added server settings

yep
master
Elkien3 2017-06-14 14:38:46 -05:00 committed by GitHub
parent 6e6631e1fb
commit 15b19022d8
1 changed files with 316 additions and 0 deletions

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minetest_kingdoms.conf Normal file
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name = sparky
#
# Server stuff
#
# Network port to listen (UDP)
port = 30000
#Bind address
bind_address = 0.0.0.0
# Name of server
server_name = Persistent Kingdoms [City vs City]
# Description of server
server_description = Meet and Join other players in an dynamic kingdom-based environment! Team flag protection only. Changed nametags, 0.4.14+ required.
# Domain name of server
server_address = elkien3.com
# Homepage of server
server_url = https://forum.minetest.net/viewtopic.php?f=10&t=14587
# Automaticaly report to masterserver
server_announce = 1
# Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
default_game = minetest_kingdoms
# World directory (everything in the world is stored here)
#map-dir = /custom/world
# Message of the Day
motd = Welcome! Use /rules to take or review the interact test or rules. bookshelf at spawn inn (0,0,50) use "/report <message>" to contact an admin.
# Maximum number of players connected simultaneously
max_users = 100
# Set to true to disallow old clients from connecting
strict_protocol_version_checking = true
# Time in seconds for item entity to live. Default value: 900s.
# Setting it to -1 disables the feature.
item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory)
creative_mode = false
# Enable players getting damage and dying
enable_damage = true
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
# Gives some stuff to players at the beginning
give_initial_stuff = true
# New users need to input this password
#default_password =
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
default_privs = shout
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
#unlimited_player_transfer_distance = false
# Defines the maximal player transfer distance in blocks (0 = unlimited)
player_transfer_distance = 6
# Whether to enable players killing each other
enable_pvp = true
# If this is set, players will always (re)spawn at the given position
#static_spawnpoint = 0, 10, 0
# If true, new players cannot join with an empty password
disallow_empty_password = true
# If true, disable cheat prevention in multiplayer
disable_anticheat = true
# If true, actions are recorded for rollback
# This option is only read when server starts
enable_rollback_recording = true
# Handling for deprecated lua api calls:
# "legacy" = (try to) mimic old behaviour (default for release).
# "log" = mimic and log backtrace of deprecated call (default for debug).
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server shuts down
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected. Server should be back up in a few minutes.
# A message to be displayed to all clients when the server crashes
#ask_reconnect_on_crash = yes
# Whether to ask clients to reconnect after a (lua) crash.
# Set this to true if your server is set up to restart automatically.
# Mod profiler
#mod_profiling = false
# Detailed mod profile data
#detailed_profiling = false
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# From how far client knows about objects
active_object_send_range_blocks = 3
# How large area of blocks are subject to the active block stuff.
# Active = objects are loaded and ABMs run.
active_block_range = 2
# How many blocks are flying in the wire simultaneously per client
max_simultaneous_block_sends_per_client = 10
# How many blocks are flying in the wire simultaneously per server
max_simultaneous_block_sends_server_total = 200
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
max_block_send_distance = 6
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
max_block_generate_distance = 2
# Where the map generator stops.
# Please note:
# * Limited to 31000 (setting above has no effect)
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# * Those groups have an offset of -32, -32 nodes from the origin.
# * Only groups which are within the map_generation_limit are generated
#map_generation_limit = 31000
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks = 122880 #(3000 MB)
# Maximum number of forceloaded blocks
max_forceloaded_blocks = 2
# Interval of sending time of day to clients
time_send_interval = 10
# Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
time_speed = 12
server_unload_unused_data_timeout = 86400
# Maximum number of statically stored objects in a block
max_objects_per_block = 49
# Interval of saving important changes in the world, stated in seconds
server_map_save_interval = 15.3
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous = 2
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
# Length of a server tick and the interval at which objects are generally updated over network
dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
# Files that are not present would be fetched the usual way.
#remote_media =
# Level of logging to be written to debug.txt:
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
#debug_log_level = 2
# Maximum number of blocks that can be queued for loading
emergequeue_limit_total = 128 #default 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
num_emerge_threads = 4
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
#max_packets_per_iteration = 1024
# Enable/disable IPv6
enable_ipv6 = false
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
ipv6_server = false
#main_menu_script =
#main_menu_game_mgr = 0
#main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
#language =
#
# Physics stuff
#
#movement_acceleration_default = 2
#movement_acceleration_air = 2
#movement_acceleration_fast = 10
#movement_speed_walk = 2
#movement_speed_crouch = 1.35
#movement_speed_fast = 20
#movement_speed_climb = 2
#movement_speed_jump = 6.5
#movement_speed_descend = 6
#movement_liquid_fluidity = 1
#movement_liquid_fluidity_smooth = 0.5
#movement_liquid_sink = 10
#movement_gravity = 9.81
#
# Mapgen stuff
#
# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
mg_name = v7
# Water surface level of map
#water_level = 1
# Size of chunks to be generated, stated in mapblocks (16 nodes)
#chunksize = 5
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves, dungeons, light
# Enable/disable floating dungeons and dungeon slices
#enable_floating_dungeons = true
# Map generation attributes specific to Mapgen V6.
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
# Controls size of deserts and beaches in Mapgen V6
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
# Map generation attributes specific to Mapgen V7.
# Currently supported: mountains, ridges.
#mgv7_spflags = mountains, ridges
# Perlin noise attributes for different map generation parameters.
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
# Or the new group format can be used instead, for example:
#mgv6_np_terrain_base = {
# offset = -4
# scale = 20
# spread = (250, 250, 250)
# seed = 82341
# octaves = 5
# persistence = 0.6
# lacunarity = 2.0
# flags = "defaults"
#}
# Only the group format supports noise flags which are needed for eased noise.
# Mgv5 uses eased noise for np_ground so this is shown in group format,
# other noise parameters are shown in positional format to save space.
# Noise parameters for biome API temperature, humidity and biome blend
#mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
#mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
#mgv5_np_ground = {
# offset = 0
# scale = 40
# spread = (80, 80, 80)
# seed = 983240
# octaves = 4
# persistence = 0.55
# lacunarity = 2.0
# flags = "eased"
#}
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
# Prevent mods from doing insecure things like running shell commands.
#secure.enable_security = false
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
#secure.trusted_mods =
cache_block_before_spawn = true
media_fetch_threads = 8
bones_mode = bones
share_bones_time = 10
# IRC
irc.nick = PK-BOT
irc.server = irc.oldcoder.org
irc.channel = #minetest-kingdoms
ctf.flag.waypoints = false
ctf.colors.skins = true
ctf.players_can_change_team = false
ctf.flag.alerts = false
ctf.flag.nobuild_radius = 3
ctf.gui.team.teleport_to_flag = false
ctf.gui.tab.flags = false
ctf.chat.global_channel = false
ctf.chat.team_channel = false
ctf.diplomacy = true
ctf.flag.protect_distance = 64
ctf.friendly_fire = true