remove falling nodes

apparantly they replace flags
This commit is contained in:
Elkien3 2018-07-09 07:42:13 -05:00
parent 11d8a645ed
commit ea6ebc8453

View File

@ -465,21 +465,21 @@ minetest.register_node("default:dirt_with_rainforest_litter", {
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
groups = {crumbly = 3, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
tiles = {"default_desert_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
groups = {crumbly = 3, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:silver_sand", {
description = "Silver Sand",
tiles = {"default_silver_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
groups = {crumbly = 3, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
@ -522,7 +522,7 @@ minetest.register_node("default:snow", {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
groups = {crumbly = 3, puts_out_fire = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},