Merge branch 'master' of https://github.com/Elkien3/ctf_pvp_engine
This commit is contained in:
commit
64a762383c
316
minetest_kingdoms.conf
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316
minetest_kingdoms.conf
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name = sparky
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#
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# Server stuff
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#
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# Network port to listen (UDP)
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port = 30000
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#Bind address
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bind_address = 0.0.0.0
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# Name of server
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server_name = Persistent Kingdoms [City vs City]
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# Description of server
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server_description = Meet and Join other players in an dynamic kingdom-based environment! Team flag protection only. Changed nametags, 0.4.14+ required.
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# Domain name of server
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server_address = elkien3.com
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# Homepage of server
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server_url = https://forum.minetest.net/viewtopic.php?f=10&t=14587
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# Automaticaly report to masterserver
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server_announce = 1
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# Announce to this masterserver.
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# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
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serverlist_url = servers.minetest.net
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# Default game (default when creating a new world)
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default_game = minetest_kingdoms
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# World directory (everything in the world is stored here)
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#map-dir = /custom/world
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# Message of the Day
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motd = Welcome! Use /rules to take or review the interact test or rules. bookshelf at spawn inn (0,0,50) use "/report <message>" to contact an admin.
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# Maximum number of players connected simultaneously
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max_users = 100
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# Set to true to disallow old clients from connecting
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strict_protocol_version_checking = true
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# Time in seconds for item entity to live. Default value: 900s.
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# Setting it to -1 disables the feature.
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item_entity_ttl = 900
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# Set to true to enable creative mode (unlimited inventory)
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creative_mode = false
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# Enable players getting damage and dying
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enable_damage = true
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# A chosen map seed for a new map, leave empty for random
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#fixed_map_seed =
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# Gives some stuff to players at the beginning
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give_initial_stuff = true
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# New users need to input this password
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#default_password =
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# Available privileges: interact, shout, teleport, settime, privs, ...
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# See /privs in game for a full list on your server and mod configuration.
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default_privs = shout
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# Whether players are shown to clients without any range limit.
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# Deprecated, use the setting player_transfer_distance instead.
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#unlimited_player_transfer_distance = false
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# Defines the maximal player transfer distance in blocks (0 = unlimited)
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player_transfer_distance = 6
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# Whether to enable players killing each other
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enable_pvp = true
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# If this is set, players will always (re)spawn at the given position
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#static_spawnpoint = 0, 10, 0
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# If true, new players cannot join with an empty password
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disallow_empty_password = true
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# If true, disable cheat prevention in multiplayer
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disable_anticheat = true
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# If true, actions are recorded for rollback
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# This option is only read when server starts
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enable_rollback_recording = true
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# Handling for deprecated lua api calls:
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# "legacy" = (try to) mimic old behaviour (default for release).
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# "log" = mimic and log backtrace of deprecated call (default for debug).
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# "error" = abort on usage of deprecated call (suggested for mod developers).
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#deprecated_lua_api_handling = legacy
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#kick_msg_shutdown = Server shutting down.
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# A message to be displayed to all clients when the server shuts down
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#kick_msg_crash = This server has experienced an internal error. You will now be disconnected. Server should be back up in a few minutes.
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# A message to be displayed to all clients when the server crashes
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#ask_reconnect_on_crash = yes
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# Whether to ask clients to reconnect after a (lua) crash.
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# Set this to true if your server is set up to restart automatically.
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# Mod profiler
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#mod_profiling = false
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# Detailed mod profile data
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#detailed_profiling = false
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#enable_mapgen_debug_info = false
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# From how far client knows about objects
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active_object_send_range_blocks = 3
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# How large area of blocks are subject to the active block stuff.
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# Active = objects are loaded and ABMs run.
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active_block_range = 2
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# How many blocks are flying in the wire simultaneously per client
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max_simultaneous_block_sends_per_client = 10
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# How many blocks are flying in the wire simultaneously per server
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max_simultaneous_block_sends_server_total = 200
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# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
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max_block_send_distance = 6
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# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
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max_block_generate_distance = 2
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# Where the map generator stops.
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# Please note:
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# * Limited to 31000 (setting above has no effect)
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# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
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# * Those groups have an offset of -32, -32 nodes from the origin.
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# * Only groups which are within the map_generation_limit are generated
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#map_generation_limit = 31000
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb).
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max_clearobjects_extra_loaded_blocks = 122880 #(3000 MB)
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# Maximum number of forceloaded blocks
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max_forceloaded_blocks = 2
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# Interval of sending time of day to clients
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time_send_interval = 10
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# Controls length of day/night cycle.
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# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
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time_speed = 12
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server_unload_unused_data_timeout = 86400
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# Maximum number of statically stored objects in a block
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max_objects_per_block = 49
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# Interval of saving important changes in the world, stated in seconds
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server_map_save_interval = 15.3
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# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
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sqlite_synchronous = 2
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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#full_block_send_enable_min_time_from_building = 2.0
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# Length of a server tick and the interval at which objects are generally updated over network
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dedicated_server_step = 0.1
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# Can be set to true to disable shutting down on invalid world data
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#ignore_world_load_errors = false
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# Specifies URL from which client fetches media instead of using UDP.
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# $filename should be accessible from $remote_media$filename via cURL
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# (obviously, remote_media should end with a slash).
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# Files that are not present would be fetched the usual way.
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#remote_media =
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# Level of logging to be written to debug.txt:
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# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
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#debug_log_level = 2
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# Maximum number of blocks that can be queued for loading
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emergequeue_limit_total = 128 #default 256
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Set to blank for an appropriate amount to be chosen automatically.
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#emergequeue_limit_diskonly = 32
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# Maximum number of blocks to be queued that are to be generated.
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# Set to blank for an appropriate amount to be chosen automatically.
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#emergequeue_limit_generate = 32
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# Number of emerge threads to use. Make this field blank, or increase this number
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# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
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# at the cost of slightly buggy caves.
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num_emerge_threads = 4
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# Maximum number of packets sent per send step, if you have a slow connection
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# try reducing it, but don't reduce it to a number below double of targeted
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# client number.
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#max_packets_per_iteration = 1024
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# Enable/disable IPv6
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enable_ipv6 = false
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# Enable/disable running an IPv6 server. An IPv6 server may be restricted
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# to IPv6 clients, depending on system configuration.
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# Ignored if bind_address is set.
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ipv6_server = false
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#main_menu_script =
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#main_menu_game_mgr = 0
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#main_menu_mod_mgr = 1
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#modstore_download_url = https://forum.minetest.net/media/
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#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
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#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
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# Makes DirectX work with LuaJIT. Disable if it causes troubles.
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#high_precision_fpu = true
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# Override language. When no value is provided (default) system language is used.
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# Check "locale" directory for the list of available translations.
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#language =
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#
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# Physics stuff
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#
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#movement_acceleration_default = 2
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#movement_acceleration_air = 2
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#movement_acceleration_fast = 10
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#movement_speed_walk = 2
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#movement_speed_crouch = 1.35
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#movement_speed_fast = 20
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#movement_speed_climb = 2
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#movement_speed_jump = 6.5
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#movement_speed_descend = 6
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#movement_liquid_fluidity = 1
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#movement_liquid_fluidity_smooth = 0.5
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#movement_liquid_sink = 10
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#movement_gravity = 9.81
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#
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# Mapgen stuff
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#
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# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
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mg_name = v7
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# Water surface level of map
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#water_level = 1
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# Size of chunks to be generated, stated in mapblocks (16 nodes)
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#chunksize = 5
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# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
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# Flags that are not specified in the flag string are not modified from the default.
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# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
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#mg_flags = trees, caves, dungeons, light
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# Enable/disable floating dungeons and dungeon slices
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#enable_floating_dungeons = true
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# Map generation attributes specific to Mapgen V6.
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# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
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# Controls size of deserts and beaches in Mapgen V6
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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#mgv6_freq_desert = 0.45
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#mgv6_freq_beach = 0.15
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# Map generation attributes specific to Mapgen V7.
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# Currently supported: mountains, ridges.
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#mgv7_spflags = mountains, ridges
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# Perlin noise attributes for different map generation parameters.
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# Noise parameters can be specified as a set of positional values:
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# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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# Or the new group format can be used instead, for example:
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#mgv6_np_terrain_base = {
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# offset = -4
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# scale = 20
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# spread = (250, 250, 250)
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# seed = 82341
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# octaves = 5
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# persistence = 0.6
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# lacunarity = 2.0
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# flags = "defaults"
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#}
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# Only the group format supports noise flags which are needed for eased noise.
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# Mgv5 uses eased noise for np_ground so this is shown in group format,
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# other noise parameters are shown in positional format to save space.
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# Noise parameters for biome API temperature, humidity and biome blend
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#mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
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#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
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#mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
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#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
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#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
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#mgv5_np_ground = {
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# offset = 0
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# scale = 40
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# spread = (80, 80, 80)
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# seed = 983240
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# octaves = 4
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# persistence = 0.55
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
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#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
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#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
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#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
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#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
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#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# Prevent mods from doing insecure things like running shell commands.
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#secure.enable_security = false
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# Comma-separated list of trusted mods that are allowed to access insecure
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# functions even when mod security is on (via request_insecure_environment()).
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#secure.trusted_mods =
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cache_block_before_spawn = true
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media_fetch_threads = 8
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bones_mode = bones
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share_bones_time = 10
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# IRC
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irc.nick = PK-BOT
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irc.server = irc.oldcoder.org
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irc.channel = #minetest-kingdoms
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ctf.flag.waypoints = false
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ctf.colors.skins = true
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ctf.players_can_change_team = false
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ctf.flag.alerts = false
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ctf.flag.nobuild_radius = 3
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ctf.gui.team.teleport_to_flag = false
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ctf.gui.tab.flags = false
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ctf.chat.global_channel = false
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ctf.chat.team_channel = false
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ctf.diplomacy = true
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ctf.flag.protect_distance = 64
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ctf.friendly_fire = true
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