nothing/src/ui/console.c

238 lines
6.3 KiB
C

#include <ctype.h>
#include <math.h>
#include "system/stacktrace.h"
#include "game.h"
#include "game/level.h"
#include "sdl/renderer.h"
#include "system/log.h"
#include "system/lt.h"
#include "system/nth_alloc.h"
#include "ui/console.h"
#include "ui/console_log.h"
#include "ui/edit_field.h"
#include "ui/history.h"
#include "math/extrema.h"
#define FONT_WIDTH_SCALE 3.0f
#define FONT_HEIGHT_SCALE 3.0f
#define CONSOLE_LOG_CAPACITY 10
#define HISTORY_CAPACITY 20
#define PROMPT_HEIGHT (FONT_HEIGHT_SCALE * FONT_CHAR_HEIGHT)
#define CONSOLE_LOG_HEIGHT (FONT_HEIGHT_SCALE * FONT_CHAR_HEIGHT * CONSOLE_LOG_CAPACITY)
#define CONSOLE_HEIGHT (CONSOLE_LOG_HEIGHT + PROMPT_HEIGHT)
#define SLIDE_DOWN_TIME 0.4f
#define CONSOLE_ALPHA (0.80f)
#define CONSOLE_BACKGROUND (rgba(0.20f, 0.20f, 0.20f, CONSOLE_ALPHA))
#define CONSOLE_FOREGROUND (rgba(0.80f, 0.80f, 0.80f, CONSOLE_ALPHA))
#define CONSOLE_ERROR (rgba(0.80f, 0.50f, 0.50f, CONSOLE_ALPHA))
struct Console
{
Lt *lt;
Edit_field edit_field;
Console_Log *console_log;
History *history;
Game *game;
float a;
};
/* TODO(#356): Console does not support autocompletion */
Console *create_console(Game *game)
{
Lt *lt = create_lt();
Console *console = PUSH_LT(lt, nth_calloc(1, sizeof(Console)), free);
if (console == NULL) {
RETURN_LT(lt, NULL);
}
console->lt = lt;
console->edit_field.font_size = vec(FONT_WIDTH_SCALE, FONT_HEIGHT_SCALE);
console->edit_field.font_color = CONSOLE_FOREGROUND;
console->console_log = PUSH_LT(
lt,
create_console_log(
vec(FONT_WIDTH_SCALE, FONT_HEIGHT_SCALE),
CONSOLE_LOG_CAPACITY),
destroy_console_log);
console->a = 0;
console->history = PUSH_LT(
lt,
create_history(HISTORY_CAPACITY),
destroy_history);
if (console->history == NULL) {
RETURN_LT(lt, NULL);
}
console->game = game;
return console;
}
void destroy_console(Console *console)
{
trace_assert(console);
RETURN_LT0(console->lt);
}
static int console_eval_input(Console *console)
{
const char *input_text = edit_field_as_text(&console->edit_field);
String input = string_nt(input_text);
String command = chop_word(&input);
if (string_equal(command, STRING_LIT(""))) {
edit_field_clean(&console->edit_field);
return 0;
}
if (history_push(console->history, input_text) < 0) {
return -1;
}
if (console_log_push_line(console->console_log, input_text, NULL, CONSOLE_FOREGROUND) < 0) {
return -1;
}
if (string_equal(command, STRING_LIT("load"))) {
String level = chop_word(&input);
console_log_push_line(console->console_log, "Loading level:", NULL, CONSOLE_FOREGROUND);
console_log_push_line(console->console_log, level.data, level.data + level.count, CONSOLE_FOREGROUND);
char level_name[256];
memset(level_name, 0, 256);
memcpy(level_name, level.data, min_size_t(level.count, 255));
if (game_load_level(console->game, level_name) < 0) {
console_log_push_line(console->console_log, "Could not load level", NULL, CONSOLE_ERROR);
}
} else if (string_equal(command, STRING_LIT("menu"))) {
console_log_push_line(console->console_log, "Loading menu", NULL, CONSOLE_FOREGROUND);
game_switch_state(console->game, GAME_STATE_LEVEL_PICKER);
} else {
console_log_push_line(console->console_log, "Unknown command", NULL, CONSOLE_ERROR);
}
edit_field_clean(&console->edit_field);
return 0;
}
int console_handle_event(Console *console,
const SDL_Event *event)
{
switch(event->type) {
case SDL_KEYDOWN: {
switch(event->key.keysym.sym) {
case SDLK_RETURN:
return console_eval_input(console);
case SDLK_UP:
edit_field_replace(
&console->edit_field,
history_current(console->history));
history_prev(console->history);
return 0;
case SDLK_p: {
if (event->key.keysym.mod & KMOD_CTRL) {
edit_field_replace(
&console->edit_field,
history_current(console->history));
history_prev(console->history);
return 0;
}
} break;
case SDLK_l: {
if (event->key.keysym.mod & KMOD_CTRL) {
console_log_clear(console->console_log);
return 0;
}
} break;
case SDLK_DOWN:
edit_field_replace(
&console->edit_field,
history_current(console->history));
history_next(console->history);
return 0;
case SDLK_n: {
if (event->key.keysym.mod & KMOD_CTRL) {
edit_field_replace(
&console->edit_field, history_current(console->history));
history_next(console->history);
return 0;
}
} break;
}
} break;
}
return edit_field_event(&console->edit_field, event);
}
int console_render(const Console *console,
const Camera *camera)
{
/* TODO(#364): console doesn't have any padding around the edit fields */
SDL_Rect view_port;
SDL_RenderGetViewport(camera->renderer, &view_port);
const float e = console->a * (2 - console->a);
const float y = -(1.0f - e) * CONSOLE_HEIGHT;
if (camera_fill_rect_screen(
camera,
rect(0.0f, y,
(float) view_port.w,
CONSOLE_HEIGHT),
CONSOLE_BACKGROUND) < 0) {
return -1;
}
console_log_render(console->console_log,
camera,
vec(0.0f, y));
if (edit_field_render_screen(&console->edit_field,
camera,
vec(0.0f, y + CONSOLE_LOG_HEIGHT)) < 0) {
return -1;
}
return 0;
}
int console_update(Console *console, float delta_time)
{
trace_assert(console);
if (console->a < 1.0f) {
console->a += 1.0f / SLIDE_DOWN_TIME * delta_time;
if (console->a > 1.0f) {
console->a = 1.0f;
}
}
return 0;
}
void console_slide_down(Console *console)
{
trace_assert(console);
console->a = 0.0f;
}