make freshly spawned players unable to fight
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@ -1,6 +1,6 @@
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respawn_immunity = {}
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local IMMUNE_TIME = 15
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local IMMUNE_TIME = 10
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local immune_serial = 0
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local immune_players = {}
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@ -46,9 +46,8 @@ minetest.register_on_punchplayer(function(player, hitter,
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if hitter and respawn_immunity.is_immune(hitter) then
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minetest.chat_send_player(hitter:get_player_name(),
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minetest.colorize("#FF8C00",
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"Your immunity has ended because you attacked a player"))
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immune_players[hitter:get_player_name()] = nil
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respawn_immunity.update_effects(hitter)
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"Your just respawned or joined and must wait to be able to fight."))
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return true
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end
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end)
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