function(pName, duration)
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-- Make player lay down
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-- Make player lay down
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default.player_attached[pName] = true
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default.player_attached[pName] = true
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default.player_set_animation(p, "lay")
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default.player_set_animation(p, "lay")
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p:set_eye_offset({x=0, y=-13, z=-2}, {x=0, y=0, z=0})
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-- No interacting for you, player
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-- No interacting for you, player
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local privs = minetest.get_player_privs(pName)
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local privs = minetest.get_player_privs(pName)
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privs.shout = nil
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privs.shout = nil
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@ -138,6 +139,7 @@ knockout.wake_up = function(pName)
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-- Make player stand back up
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-- Make player stand back up
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default.player_attached[pName] = false
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default.player_attached[pName] = false
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default.player_set_animation(p, "stand")
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default.player_set_animation(p, "stand")
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set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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-- If the player was being carried, remove that
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-- If the player was being carried, remove that
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for name, carried in pairs(knockout.carrying) do
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for name, carried in pairs(knockout.carrying) do
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if carried == pName then
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if carried == pName then
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