remove falling nodes
apparantly they replace flags
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@ -465,21 +465,21 @@ minetest.register_node("default:dirt_with_rainforest_litter", {
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minetest.register_node("default:sand", {
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description = "Sand",
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tiles = {"default_sand.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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groups = {crumbly = 3, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:desert_sand", {
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description = "Desert Sand",
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tiles = {"default_desert_sand.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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groups = {crumbly = 3, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:silver_sand", {
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description = "Silver Sand",
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tiles = {"default_silver_sand.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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groups = {crumbly = 3, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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@ -522,7 +522,7 @@ minetest.register_node("default:snow", {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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},
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},
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groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
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groups = {crumbly = 3, puts_out_fire = 1, snowy = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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