Link TODO(#55)

master
rexim 2018-01-11 00:50:48 +07:00
parent cec24b0570
commit fd316183ba
1 changed files with 1 additions and 1 deletions

View File

@ -49,7 +49,7 @@ int camera_fill_rect(const camera_t *camera,
SDL_Rect sdl_rect;
/* TODO: make the scale depend on the view port.
/* TODO(#55): make the scale depend on the view port.
*
* So the game looks the same regardless of the size of the window */
sdl_rect.x = (int) roundf((rect->x - camera->position.x) * camera->scale + (float) view_port.w * 0.5f);