Remove Lt from LevelEditor

master
rexim 2020-01-06 08:24:36 +07:00
parent aef1044af8
commit 85503090d9
13 changed files with 142 additions and 182 deletions

View File

@ -35,4 +35,6 @@
#define EDIT_FIELD_CAPACITY 256
#define TMPMEM_CAPACITY (640 * KILO)
#endif // CONFIG_H_

View File

@ -19,14 +19,14 @@
#include "game/settings.h"
#include "game/credits.h"
typedef struct Game {
Lt *lt;
Game_state state;
Sprite_font font;
Memory tmpmem;
LevelPicker level_picker;
LevelEditor *level_editor;
LevelEditor level_editor;
Credits *credits;
Level *level;
Settings settings;
@ -67,6 +67,10 @@ Game *create_game(const char *level_folder,
renderer,
"./assets/images/charmap-oldschool.bmp");
game->tmpmem.capacity = TMPMEM_CAPACITY;
game->tmpmem.buffer = malloc(TMPMEM_CAPACITY);
trace_assert(game->tmpmem.buffer);
level_picker_populate(&game->level_picker, level_folder);
game->credits = PUSH_LT(
@ -111,6 +115,7 @@ Game *create_game(const char *level_folder,
}
}
create_level_editor(&game->level_editor, &game->cursor);
game->console = PUSH_LT(
lt,
@ -130,6 +135,7 @@ void destroy_game(Game *game)
{
trace_assert(game);
destroy_level_picker(game->level_picker);
free(game->tmpmem.buffer);
RETURN_LT0(game->lt);
}
@ -151,7 +157,7 @@ int game_render(const Game *game)
} break;
case GAME_STATE_LEVEL_EDITOR: {
if (level_editor_render(game->level_editor, &game->camera) < 0) {
if (level_editor_render(&game->level_editor, &game->camera) < 0) {
return -1;
}
} break;
@ -188,7 +194,7 @@ int game_sound(Game *game)
case GAME_STATE_LEVEL:
return level_sound(game->level, game->sound_samples);
case GAME_STATE_LEVEL_EDITOR:
level_editor_sound(game->level_editor, game->sound_samples);
level_editor_sound(&game->level_editor, game->sound_samples);
return 0;
case GAME_STATE_LEVEL_PICKER:
case GAME_STATE_CREDITS:
@ -248,12 +254,12 @@ int game_update(Game *game, float delta_time)
case GAME_STATE_LEVEL_EDITOR: {
if (level_editor_focus_camera(
game->level_editor,
&game->level_editor,
&game->camera) < 0) {
return -1;
}
level_editor_update(game->level_editor, delta_time);
level_editor_update(&game->level_editor, delta_time);
} break;
case GAME_STATE_CREDITS: {
@ -290,7 +296,7 @@ static int game_event_running(Game *game, const SDL_Event *event)
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
if (game->level == NULL) {
game_switch_state(game, GAME_STATE_QUIT);
return -1;
@ -323,34 +329,20 @@ static int game_event_level_picker(Game *game, const SDL_Event *event)
case SDL_KEYDOWN: {
switch(event->key.keysym.sym) {
case SDLK_n: {
if (game->level_editor == NULL) {
game->level_editor = PUSH_LT(
game->lt,
create_level_editor(&game->cursor),
destroy_level_editor);
} else {
game->level_editor = RESET_LT(
game->lt,
game->level_editor,
create_level_editor(&game->cursor));
}
if (game->level_editor == NULL) {
return -1;
}
level_editor_clean(&game->level_editor);
if (game->level == NULL) {
game->level = PUSH_LT(
game->lt,
create_level_from_level_editor(
game->level_editor),
&game->level_editor),
destroy_level);
} else {
game->level = RESET_LT(
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
}
if (game->level == NULL) {
@ -387,7 +379,7 @@ static int game_event_level_editor(Game *game, const SDL_Event *event)
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
if (game->level == NULL) {
return -1;
}
@ -397,7 +389,7 @@ static int game_event_level_editor(Game *game, const SDL_Event *event)
} break;
}
return level_editor_event(game->level_editor, event, &game->camera);
return level_editor_event(&game->level_editor, event, &game->camera);
}
int game_event(Game *game, const SDL_Event *event)
@ -540,34 +532,21 @@ int game_load_level(Game *game, const char *level_filename)
trace_assert(game);
trace_assert(level_filename);
if (game->level_editor == NULL) {
game->level_editor = PUSH_LT(
game->lt,
create_level_editor_from_file(level_filename, &game->cursor),
destroy_level_editor);
} else {
game->level_editor = RESET_LT(
game->lt,
game->level_editor,
create_level_editor_from_file(level_filename, &game->cursor));
}
if (game->level_editor == NULL) {
return -1;
}
memory_clean(&game->tmpmem);
level_editor_load_from_file(&game->level_editor, &game->tmpmem, level_filename);
if (game->level == NULL) {
game->level = PUSH_LT(
game->lt,
create_level_from_level_editor(
game->level_editor),
&game->level_editor),
destroy_level);
} else {
game->level = RESET_LT(
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
}
if (game->level == NULL) {

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@ -12,8 +12,6 @@
#include "ui/edit_field.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/lt.h"
#include "system/lt_adapters.h"
#include "system/log.h"
#include "system/str.h"
#include "config.h"
@ -35,17 +33,9 @@ static int level_editor_dump(LevelEditor *level_editor);
// TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
LevelEditor *create_level_editor(Cursor *cursor)
void create_level_editor(LevelEditor *level_editor, Cursor *cursor)
{
Lt *lt = create_lt();
LevelEditor *level_editor = PUSH_LT(
lt,
nth_calloc(1, sizeof(LevelEditor)),
free);
if (level_editor == NULL) {
RETURN_LT(lt, NULL);
}
level_editor->lt = lt;
memset(level_editor, 0, sizeof(*level_editor));
level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
@ -73,49 +63,24 @@ LevelEditor *create_level_editor(Cursor *cursor)
level_editor->notice = (FadingWigglyText) {
.wiggly_text = {
.text = "Level saved",
.color = COLOR_BLACK,
.color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
.scale = LEVEL_EDITOR_NOTICE_SCALE
},
.duration = LEVEL_EDITOR_NOTICE_DURATION,
};
level_editor->camera_scale = 1.0f;
level_editor->undo_history = create_undo_history();
return level_editor;
}
LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name)
{
trace_assert(file_name);
Lt *lt = create_lt();
LevelEditor *level_editor = PUSH_LT(
lt,
nth_calloc(1, sizeof(LevelEditor)),
free);
if (level_editor == NULL) {
RETURN_LT(lt, NULL);
}
level_editor->lt = lt;
if (level_editor->file_name) free(level_editor->file_name);
level_editor->file_name = string_duplicate(file_name, NULL);
level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->file_name =
PUSH_LT(
lt,
string_duplicate(file_name, NULL),
free);
Memory tmpmem = {
.capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
.buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
};
trace_assert(tmpmem.buffer);
String input = read_whole_file(&tmpmem, file_name);
String input = read_whole_file(tmpmem, file_name);
trace_assert(input.data);
String version = trim(chop_by_delim(&input, '\n'));
@ -126,49 +91,41 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor
// Nothing
} else {
log_fail("Version `%s` is not supported. Expected version `%s`.\n",
string_to_cstr(&tmpmem, version),
string_to_cstr(tmpmem, version),
VERSION);
RETURN_LT(lt, NULL);
return;
}
level_editor->background_layer = chop_background_layer(&input);
level_editor->player_layer = chop_player_layer(&tmpmem, &input);
level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
level_editor->drag = false;
level_editor->notice = (FadingWigglyText) {
.wiggly_text = {
.text = "Level saved",
.color = COLOR_BLACK,
.scale = LEVEL_EDITOR_NOTICE_SCALE
},
.duration = LEVEL_EDITOR_NOTICE_DURATION,
};
level_editor->player_layer = chop_player_layer(tmpmem, &input);
rect_layer_reload(&level_editor->platforms_layer, tmpmem, &input);
point_layer_reload(&level_editor->goals_layer, tmpmem, &input);
rect_layer_reload(&level_editor->lava_layer, tmpmem, &input);
rect_layer_reload(&level_editor->back_platforms_layer, tmpmem, &input);
rect_layer_reload(&level_editor->boxes_layer, tmpmem, &input);
label_layer_reload(&level_editor->label_layer, tmpmem, &input);
rect_layer_reload(&level_editor->regions_layer, tmpmem, &input);
undo_history_clean(&level_editor->undo_history);
}
void level_editor_clean(LevelEditor *level_editor)
{
level_editor->camera_scale = 1.0f;
level_editor->undo_history = create_undo_history();
free(tmpmem.buffer);
return level_editor;
level_editor->camera_position = vec(0.0f, 0.0f);
if (level_editor->file_name) {
free(level_editor->file_name);
level_editor->file_name = NULL;
}
level_editor->background_layer = create_background_layer(hexstr("fffda5"));
level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
rect_layer_clean(&level_editor->platforms_layer);
point_layer_clean(&level_editor->goals_layer);
rect_layer_clean(&level_editor->lava_layer);
rect_layer_clean(&level_editor->back_platforms_layer);
rect_layer_clean(&level_editor->boxes_layer);
label_layer_clean(&level_editor->label_layer);
rect_layer_clean(&level_editor->regions_layer);
undo_history_clean(&level_editor->undo_history);
}
void destroy_level_editor(LevelEditor *level_editor)
@ -182,6 +139,10 @@ void destroy_level_editor(LevelEditor *level_editor)
destroy_rect_layer(level_editor->lava_layer);
destroy_rect_layer(level_editor->regions_layer);
destroy_label_layer(level_editor->label_layer);
if (level_editor->file_name) {
free(level_editor->file_name);
}
}
int level_editor_render(const LevelEditor *level_editor,
@ -274,10 +235,7 @@ int level_editor_saveas_event(LevelEditor *level_editor,
LEVEL_FOLDER_MAX_LENGTH,
"./assets/levels/%s.txt",
edit_field_as_text(&level_editor->edit_field_filename));
level_editor->file_name = PUSH_LT(
level_editor->lt,
string_duplicate(path, NULL),
free);
level_editor->file_name = string_duplicate(path, NULL);
level_editor_dump(level_editor);
SDL_StopTextInput();
level_editor->state = LEVEL_EDITOR_IDLE;
@ -440,10 +398,8 @@ static int level_editor_dump(LevelEditor *level_editor)
{
trace_assert(level_editor);
FILE *filedump = PUSH_LT(
level_editor->lt,
fopen(level_editor->file_name, "w"),
fclose_lt);
FILE *filedump = fopen(level_editor->file_name, "w");
trace_assert(filedump);
if (fprintf(filedump, "%s\n", VERSION) < 0) {
return -1;
@ -457,7 +413,7 @@ static int level_editor_dump(LevelEditor *level_editor)
}
}
fclose(RELEASE_LT(level_editor->lt, filedump));
fclose(filedump);
fading_wiggly_text_reset(&level_editor->notice);
level_editor->save = 1;

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@ -20,7 +20,6 @@ typedef enum {
struct LevelEditor
{
Lt *lt;
LevelEditorState state;
Vec2f camera_position;
float camera_scale;
@ -47,11 +46,12 @@ struct LevelEditor
int click;
int save;
const char *file_name;
char *file_name;
};
LevelEditor *create_level_editor(Cursor *cursor);
LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor);
void create_level_editor(LevelEditor *level_editor, Cursor *cursor);
void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name);
void level_editor_clean(LevelEditor *level_editor);
void destroy_level_editor(LevelEditor *level_editor);
int level_editor_render(const LevelEditor *level_editor,

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@ -4,7 +4,6 @@
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/lt.h"
#include "system/str.h"
#include "system/log.h"
#include "math/vec.h"
@ -157,15 +156,15 @@ LabelLayer create_label_layer(const char *id_name_prefix)
return result;
}
LabelLayer chop_label_layer(Memory *memory,
String *input,
const char *id_name_prefix)
void label_layer_reload(LabelLayer *label_layer,
Memory *memory,
String *input)
{
trace_assert(label_layer);
trace_assert(memory);
trace_assert(input);
trace_assert(id_name_prefix);
LabelLayer result = create_label_layer(id_name_prefix);
label_layer_clean(label_layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[LABEL_LAYER_ID_MAX_SIZE];
@ -194,13 +193,20 @@ LabelLayer chop_label_layer(Memory *memory,
min_size_t(LABEL_LAYER_TEXT_MAX_SIZE - 1,
label_text_string.count));
dynarray_push(&result.ids, id);
dynarray_push(&result.positions, &position);
dynarray_push(&result.colors, &color);
dynarray_push(&result.texts, label_text);
dynarray_push(&label_layer->ids, id);
dynarray_push(&label_layer->positions, &position);
dynarray_push(&label_layer->colors, &color);
dynarray_push(&label_layer->texts, label_text);
}
}
return result;
void label_layer_clean(LabelLayer *label_layer)
{
trace_assert(label_layer);
dynarray_clear(&label_layer->ids);
dynarray_clear(&label_layer->positions);
dynarray_clear(&label_layer->colors);
dynarray_clear(&label_layer->texts);
}
static inline

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@ -38,9 +38,11 @@ LayerPtr label_layer_as_layer(LabelLayer *label_layer);
// NOTE: create_label_layer and create_label_layer_from_line_stream do
// not own id_name_prefix
LabelLayer create_label_layer(const char *id_name_prefix);
LabelLayer chop_label_layer(Memory *memory,
String *input,
const char *id_name_prefix);
void label_layer_reload(LabelLayer *label_layer,
Memory *memory,
String *input);
void label_layer_clean(LabelLayer *label_layer);
static inline
void destroy_label_layer(LabelLayer label_layer)
{

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@ -3,7 +3,6 @@
#include "color_picker.h"
#include "layer.h"
#include "system/lt.h"
#include "system/memory.h"
#include "system/s.h"

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@ -5,7 +5,6 @@
#include "dynarray.h"
#include "game/camera.h"
#include "system/log.h"
#include "system/lt.h"
#include "system/nth_alloc.h"
#include "system/stacktrace.h"
#include "system/str.h"
@ -153,15 +152,15 @@ PointLayer create_point_layer(const char *id_name_prefix)
return result;
}
PointLayer chop_point_layer(Memory *memory,
String *input,
const char *id_name_prefix)
void point_layer_reload(PointLayer *point_layer,
Memory *memory,
String *input)
{
trace_assert(point_layer);
trace_assert(memory);
trace_assert(input);
trace_assert(id_name_prefix);
PointLayer result = create_point_layer(id_name_prefix);
point_layer_clean(point_layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[ENTITY_MAX_ID_SIZE];
@ -176,15 +175,18 @@ PointLayer chop_point_layer(Memory *memory,
memset(id, 0, ENTITY_MAX_ID_SIZE);
memcpy(id, string_id.data, min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
dynarray_push(&result.positions, &point);
dynarray_push(&result.colors, &color);
dynarray_push(&result.ids, id);
dynarray_push(&point_layer->positions, &point);
dynarray_push(&point_layer->colors, &color);
dynarray_push(&point_layer->ids, id);
}
}
result.selection = -1;
result.color_picker = create_color_picker_from_rgba(COLOR_RED);
return result;
void point_layer_clean(PointLayer *point_layer)
{
trace_assert(point_layer);
dynarray_clear(&point_layer->positions);
dynarray_clear(&point_layer->colors);
dynarray_clear(&point_layer->ids);
}
static inline

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@ -35,9 +35,11 @@ LayerPtr point_layer_as_layer(PointLayer *point_layer);
// NOTE: create_point_layer and create_point_layer_from_line_stream do
// not own id_name_prefix
PointLayer create_point_layer(const char *id_name_prefix);
PointLayer chop_point_layer(Memory *memory,
String *input,
const char *id_name_prefix);
void point_layer_reload(PointLayer *point_layer,
Memory *memory,
String *input);
void point_layer_clean(PointLayer *point_layer);
static inline
void destroy_point_layer(PointLayer point_layer)

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@ -2,7 +2,6 @@
#include <errno.h>
#include "game/camera.h"
#include "system/lt.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/log.h"
@ -817,15 +816,13 @@ RectLayer create_rect_layer(const char *id_name_prefix, Cursor *cursor)
return result;
}
RectLayer chop_rect_layer(Memory *memory,
String *input,
const char *id_name_prefix,
Cursor *cursor)
void rect_layer_reload(RectLayer *layer, Memory *memory, String *input)
{
trace_assert(layer);
trace_assert(memory);
trace_assert(input);
RectLayer layer = create_rect_layer(id_name_prefix, cursor);
rect_layer_clean(layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[ENTITY_MAX_ID_SIZE];
@ -845,9 +842,9 @@ RectLayer chop_rect_layer(Memory *memory,
string_id.data,
min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
dynarray_push(&layer.rects, &rect);
dynarray_push(&layer.colors, &color);
dynarray_push(&layer.ids, id);
dynarray_push(&layer->rects, &rect);
dynarray_push(&layer->colors, &color);
dynarray_push(&layer->ids, id);
Action action = {
.type = ACTION_NONE,
@ -875,10 +872,17 @@ RectLayer chop_rect_layer(Memory *memory,
}
}
dynarray_push(&layer.actions, &action);
dynarray_push(&layer->actions, &action);
}
}
return layer;
void rect_layer_clean(RectLayer *rect_layer)
{
trace_assert(rect_layer);
dynarray_clear(&rect_layer->ids);
dynarray_clear(&rect_layer->rects);
dynarray_clear(&rect_layer->colors);
dynarray_clear(&rect_layer->actions);
}
int rect_layer_render(const RectLayer *layer, const Camera *camera, int active)

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@ -47,10 +47,8 @@ LayerPtr rect_layer_as_layer(RectLayer *layer);
// not own id_name_prefix
RectLayer create_rect_layer(const char *id_name_prefix,
Cursor *cursor);
RectLayer chop_rect_layer(Memory *memory,
String *input,
const char *id_name_prefix,
Cursor *cursor);
void rect_layer_reload(RectLayer *rect_layer, Memory *memory, String *input);
void rect_layer_clean(RectLayer *rect_layer);
static inline
void destroy_rect_layer(RectLayer layer)

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@ -4,7 +4,6 @@
#include <SDL.h>
#include "system/nth_alloc.h"
#include "system/lt.h"
#include "system/stacktrace.h"
#include "undo_history.h"
#include "config.h"
@ -59,3 +58,12 @@ void undo_history_pop(UndoHistory *undo_history)
ring_buffer_pop(&undo_history->actions);
}
}
void undo_history_clean(UndoHistory *undo_history)
{
trace_assert(undo_history);
while (undo_history->actions.count) {
ring_buffer_pop(&undo_history->actions);
}
}

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@ -23,6 +23,8 @@ void undo_history_push(UndoHistory *undo_history,
size_t context_data_size);
void undo_history_pop(UndoHistory *undo_history);
void undo_history_clean(UndoHistory *undo_history);
static inline
int undo_history_empty(UndoHistory *undo_history)
{