rexim
|
464fe0a8ed
|
Make Sprite_font transparent
|
2019-12-09 00:56:31 +07:00 |
rexim
|
b6c33ce00b
|
(#411) Implement the load command
|
2019-11-10 00:26:26 +07:00 |
rexim
|
01266e7dc2
|
Remove ebisp
F
|
2019-10-13 01:34:36 +07:00 |
rexim
|
af462d9921
|
(#1045) Decouple Console from Sprite_font and SDL_Renderer
|
2019-09-15 02:21:21 +07:00 |
rexim
|
238a9162df
|
(#1045) Make Camera entity transparent
|
2019-09-15 01:13:42 +07:00 |
rexim
|
23b3690fa5
|
(#532) Proper SDL2 includes
|
2019-05-25 20:29:35 +07:00 |
rexim
|
f80a93e0dd
|
(#842) Make Edit_field work only with Camera
|
2019-05-19 00:11:26 +07:00 |
rexim
|
322a25f92c
|
(#606) Integrate ListSelector with LevelPicker
|
2019-03-10 00:37:05 +07:00 |
rexim
|
b405cb7d4b
|
Introduce Broadcast
|
2019-01-06 20:35:57 +07:00 |
rexim
|
b73856b54d
|
(#608) Introduce (send) function
|
2019-01-06 01:14:24 +07:00 |
rexim
|
bf3976f7b0
|
(#503) Make hide-goal and show-goal accessible in console
|
2018-11-18 00:03:58 +07:00 |
rexim
|
3bf9a2511c
|
(#396) make rect_apply_force visible outside of consolé unit
|
2018-11-05 01:04:37 +07:00 |
rexim
|
ff39ad9121
|
Move edit_field and console to ui folder
|
2018-09-30 23:39:40 +07:00 |