Remove Lt from LevelEditor
parent
aef1044af8
commit
85503090d9
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@ -35,4 +35,6 @@
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#define EDIT_FIELD_CAPACITY 256
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#define TMPMEM_CAPACITY (640 * KILO)
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#endif // CONFIG_H_
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65
src/game.c
65
src/game.c
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@ -19,14 +19,14 @@
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#include "game/settings.h"
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#include "game/credits.h"
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typedef struct Game {
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Lt *lt;
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Game_state state;
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Sprite_font font;
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Memory tmpmem;
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LevelPicker level_picker;
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LevelEditor *level_editor;
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LevelEditor level_editor;
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Credits *credits;
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Level *level;
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Settings settings;
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@ -67,6 +67,10 @@ Game *create_game(const char *level_folder,
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renderer,
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"./assets/images/charmap-oldschool.bmp");
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game->tmpmem.capacity = TMPMEM_CAPACITY;
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game->tmpmem.buffer = malloc(TMPMEM_CAPACITY);
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trace_assert(game->tmpmem.buffer);
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level_picker_populate(&game->level_picker, level_folder);
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game->credits = PUSH_LT(
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@ -111,6 +115,7 @@ Game *create_game(const char *level_folder,
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}
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}
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create_level_editor(&game->level_editor, &game->cursor);
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game->console = PUSH_LT(
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lt,
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@ -130,6 +135,7 @@ void destroy_game(Game *game)
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{
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trace_assert(game);
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destroy_level_picker(game->level_picker);
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free(game->tmpmem.buffer);
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RETURN_LT0(game->lt);
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}
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@ -151,7 +157,7 @@ int game_render(const Game *game)
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} break;
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case GAME_STATE_LEVEL_EDITOR: {
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if (level_editor_render(game->level_editor, &game->camera) < 0) {
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if (level_editor_render(&game->level_editor, &game->camera) < 0) {
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return -1;
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}
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} break;
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@ -188,7 +194,7 @@ int game_sound(Game *game)
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case GAME_STATE_LEVEL:
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return level_sound(game->level, game->sound_samples);
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case GAME_STATE_LEVEL_EDITOR:
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level_editor_sound(game->level_editor, game->sound_samples);
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level_editor_sound(&game->level_editor, game->sound_samples);
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return 0;
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case GAME_STATE_LEVEL_PICKER:
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case GAME_STATE_CREDITS:
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@ -248,12 +254,12 @@ int game_update(Game *game, float delta_time)
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case GAME_STATE_LEVEL_EDITOR: {
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if (level_editor_focus_camera(
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game->level_editor,
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&game->level_editor,
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&game->camera) < 0) {
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return -1;
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}
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level_editor_update(game->level_editor, delta_time);
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level_editor_update(&game->level_editor, delta_time);
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} break;
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case GAME_STATE_CREDITS: {
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@ -290,7 +296,7 @@ static int game_event_running(Game *game, const SDL_Event *event)
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game->lt,
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game->level,
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create_level_from_level_editor(
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game->level_editor));
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&game->level_editor));
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if (game->level == NULL) {
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game_switch_state(game, GAME_STATE_QUIT);
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return -1;
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@ -323,34 +329,20 @@ static int game_event_level_picker(Game *game, const SDL_Event *event)
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case SDL_KEYDOWN: {
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switch(event->key.keysym.sym) {
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case SDLK_n: {
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if (game->level_editor == NULL) {
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game->level_editor = PUSH_LT(
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game->lt,
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create_level_editor(&game->cursor),
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destroy_level_editor);
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} else {
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game->level_editor = RESET_LT(
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game->lt,
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game->level_editor,
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create_level_editor(&game->cursor));
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}
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if (game->level_editor == NULL) {
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return -1;
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}
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level_editor_clean(&game->level_editor);
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if (game->level == NULL) {
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game->level = PUSH_LT(
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game->lt,
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create_level_from_level_editor(
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game->level_editor),
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&game->level_editor),
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destroy_level);
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} else {
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game->level = RESET_LT(
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game->lt,
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game->level,
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create_level_from_level_editor(
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game->level_editor));
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&game->level_editor));
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}
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if (game->level == NULL) {
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@ -387,7 +379,7 @@ static int game_event_level_editor(Game *game, const SDL_Event *event)
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game->lt,
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game->level,
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create_level_from_level_editor(
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game->level_editor));
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&game->level_editor));
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if (game->level == NULL) {
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return -1;
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}
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@ -397,7 +389,7 @@ static int game_event_level_editor(Game *game, const SDL_Event *event)
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} break;
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}
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return level_editor_event(game->level_editor, event, &game->camera);
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return level_editor_event(&game->level_editor, event, &game->camera);
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}
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int game_event(Game *game, const SDL_Event *event)
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@ -540,34 +532,21 @@ int game_load_level(Game *game, const char *level_filename)
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trace_assert(game);
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trace_assert(level_filename);
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if (game->level_editor == NULL) {
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game->level_editor = PUSH_LT(
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game->lt,
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create_level_editor_from_file(level_filename, &game->cursor),
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destroy_level_editor);
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} else {
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game->level_editor = RESET_LT(
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game->lt,
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game->level_editor,
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create_level_editor_from_file(level_filename, &game->cursor));
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}
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if (game->level_editor == NULL) {
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return -1;
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}
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memory_clean(&game->tmpmem);
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level_editor_load_from_file(&game->level_editor, &game->tmpmem, level_filename);
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if (game->level == NULL) {
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game->level = PUSH_LT(
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game->lt,
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create_level_from_level_editor(
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game->level_editor),
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&game->level_editor),
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destroy_level);
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} else {
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game->level = RESET_LT(
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game->lt,
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game->level,
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create_level_from_level_editor(
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game->level_editor));
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&game->level_editor));
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}
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if (game->level == NULL) {
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@ -12,8 +12,6 @@
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#include "ui/edit_field.h"
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#include "system/stacktrace.h"
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#include "system/nth_alloc.h"
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#include "system/lt.h"
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#include "system/lt_adapters.h"
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#include "system/log.h"
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#include "system/str.h"
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#include "config.h"
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@ -35,17 +33,9 @@ static int level_editor_dump(LevelEditor *level_editor);
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// TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
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LevelEditor *create_level_editor(Cursor *cursor)
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void create_level_editor(LevelEditor *level_editor, Cursor *cursor)
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{
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Lt *lt = create_lt();
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LevelEditor *level_editor = PUSH_LT(
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lt,
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nth_calloc(1, sizeof(LevelEditor)),
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free);
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if (level_editor == NULL) {
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RETURN_LT(lt, NULL);
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}
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level_editor->lt = lt;
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memset(level_editor, 0, sizeof(*level_editor));
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level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
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level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
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@ -73,49 +63,24 @@ LevelEditor *create_level_editor(Cursor *cursor)
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level_editor->notice = (FadingWigglyText) {
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.wiggly_text = {
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.text = "Level saved",
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.color = COLOR_BLACK,
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.color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
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.scale = LEVEL_EDITOR_NOTICE_SCALE
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},
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.duration = LEVEL_EDITOR_NOTICE_DURATION,
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};
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level_editor->camera_scale = 1.0f;
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level_editor->undo_history = create_undo_history();
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return level_editor;
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}
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LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
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void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name)
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{
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trace_assert(file_name);
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Lt *lt = create_lt();
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LevelEditor *level_editor = PUSH_LT(
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lt,
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nth_calloc(1, sizeof(LevelEditor)),
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free);
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if (level_editor == NULL) {
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RETURN_LT(lt, NULL);
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}
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level_editor->lt = lt;
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if (level_editor->file_name) free(level_editor->file_name);
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level_editor->file_name = string_duplicate(file_name, NULL);
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level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
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level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
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level_editor->file_name =
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PUSH_LT(
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lt,
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string_duplicate(file_name, NULL),
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free);
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Memory tmpmem = {
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.capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
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.buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
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};
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trace_assert(tmpmem.buffer);
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String input = read_whole_file(&tmpmem, file_name);
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String input = read_whole_file(tmpmem, file_name);
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trace_assert(input.data);
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String version = trim(chop_by_delim(&input, '\n'));
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@ -126,49 +91,41 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor
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// Nothing
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} else {
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log_fail("Version `%s` is not supported. Expected version `%s`.\n",
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string_to_cstr(&tmpmem, version),
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string_to_cstr(tmpmem, version),
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VERSION);
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RETURN_LT(lt, NULL);
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return;
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}
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level_editor->background_layer = chop_background_layer(&input);
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level_editor->player_layer = chop_player_layer(&tmpmem, &input);
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level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
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level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
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level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
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level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
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level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
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level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
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level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
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level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
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level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
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level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
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level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
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level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
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level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
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level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
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level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
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level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
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level_editor->drag = false;
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level_editor->notice = (FadingWigglyText) {
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.wiggly_text = {
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.text = "Level saved",
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.color = COLOR_BLACK,
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.scale = LEVEL_EDITOR_NOTICE_SCALE
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},
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.duration = LEVEL_EDITOR_NOTICE_DURATION,
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};
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level_editor->player_layer = chop_player_layer(tmpmem, &input);
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rect_layer_reload(&level_editor->platforms_layer, tmpmem, &input);
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point_layer_reload(&level_editor->goals_layer, tmpmem, &input);
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rect_layer_reload(&level_editor->lava_layer, tmpmem, &input);
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rect_layer_reload(&level_editor->back_platforms_layer, tmpmem, &input);
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rect_layer_reload(&level_editor->boxes_layer, tmpmem, &input);
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label_layer_reload(&level_editor->label_layer, tmpmem, &input);
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rect_layer_reload(&level_editor->regions_layer, tmpmem, &input);
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undo_history_clean(&level_editor->undo_history);
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}
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void level_editor_clean(LevelEditor *level_editor)
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{
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level_editor->camera_scale = 1.0f;
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level_editor->undo_history = create_undo_history();
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free(tmpmem.buffer);
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return level_editor;
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level_editor->camera_position = vec(0.0f, 0.0f);
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if (level_editor->file_name) {
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free(level_editor->file_name);
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level_editor->file_name = NULL;
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}
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level_editor->background_layer = create_background_layer(hexstr("fffda5"));
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level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
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rect_layer_clean(&level_editor->platforms_layer);
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point_layer_clean(&level_editor->goals_layer);
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rect_layer_clean(&level_editor->lava_layer);
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rect_layer_clean(&level_editor->back_platforms_layer);
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rect_layer_clean(&level_editor->boxes_layer);
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label_layer_clean(&level_editor->label_layer);
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rect_layer_clean(&level_editor->regions_layer);
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undo_history_clean(&level_editor->undo_history);
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}
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void destroy_level_editor(LevelEditor *level_editor)
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@ -182,6 +139,10 @@ void destroy_level_editor(LevelEditor *level_editor)
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destroy_rect_layer(level_editor->lava_layer);
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destroy_rect_layer(level_editor->regions_layer);
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destroy_label_layer(level_editor->label_layer);
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if (level_editor->file_name) {
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free(level_editor->file_name);
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}
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}
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int level_editor_render(const LevelEditor *level_editor,
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@ -274,10 +235,7 @@ int level_editor_saveas_event(LevelEditor *level_editor,
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LEVEL_FOLDER_MAX_LENGTH,
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"./assets/levels/%s.txt",
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edit_field_as_text(&level_editor->edit_field_filename));
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level_editor->file_name = PUSH_LT(
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level_editor->lt,
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string_duplicate(path, NULL),
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free);
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level_editor->file_name = string_duplicate(path, NULL);
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level_editor_dump(level_editor);
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SDL_StopTextInput();
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level_editor->state = LEVEL_EDITOR_IDLE;
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@ -440,10 +398,8 @@ static int level_editor_dump(LevelEditor *level_editor)
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{
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trace_assert(level_editor);
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FILE *filedump = PUSH_LT(
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level_editor->lt,
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fopen(level_editor->file_name, "w"),
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fclose_lt);
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FILE *filedump = fopen(level_editor->file_name, "w");
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trace_assert(filedump);
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if (fprintf(filedump, "%s\n", VERSION) < 0) {
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return -1;
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@ -457,7 +413,7 @@ static int level_editor_dump(LevelEditor *level_editor)
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}
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}
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fclose(RELEASE_LT(level_editor->lt, filedump));
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fclose(filedump);
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fading_wiggly_text_reset(&level_editor->notice);
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level_editor->save = 1;
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@ -20,7 +20,6 @@ typedef enum {
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struct LevelEditor
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{
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Lt *lt;
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LevelEditorState state;
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Vec2f camera_position;
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float camera_scale;
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@ -47,11 +46,12 @@ struct LevelEditor
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int click;
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int save;
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const char *file_name;
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char *file_name;
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};
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LevelEditor *create_level_editor(Cursor *cursor);
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LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor);
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void create_level_editor(LevelEditor *level_editor, Cursor *cursor);
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void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name);
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void level_editor_clean(LevelEditor *level_editor);
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void destroy_level_editor(LevelEditor *level_editor);
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int level_editor_render(const LevelEditor *level_editor,
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@ -4,7 +4,6 @@
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#include "system/stacktrace.h"
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#include "system/nth_alloc.h"
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#include "system/lt.h"
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#include "system/str.h"
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#include "system/log.h"
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#include "math/vec.h"
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@ -157,15 +156,15 @@ LabelLayer create_label_layer(const char *id_name_prefix)
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return result;
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}
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LabelLayer chop_label_layer(Memory *memory,
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String *input,
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const char *id_name_prefix)
|
||||
void label_layer_reload(LabelLayer *label_layer,
|
||||
Memory *memory,
|
||||
String *input)
|
||||
{
|
||||
trace_assert(label_layer);
|
||||
trace_assert(memory);
|
||||
trace_assert(input);
|
||||
trace_assert(id_name_prefix);
|
||||
|
||||
LabelLayer result = create_label_layer(id_name_prefix);
|
||||
label_layer_clean(label_layer);
|
||||
|
||||
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
|
||||
char id[LABEL_LAYER_ID_MAX_SIZE];
|
||||
|
@ -194,13 +193,20 @@ LabelLayer chop_label_layer(Memory *memory,
|
|||
min_size_t(LABEL_LAYER_TEXT_MAX_SIZE - 1,
|
||||
label_text_string.count));
|
||||
|
||||
dynarray_push(&result.ids, id);
|
||||
dynarray_push(&result.positions, &position);
|
||||
dynarray_push(&result.colors, &color);
|
||||
dynarray_push(&result.texts, label_text);
|
||||
dynarray_push(&label_layer->ids, id);
|
||||
dynarray_push(&label_layer->positions, &position);
|
||||
dynarray_push(&label_layer->colors, &color);
|
||||
dynarray_push(&label_layer->texts, label_text);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
void label_layer_clean(LabelLayer *label_layer)
|
||||
{
|
||||
trace_assert(label_layer);
|
||||
dynarray_clear(&label_layer->ids);
|
||||
dynarray_clear(&label_layer->positions);
|
||||
dynarray_clear(&label_layer->colors);
|
||||
dynarray_clear(&label_layer->texts);
|
||||
}
|
||||
|
||||
static inline
|
||||
|
|
|
@ -38,9 +38,11 @@ LayerPtr label_layer_as_layer(LabelLayer *label_layer);
|
|||
// NOTE: create_label_layer and create_label_layer_from_line_stream do
|
||||
// not own id_name_prefix
|
||||
LabelLayer create_label_layer(const char *id_name_prefix);
|
||||
LabelLayer chop_label_layer(Memory *memory,
|
||||
String *input,
|
||||
const char *id_name_prefix);
|
||||
void label_layer_reload(LabelLayer *label_layer,
|
||||
Memory *memory,
|
||||
String *input);
|
||||
void label_layer_clean(LabelLayer *label_layer);
|
||||
|
||||
static inline
|
||||
void destroy_label_layer(LabelLayer label_layer)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
#include "color_picker.h"
|
||||
#include "layer.h"
|
||||
#include "system/lt.h"
|
||||
#include "system/memory.h"
|
||||
#include "system/s.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include "dynarray.h"
|
||||
#include "game/camera.h"
|
||||
#include "system/log.h"
|
||||
#include "system/lt.h"
|
||||
#include "system/nth_alloc.h"
|
||||
#include "system/stacktrace.h"
|
||||
#include "system/str.h"
|
||||
|
@ -153,15 +152,15 @@ PointLayer create_point_layer(const char *id_name_prefix)
|
|||
return result;
|
||||
}
|
||||
|
||||
PointLayer chop_point_layer(Memory *memory,
|
||||
String *input,
|
||||
const char *id_name_prefix)
|
||||
void point_layer_reload(PointLayer *point_layer,
|
||||
Memory *memory,
|
||||
String *input)
|
||||
{
|
||||
trace_assert(point_layer);
|
||||
trace_assert(memory);
|
||||
trace_assert(input);
|
||||
trace_assert(id_name_prefix);
|
||||
|
||||
PointLayer result = create_point_layer(id_name_prefix);
|
||||
point_layer_clean(point_layer);
|
||||
|
||||
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
|
||||
char id[ENTITY_MAX_ID_SIZE];
|
||||
|
@ -176,15 +175,18 @@ PointLayer chop_point_layer(Memory *memory,
|
|||
memset(id, 0, ENTITY_MAX_ID_SIZE);
|
||||
memcpy(id, string_id.data, min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
|
||||
|
||||
dynarray_push(&result.positions, &point);
|
||||
dynarray_push(&result.colors, &color);
|
||||
dynarray_push(&result.ids, id);
|
||||
dynarray_push(&point_layer->positions, &point);
|
||||
dynarray_push(&point_layer->colors, &color);
|
||||
dynarray_push(&point_layer->ids, id);
|
||||
}
|
||||
}
|
||||
|
||||
result.selection = -1;
|
||||
result.color_picker = create_color_picker_from_rgba(COLOR_RED);
|
||||
|
||||
return result;
|
||||
void point_layer_clean(PointLayer *point_layer)
|
||||
{
|
||||
trace_assert(point_layer);
|
||||
dynarray_clear(&point_layer->positions);
|
||||
dynarray_clear(&point_layer->colors);
|
||||
dynarray_clear(&point_layer->ids);
|
||||
}
|
||||
|
||||
static inline
|
||||
|
|
|
@ -35,9 +35,11 @@ LayerPtr point_layer_as_layer(PointLayer *point_layer);
|
|||
// NOTE: create_point_layer and create_point_layer_from_line_stream do
|
||||
// not own id_name_prefix
|
||||
PointLayer create_point_layer(const char *id_name_prefix);
|
||||
PointLayer chop_point_layer(Memory *memory,
|
||||
String *input,
|
||||
const char *id_name_prefix);
|
||||
void point_layer_reload(PointLayer *point_layer,
|
||||
Memory *memory,
|
||||
String *input);
|
||||
void point_layer_clean(PointLayer *point_layer);
|
||||
|
||||
|
||||
static inline
|
||||
void destroy_point_layer(PointLayer point_layer)
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
#include <errno.h>
|
||||
|
||||
#include "game/camera.h"
|
||||
#include "system/lt.h"
|
||||
#include "system/stacktrace.h"
|
||||
#include "system/nth_alloc.h"
|
||||
#include "system/log.h"
|
||||
|
@ -817,15 +816,13 @@ RectLayer create_rect_layer(const char *id_name_prefix, Cursor *cursor)
|
|||
return result;
|
||||
}
|
||||
|
||||
RectLayer chop_rect_layer(Memory *memory,
|
||||
String *input,
|
||||
const char *id_name_prefix,
|
||||
Cursor *cursor)
|
||||
void rect_layer_reload(RectLayer *layer, Memory *memory, String *input)
|
||||
{
|
||||
trace_assert(layer);
|
||||
trace_assert(memory);
|
||||
trace_assert(input);
|
||||
|
||||
RectLayer layer = create_rect_layer(id_name_prefix, cursor);
|
||||
rect_layer_clean(layer);
|
||||
|
||||
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
|
||||
char id[ENTITY_MAX_ID_SIZE];
|
||||
|
@ -845,9 +842,9 @@ RectLayer chop_rect_layer(Memory *memory,
|
|||
string_id.data,
|
||||
min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
|
||||
|
||||
dynarray_push(&layer.rects, &rect);
|
||||
dynarray_push(&layer.colors, &color);
|
||||
dynarray_push(&layer.ids, id);
|
||||
dynarray_push(&layer->rects, &rect);
|
||||
dynarray_push(&layer->colors, &color);
|
||||
dynarray_push(&layer->ids, id);
|
||||
|
||||
Action action = {
|
||||
.type = ACTION_NONE,
|
||||
|
@ -875,10 +872,17 @@ RectLayer chop_rect_layer(Memory *memory,
|
|||
}
|
||||
}
|
||||
|
||||
dynarray_push(&layer.actions, &action);
|
||||
dynarray_push(&layer->actions, &action);
|
||||
}
|
||||
}
|
||||
|
||||
return layer;
|
||||
void rect_layer_clean(RectLayer *rect_layer)
|
||||
{
|
||||
trace_assert(rect_layer);
|
||||
dynarray_clear(&rect_layer->ids);
|
||||
dynarray_clear(&rect_layer->rects);
|
||||
dynarray_clear(&rect_layer->colors);
|
||||
dynarray_clear(&rect_layer->actions);
|
||||
}
|
||||
|
||||
int rect_layer_render(const RectLayer *layer, const Camera *camera, int active)
|
||||
|
|
|
@ -47,10 +47,8 @@ LayerPtr rect_layer_as_layer(RectLayer *layer);
|
|||
// not own id_name_prefix
|
||||
RectLayer create_rect_layer(const char *id_name_prefix,
|
||||
Cursor *cursor);
|
||||
RectLayer chop_rect_layer(Memory *memory,
|
||||
String *input,
|
||||
const char *id_name_prefix,
|
||||
Cursor *cursor);
|
||||
void rect_layer_reload(RectLayer *rect_layer, Memory *memory, String *input);
|
||||
void rect_layer_clean(RectLayer *rect_layer);
|
||||
|
||||
static inline
|
||||
void destroy_rect_layer(RectLayer layer)
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#include <SDL.h>
|
||||
|
||||
#include "system/nth_alloc.h"
|
||||
#include "system/lt.h"
|
||||
#include "system/stacktrace.h"
|
||||
#include "undo_history.h"
|
||||
#include "config.h"
|
||||
|
@ -59,3 +58,12 @@ void undo_history_pop(UndoHistory *undo_history)
|
|||
ring_buffer_pop(&undo_history->actions);
|
||||
}
|
||||
}
|
||||
|
||||
void undo_history_clean(UndoHistory *undo_history)
|
||||
{
|
||||
trace_assert(undo_history);
|
||||
|
||||
while (undo_history->actions.count) {
|
||||
ring_buffer_pop(&undo_history->actions);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,8 @@ void undo_history_push(UndoHistory *undo_history,
|
|||
size_t context_data_size);
|
||||
void undo_history_pop(UndoHistory *undo_history);
|
||||
|
||||
void undo_history_clean(UndoHistory *undo_history);
|
||||
|
||||
static inline
|
||||
int undo_history_empty(UndoHistory *undo_history)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue