Merge pull request #1238 from tsoding/remove-lt

Remove more Lt
master
Alexey Kutepov 2020-01-06 09:21:49 +07:00 committed by GitHub
commit 6005cbae37
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 262 additions and 382 deletions

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@ -31,11 +31,4 @@ Color color_invert(Color c);
Color color_scale(Color c, Color fc);
static inline
Color color_set_alpha(Color c, float a)
{
c.a = a;
return c;
}
#endif // COLOR_H_

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@ -35,4 +35,6 @@
#define EDIT_FIELD_CAPACITY 256
#define TMPMEM_CAPACITY (640 * KILO)
#endif // CONFIG_H_

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@ -19,15 +19,15 @@
#include "game/settings.h"
#include "game/credits.h"
typedef struct Game {
Lt *lt;
Game_state state;
Sprite_font font;
Memory tmpmem;
LevelPicker level_picker;
LevelEditor *level_editor;
Credits *credits;
LevelEditor level_editor;
Credits credits;
Level *level;
Settings settings;
Sound_samples *sound_samples;
@ -67,15 +67,13 @@ Game *create_game(const char *level_folder,
renderer,
"./assets/images/charmap-oldschool.bmp");
game->tmpmem.capacity = TMPMEM_CAPACITY;
game->tmpmem.buffer = malloc(TMPMEM_CAPACITY);
trace_assert(game->tmpmem.buffer);
level_picker_populate(&game->level_picker, level_folder);
game->credits = PUSH_LT(
lt,
create_credits(),
destroy_credits);
if (game->credits == NULL) {
RETURN_LT(lt, NULL);
}
game->credits = create_credits();
game->sound_samples = PUSH_LT(
lt,
@ -111,6 +109,7 @@ Game *create_game(const char *level_folder,
}
}
create_level_editor(&game->level_editor, &game->cursor);
game->console = PUSH_LT(
lt,
@ -130,6 +129,7 @@ void destroy_game(Game *game)
{
trace_assert(game);
destroy_level_picker(game->level_picker);
free(game->tmpmem.buffer);
RETURN_LT0(game->lt);
}
@ -151,13 +151,13 @@ int game_render(const Game *game)
} break;
case GAME_STATE_LEVEL_EDITOR: {
if (level_editor_render(game->level_editor, &game->camera) < 0) {
if (level_editor_render(&game->level_editor, &game->camera) < 0) {
return -1;
}
} break;
case GAME_STATE_CREDITS: {
if (credits_render(game->credits, &game->camera) < 0) {
if (credits_render(&game->credits, &game->camera) < 0) {
return -1;
}
} break;
@ -188,7 +188,7 @@ int game_sound(Game *game)
case GAME_STATE_LEVEL:
return level_sound(game->level, game->sound_samples);
case GAME_STATE_LEVEL_EDITOR:
level_editor_sound(game->level_editor, game->sound_samples);
level_editor_sound(&game->level_editor, game->sound_samples);
return 0;
case GAME_STATE_LEVEL_PICKER:
case GAME_STATE_CREDITS:
@ -248,16 +248,16 @@ int game_update(Game *game, float delta_time)
case GAME_STATE_LEVEL_EDITOR: {
if (level_editor_focus_camera(
game->level_editor,
&game->level_editor,
&game->camera) < 0) {
return -1;
}
level_editor_update(game->level_editor, delta_time);
level_editor_update(&game->level_editor, delta_time);
} break;
case GAME_STATE_CREDITS: {
if (credits_update(game->credits, &game->camera, delta_time) < 0) {
if (credits_update(&game->credits, &game->camera, delta_time) < 0) {
return -1;
}
} break;
@ -290,7 +290,7 @@ static int game_event_running(Game *game, const SDL_Event *event)
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
if (game->level == NULL) {
game_switch_state(game, GAME_STATE_QUIT);
return -1;
@ -323,34 +323,20 @@ static int game_event_level_picker(Game *game, const SDL_Event *event)
case SDL_KEYDOWN: {
switch(event->key.keysym.sym) {
case SDLK_n: {
if (game->level_editor == NULL) {
game->level_editor = PUSH_LT(
game->lt,
create_level_editor(&game->cursor),
destroy_level_editor);
} else {
game->level_editor = RESET_LT(
game->lt,
game->level_editor,
create_level_editor(&game->cursor));
}
if (game->level_editor == NULL) {
return -1;
}
level_editor_clean(&game->level_editor);
if (game->level == NULL) {
game->level = PUSH_LT(
game->lt,
create_level_from_level_editor(
game->level_editor),
&game->level_editor),
destroy_level);
} else {
game->level = RESET_LT(
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
}
if (game->level == NULL) {
@ -387,7 +373,7 @@ static int game_event_level_editor(Game *game, const SDL_Event *event)
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
if (game->level == NULL) {
return -1;
}
@ -397,7 +383,7 @@ static int game_event_level_editor(Game *game, const SDL_Event *event)
} break;
}
return level_editor_event(game->level_editor, event, &game->camera);
return level_editor_event(&game->level_editor, event, &game->camera);
}
int game_event(Game *game, const SDL_Event *event)
@ -540,34 +526,21 @@ int game_load_level(Game *game, const char *level_filename)
trace_assert(game);
trace_assert(level_filename);
if (game->level_editor == NULL) {
game->level_editor = PUSH_LT(
game->lt,
create_level_editor_from_file(level_filename, &game->cursor),
destroy_level_editor);
} else {
game->level_editor = RESET_LT(
game->lt,
game->level_editor,
create_level_editor_from_file(level_filename, &game->cursor));
}
if (game->level_editor == NULL) {
return -1;
}
memory_clean(&game->tmpmem);
level_editor_load_from_file(&game->level_editor, &game->tmpmem, level_filename);
if (game->level == NULL) {
game->level = PUSH_LT(
game->lt,
create_level_from_level_editor(
game->level_editor),
&game->level_editor),
destroy_level);
} else {
game->level = RESET_LT(
game->lt,
game->level,
create_level_from_level_editor(
game->level_editor));
&game->level_editor));
}
if (game->level == NULL) {

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@ -11,43 +11,17 @@
#define TITLE_MARGIN_TOP 100.0f
struct Credits
Credits create_credits(void)
{
Lt *lt;
Background background;
Vec2f camera_position;
WigglyText wiggly_text;
};
Credits *create_credits(void)
{
Lt *lt = create_lt();
Credits *credits = PUSH_LT(
lt,
nth_calloc(1, sizeof(Credits)),
free);
if (credits == NULL) {
RETURN_LT(lt, NULL);
}
credits->lt = lt;
credits->background = create_background(hexstr("250741"));
credits->camera_position = vec(0.0f, 0.0f);
credits->wiggly_text = (WigglyText) {
Credits result;
result.background = create_background(hexstr("250741"));
result.camera_position = vec(0.0f, 0.0f);
result.wiggly_text = (WigglyText) {
.text = "Twitch Subs/Contributors",
.scale = {8.0f, 8.0f},
.color = COLOR_WHITE,
};
return credits;
}
void destroy_credits(Credits *credits)
{
trace_assert(credits);
RETURN_LT0(credits->lt);
return result;
}
int credits_render(const Credits *credits, const Camera *camera)

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@ -4,15 +4,22 @@
#include <SDL.h>
#include "game/camera.h"
#include "game/level/background.h"
#include "ui/wiggly_text.h"
typedef struct Credits Credits;
typedef struct {
Background background;
Vec2f camera_position;
WigglyText wiggly_text;
} Credits;
Credits *create_credits(void);
Credits create_credits(void);
void destroy_credits(Credits *credits);
int credits_render(const Credits *credits,
const Camera *camera);
int credits_update(Credits *credits,
Camera *camera, float dt);
Camera *camera, float dt);
#endif // CREDITS_H_

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@ -94,7 +94,7 @@ Level *create_level_from_level_editor(const LevelEditor *level_editor)
level->goals = PUSH_LT(
lt,
create_goals_from_point_layer(level_editor->goals_layer),
create_goals_from_point_layer(&level_editor->goals_layer),
destroy_goals);
if (level->goals == NULL) {
RETURN_LT(lt, NULL);
@ -126,7 +126,7 @@ Level *create_level_from_level_editor(const LevelEditor *level_editor)
level->labels = PUSH_LT(
lt,
create_labels_from_label_layer(level_editor->label_layer),
create_labels_from_label_layer(&level_editor->label_layer),
destroy_labels);
if (level->labels == NULL) {
RETURN_LT(lt, NULL);

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@ -6,10 +6,10 @@
#include "game/camera.h"
#include "game/level/player.h"
#include "game/sound_samples.h"
#include "game/level/level_editor/point_layer.h"
#include "config.h"
typedef struct Goals Goals;
typedef struct PointLayer PointLayer;
Goals *create_goals_from_point_layer(const PointLayer *point_layer);
void destroy_goals(Goals *goals);

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@ -4,9 +4,9 @@
#include "math/vec.h"
#include "color.h"
#include "config.h"
#include "game/level/level_editor/label_layer.h"
typedef struct Labels Labels;
typedef struct LabelLayer LabelLayer;
Labels *create_labels_from_label_layer(const LabelLayer *label_layer);
void destroy_labels(Labels *label);

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@ -12,8 +12,6 @@
#include "ui/edit_field.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/lt.h"
#include "system/lt_adapters.h"
#include "system/log.h"
#include "system/str.h"
#include "config.h"
@ -29,65 +27,37 @@
#define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f)
#define LEVEL_EDITOR_NOTICE_DURATION 1.0f
#define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f
#define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO)
static int level_editor_dump(LevelEditor *level_editor);
// TODO(#994): too much duplicate code between create_level_editor and create_level_editor_from_file
LevelEditor *create_level_editor(Cursor *cursor)
void create_level_editor(LevelEditor *level_editor, Cursor *cursor)
{
Lt *lt = create_lt();
LevelEditor *level_editor = PUSH_LT(
lt,
nth_calloc(1, sizeof(LevelEditor)),
free);
if (level_editor == NULL) {
RETURN_LT(lt, NULL);
}
level_editor->lt = lt;
memset(level_editor, 0, sizeof(*level_editor));
level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->background_layer = create_background_layer(hexstr("fffda5"));
level_editor->player_layer =
create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
level_editor->platforms_layer = create_rect_layer("platform", cursor);
level_editor->goals_layer = PUSH_LT(
lt,
create_point_layer("goal"),
destroy_point_layer);
if (level_editor->goals_layer == NULL) {
RETURN_LT(lt, NULL);
}
level_editor->goals_layer = create_point_layer("goal"),
level_editor->lava_layer = create_rect_layer("lava", cursor);
level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
level_editor->boxes_layer = create_rect_layer("box", cursor);
level_editor->label_layer = PUSH_LT(
lt,
create_label_layer("label"),
destroy_label_layer);
if (level_editor->label_layer == NULL) {
RETURN_LT(lt, NULL);
}
level_editor->label_layer = create_label_layer("label");
level_editor->regions_layer = create_rect_layer("region", cursor),
level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(&level_editor->label_layer);
level_editor->notice = (FadingWigglyText) {
.wiggly_text = {
@ -99,42 +69,17 @@ LevelEditor *create_level_editor(Cursor *cursor)
};
level_editor->camera_scale = 1.0f;
level_editor->undo_history = create_undo_history();
return level_editor;
}
LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor)
void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name)
{
trace_assert(file_name);
Lt *lt = create_lt();
LevelEditor *level_editor = PUSH_LT(
lt,
nth_calloc(1, sizeof(LevelEditor)),
free);
if (level_editor == NULL) {
RETURN_LT(lt, NULL);
}
level_editor->lt = lt;
if (level_editor->file_name) free(level_editor->file_name);
level_editor->file_name = string_duplicate(file_name, NULL);
level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE;
level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->file_name =
PUSH_LT(
lt,
string_duplicate(file_name, NULL),
free);
Memory tmpmem = {
.capacity = LEVEL_EDITOR_TMPMEM_CAPACITY,
.buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY),
};
trace_assert(tmpmem.buffer);
String input = read_whole_file(&tmpmem, file_name);
String input = read_whole_file(tmpmem, file_name);
trace_assert(input.data);
String version = trim(chop_by_delim(&input, '\n'));
@ -145,56 +90,58 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor
// Nothing
} else {
log_fail("Version `%s` is not supported. Expected version `%s`.\n",
string_to_cstr(&tmpmem, version),
string_to_cstr(tmpmem, version),
VERSION);
RETURN_LT(lt, NULL);
return;
}
level_editor->background_layer = chop_background_layer(&input);
level_editor->player_layer = chop_player_layer(&tmpmem, &input);
level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor);
level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal");
level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor);
level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor);
level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor);
level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label");
level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor),
level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer);
level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer);
level_editor->drag = false;
level_editor->notice = (FadingWigglyText) {
.wiggly_text = {
.text = "Level saved",
.color = rgba(0.0f, 0.0f, 0.0f, 0.0f),
.scale = LEVEL_EDITOR_NOTICE_SCALE
},
.duration = LEVEL_EDITOR_NOTICE_DURATION,
};
level_editor->player_layer = chop_player_layer(tmpmem, &input);
rect_layer_reload(&level_editor->platforms_layer, tmpmem, &input);
point_layer_reload(&level_editor->goals_layer, tmpmem, &input);
rect_layer_reload(&level_editor->lava_layer, tmpmem, &input);
rect_layer_reload(&level_editor->back_platforms_layer, tmpmem, &input);
rect_layer_reload(&level_editor->boxes_layer, tmpmem, &input);
label_layer_reload(&level_editor->label_layer, tmpmem, &input);
rect_layer_reload(&level_editor->regions_layer, tmpmem, &input);
undo_history_clean(&level_editor->undo_history);
}
void level_editor_clean(LevelEditor *level_editor)
{
level_editor->camera_scale = 1.0f;
level_editor->undo_history = create_undo_history();
free(tmpmem.buffer);
return level_editor;
level_editor->camera_position = vec(0.0f, 0.0f);
if (level_editor->file_name) {
free(level_editor->file_name);
level_editor->file_name = NULL;
}
level_editor->background_layer = create_background_layer(hexstr("fffda5"));
level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
rect_layer_clean(&level_editor->platforms_layer);
point_layer_clean(&level_editor->goals_layer);
rect_layer_clean(&level_editor->lava_layer);
rect_layer_clean(&level_editor->back_platforms_layer);
rect_layer_clean(&level_editor->boxes_layer);
label_layer_clean(&level_editor->label_layer);
rect_layer_clean(&level_editor->regions_layer);
undo_history_clean(&level_editor->undo_history);
}
void destroy_level_editor(LevelEditor *level_editor)
{
trace_assert(level_editor);
destroy_undo_history(level_editor->undo_history);
RETURN_LT0(level_editor->lt);
destroy_rect_layer(level_editor->boxes_layer);
destroy_rect_layer(level_editor->platforms_layer);
destroy_rect_layer(level_editor->back_platforms_layer);
destroy_point_layer(level_editor->goals_layer);
destroy_rect_layer(level_editor->lava_layer);
destroy_rect_layer(level_editor->regions_layer);
destroy_label_layer(level_editor->label_layer);
if (level_editor->file_name) {
free(level_editor->file_name);
}
}
int level_editor_render(const LevelEditor *level_editor,
@ -287,10 +234,7 @@ int level_editor_saveas_event(LevelEditor *level_editor,
LEVEL_FOLDER_MAX_LENGTH,
"./assets/levels/%s.txt",
edit_field_as_text(&level_editor->edit_field_filename));
level_editor->file_name = PUSH_LT(
level_editor->lt,
string_duplicate(path, NULL),
free);
level_editor->file_name = string_duplicate(path, NULL);
level_editor_dump(level_editor);
SDL_StopTextInput();
level_editor->state = LEVEL_EDITOR_IDLE;
@ -453,10 +397,8 @@ static int level_editor_dump(LevelEditor *level_editor)
{
trace_assert(level_editor);
FILE *filedump = PUSH_LT(
level_editor->lt,
fopen(level_editor->file_name, "w"),
fclose_lt);
FILE *filedump = fopen(level_editor->file_name, "w");
trace_assert(filedump);
if (fprintf(filedump, "%s\n", VERSION) < 0) {
return -1;
@ -470,7 +412,7 @@ static int level_editor_dump(LevelEditor *level_editor)
}
}
fclose(RELEASE_LT(level_editor->lt, filedump));
fclose(filedump);
fading_wiggly_text_reset(&level_editor->notice);
level_editor->save = 1;

View File

@ -5,12 +5,12 @@
#include "game/level/level_editor/layer_picker.h"
#include "game/level/level_editor/undo_history.h"
#include "game/level/level_editor/rect_layer.h"
#include "game/level/level_editor/point_layer.h"
#include "game/level/level_editor/label_layer.h"
#include "ui/wiggly_text.h"
#include "ui/cursor.h"
typedef struct LevelEditor LevelEditor;
typedef struct PointLayer PointLayer;
typedef struct LabelLayer LabelLayer;
typedef struct Sound_samples Sound_samples;
typedef enum {
@ -20,7 +20,6 @@ typedef enum {
struct LevelEditor
{
Lt *lt;
LevelEditorState state;
Vec2f camera_position;
float camera_scale;
@ -31,12 +30,12 @@ struct LevelEditor
RectLayer boxes_layer;
RectLayer platforms_layer;
RectLayer back_platforms_layer;
PointLayer *goals_layer;
PointLayer goals_layer;
PlayerLayer player_layer;
RectLayer lava_layer;
RectLayer regions_layer;
BackgroundLayer background_layer;
LabelLayer *label_layer;
LabelLayer label_layer;
LayerPtr layers[LAYER_PICKER_N];
@ -47,11 +46,12 @@ struct LevelEditor
int click;
int save;
const char *file_name;
char *file_name;
};
LevelEditor *create_level_editor(Cursor *cursor);
LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor);
void create_level_editor(LevelEditor *level_editor, Cursor *cursor);
void level_editor_load_from_file(LevelEditor *level_editor, Memory *tmpmem, const char *file_name);
void level_editor_clean(LevelEditor *level_editor);
void destroy_level_editor(LevelEditor *level_editor);
int level_editor_render(const LevelEditor *level_editor,

View File

@ -4,7 +4,6 @@
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/lt.h"
#include "system/str.h"
#include "system/log.h"
#include "math/vec.h"
@ -21,35 +20,10 @@
// TODO(#1139): Label Layer does not support snapping
typedef enum {
LABEL_LAYER_IDLE = 0,
LABEL_LAYER_MOVE,
LABEL_LAYER_EDIT_TEXT,
LABEL_LAYER_EDIT_ID,
LABEL_LAYER_RECOLOR
} LabelLayerState;
static int label_clipboard = 0;
static char label_clipboard_text[LABEL_LAYER_TEXT_MAX_SIZE];
static Color label_clipboard_color;
struct LabelLayer {
Lt *lt;
LabelLayerState state;
Dynarray ids;
Dynarray positions;
Dynarray colors;
Dynarray texts;
int selection;
ColorPicker color_picker;
Vec2f move_anchor;
Edit_field edit_field;
Vec2f inter_position;
Color inter_color;
int id_name_counter;
const char *id_name_prefix;
};
typedef enum {
LABEL_UNDO_ADD,
LABEL_UNDO_DELETE,
@ -167,42 +141,30 @@ LayerPtr label_layer_as_layer(LabelLayer *label_layer)
return layer;
}
LabelLayer *create_label_layer(const char *id_name_prefix)
LabelLayer create_label_layer(const char *id_name_prefix)
{
Lt *lt = create_lt();
LabelLayer *label_layer = PUSH_LT(
lt, nth_calloc(1, sizeof(LabelLayer)), free);
if (label_layer == NULL) {
RETURN_LT(lt, NULL);
}
label_layer->lt = lt;
label_layer->ids = create_dynarray(sizeof(char) * LABEL_LAYER_ID_MAX_SIZE);
label_layer->positions = create_dynarray(sizeof(Vec2f));
label_layer->colors = create_dynarray(sizeof(Color));
label_layer->texts = create_dynarray(sizeof(char) * LABEL_LAYER_TEXT_MAX_SIZE);
label_layer->color_picker = create_color_picker_from_rgba(COLOR_RED);
label_layer->selection = -1;
label_layer->edit_field.font_size = LABELS_SIZE;
label_layer->edit_field.font_color = COLOR_RED;
label_layer->id_name_prefix = id_name_prefix;
return label_layer;
LabelLayer result = {0};
result.ids = create_dynarray(sizeof(char) * LABEL_LAYER_ID_MAX_SIZE);
result.positions = create_dynarray(sizeof(Vec2f));
result.colors = create_dynarray(sizeof(Color));
result.texts = create_dynarray(sizeof(char) * LABEL_LAYER_TEXT_MAX_SIZE);
result.color_picker = create_color_picker_from_rgba(COLOR_RED);
result.selection = -1;
result.edit_field.font_size = LABELS_SIZE;
result.edit_field.font_color = COLOR_RED;
result.id_name_prefix = id_name_prefix;
return result;
}
LabelLayer *chop_label_layer(Memory *memory,
String *input,
const char *id_name_prefix)
void label_layer_reload(LabelLayer *label_layer,
Memory *memory,
String *input)
{
trace_assert(label_layer);
trace_assert(memory);
trace_assert(input);
trace_assert(id_name_prefix);
LabelLayer *label_layer = create_label_layer(id_name_prefix);
label_layer_clean(label_layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[LABEL_LAYER_ID_MAX_SIZE];
@ -236,20 +198,15 @@ LabelLayer *chop_label_layer(Memory *memory,
dynarray_push(&label_layer->colors, &color);
dynarray_push(&label_layer->texts, label_text);
}
return label_layer;
}
void destroy_label_layer(LabelLayer *label_layer)
void label_layer_clean(LabelLayer *label_layer)
{
trace_assert(label_layer);
free(label_layer->ids.data);
free(label_layer->positions.data);
free(label_layer->colors.data);
free(label_layer->texts.data);
destroy_lt(label_layer->lt);
dynarray_clear(&label_layer->ids);
dynarray_clear(&label_layer->positions);
dynarray_clear(&label_layer->colors);
dynarray_clear(&label_layer->texts);
}
static inline

View File

@ -4,22 +4,56 @@
#include "layer.h"
#include "color.h"
#include "math/vec.h"
#include "dynarray.h"
#include "game/level/level_editor/color_picker.h"
#include "ui/edit_field.h"
#define LABELS_SIZE vec(2.0f, 2.0f)
#define LABEL_LAYER_ID_MAX_SIZE 36
#define LABEL_LAYER_TEXT_MAX_SIZE 256
typedef struct LabelLayer LabelLayer;
typedef enum {
LABEL_LAYER_IDLE = 0,
LABEL_LAYER_MOVE,
LABEL_LAYER_EDIT_TEXT,
LABEL_LAYER_EDIT_ID,
LABEL_LAYER_RECOLOR
} LabelLayerState;
typedef struct {
LabelLayerState state;
Dynarray ids;
Dynarray positions;
Dynarray colors;
Dynarray texts;
int selection;
ColorPicker color_picker;
Vec2f move_anchor;
Edit_field edit_field;
Vec2f inter_position;
Color inter_color;
int id_name_counter;
const char *id_name_prefix;
} LabelLayer;
LayerPtr label_layer_as_layer(LabelLayer *label_layer);
// NOTE: create_label_layer and create_label_layer_from_line_stream do
// not own id_name_prefix
LabelLayer *create_label_layer(const char *id_name_prefix);
LabelLayer *chop_label_layer(Memory *memory,
String *input,
const char *id_name_prefix);
void destroy_label_layer(LabelLayer *label_layer);
LabelLayer create_label_layer(const char *id_name_prefix);
void label_layer_reload(LabelLayer *label_layer,
Memory *memory,
String *input);
void label_layer_clean(LabelLayer *label_layer);
static inline
void destroy_label_layer(LabelLayer label_layer)
{
free(label_layer.ids.data);
free(label_layer.positions.data);
free(label_layer.colors.data);
free(label_layer.texts.data);
}
int label_layer_render(const LabelLayer *label_layer,
const Camera *camera,

View File

@ -3,7 +3,6 @@
#include "color_picker.h"
#include "layer.h"
#include "system/lt.h"
#include "system/memory.h"
#include "system/s.h"

View File

@ -5,7 +5,6 @@
#include "dynarray.h"
#include "game/camera.h"
#include "system/log.h"
#include "system/lt.h"
#include "system/nth_alloc.h"
#include "system/stacktrace.h"
#include "system/str.h"
@ -25,31 +24,6 @@ static Color point_clipboard_color;
// TODO(#1140): PointLayer does not support snapping
typedef enum {
POINT_LAYER_IDLE = 0,
POINT_LAYER_EDIT_ID,
POINT_LAYER_MOVE,
POINT_LAYER_RECOLOR
} PointLayerState;
struct PointLayer
{
Lt *lt;
PointLayerState state;
Dynarray/*<Vec2f>*/ positions;
Dynarray/*<Color>*/ colors;
Dynarray/*<char[ID_MAX_SIZE]>*/ ids;
int selection;
ColorPicker color_picker;
Vec2f inter_position;
Color inter_color;
Edit_field edit_field;
int id_name_counter;
const char *id_name_prefix;
};
typedef enum {
POINT_UNDO_ADD,
POINT_UNDO_DELETE,
@ -165,39 +139,28 @@ LayerPtr point_layer_as_layer(PointLayer *point_layer)
return layer;
}
PointLayer *create_point_layer(const char *id_name_prefix)
PointLayer create_point_layer(const char *id_name_prefix)
{
Lt *lt = create_lt();
PointLayer *point_layer = PUSH_LT(lt, nth_calloc(1, sizeof(PointLayer)), free);
if (point_layer == NULL) {
RETURN_LT(lt, NULL);
}
point_layer->lt = lt;
point_layer->state = POINT_LAYER_IDLE;
point_layer->positions = create_dynarray(sizeof(Vec2f));
point_layer->colors = create_dynarray(sizeof(Color));
point_layer->ids = create_dynarray(sizeof(char) * ID_MAX_SIZE);
point_layer->edit_field.font_size = POINT_LAYER_ID_TEXT_SIZE;
point_layer->edit_field.font_color = POINT_LAYER_ID_TEXT_COLOR;
point_layer->id_name_prefix = id_name_prefix;
return point_layer;
PointLayer result = {0};
result.state = POINT_LAYER_IDLE;
result.positions = create_dynarray(sizeof(Vec2f));
result.colors = create_dynarray(sizeof(Color));
result.ids = create_dynarray(sizeof(char) * ID_MAX_SIZE);
result.edit_field.font_size = POINT_LAYER_ID_TEXT_SIZE;
result.edit_field.font_color = POINT_LAYER_ID_TEXT_COLOR;
result.id_name_prefix = id_name_prefix;
return result;
}
PointLayer *chop_point_layer(Memory *memory,
String *input,
const char *id_name_prefix)
void point_layer_reload(PointLayer *point_layer,
Memory *memory,
String *input)
{
trace_assert(point_layer);
trace_assert(memory);
trace_assert(input);
trace_assert(id_name_prefix);
PointLayer *point_layer = create_point_layer(id_name_prefix);
point_layer_clean(point_layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[ENTITY_MAX_ID_SIZE];
@ -210,31 +173,20 @@ PointLayer *chop_point_layer(Memory *memory,
Color color = hexs(trim(chop_word(&line)));
memset(id, 0, ENTITY_MAX_ID_SIZE);
memcpy(
id,
string_id.data,
min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
memcpy(id, string_id.data, min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
dynarray_push(&point_layer->positions, &point);
dynarray_push(&point_layer->colors, &color);
dynarray_push(&point_layer->ids, id);
}
point_layer->selection = -1;
point_layer->color_picker = create_color_picker_from_rgba(COLOR_RED);
return point_layer;
}
void destroy_point_layer(PointLayer *point_layer)
void point_layer_clean(PointLayer *point_layer)
{
trace_assert(point_layer);
free(point_layer->positions.data);
free(point_layer->colors.data);
free(point_layer->ids.data);
RETURN_LT0(point_layer->lt);
dynarray_clear(&point_layer->positions);
dynarray_clear(&point_layer->colors);
dynarray_clear(&point_layer->ids);
}
static inline

View File

@ -4,19 +4,54 @@
#include "math/vec.h"
#include "color.h"
#include "layer.h"
#include "dynarray.h"
#include "game/level/level_editor/color_picker.h"
#include "ui/edit_field.h"
#define ID_MAX_SIZE 36
typedef struct PointLayer PointLayer;
typedef enum {
POINT_LAYER_IDLE = 0,
POINT_LAYER_EDIT_ID,
POINT_LAYER_MOVE,
POINT_LAYER_RECOLOR
} PointLayerState;
typedef struct {
PointLayerState state;
Dynarray/*<Vec2f>*/ positions;
Dynarray/*<Color>*/ colors;
Dynarray/*<char[ID_MAX_SIZE]>*/ ids;
int selection;
ColorPicker color_picker;
Vec2f inter_position;
Color inter_color;
Edit_field edit_field;
int id_name_counter;
const char *id_name_prefix;
} PointLayer;
LayerPtr point_layer_as_layer(PointLayer *point_layer);
// NOTE: create_point_layer and create_point_layer_from_line_stream do
// not own id_name_prefix
PointLayer *create_point_layer(const char *id_name_prefix);
PointLayer *chop_point_layer(Memory *memory,
String *input,
const char *id_name_prefix);
void destroy_point_layer(PointLayer *point_layer);
PointLayer create_point_layer(const char *id_name_prefix);
void point_layer_reload(PointLayer *point_layer,
Memory *memory,
String *input);
void point_layer_clean(PointLayer *point_layer);
static inline
void destroy_point_layer(PointLayer point_layer)
{
free(point_layer.positions.data);
free(point_layer.colors.data);
free(point_layer.ids.data);
}
int point_layer_render(const PointLayer *point_layer,
const Camera *camera,

View File

@ -2,7 +2,6 @@
#include <errno.h>
#include "game/camera.h"
#include "system/lt.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/log.h"
@ -817,15 +816,13 @@ RectLayer create_rect_layer(const char *id_name_prefix, Cursor *cursor)
return result;
}
RectLayer chop_rect_layer(Memory *memory,
String *input,
const char *id_name_prefix,
Cursor *cursor)
void rect_layer_reload(RectLayer *layer, Memory *memory, String *input)
{
trace_assert(layer);
trace_assert(memory);
trace_assert(input);
RectLayer layer = create_rect_layer(id_name_prefix, cursor);
rect_layer_clean(layer);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[ENTITY_MAX_ID_SIZE];
@ -845,9 +842,9 @@ RectLayer chop_rect_layer(Memory *memory,
string_id.data,
min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
dynarray_push(&layer.rects, &rect);
dynarray_push(&layer.colors, &color);
dynarray_push(&layer.ids, id);
dynarray_push(&layer->rects, &rect);
dynarray_push(&layer->colors, &color);
dynarray_push(&layer->ids, id);
Action action = {
.type = ACTION_NONE,
@ -875,10 +872,17 @@ RectLayer chop_rect_layer(Memory *memory,
}
}
dynarray_push(&layer.actions, &action);
dynarray_push(&layer->actions, &action);
}
}
return layer;
void rect_layer_clean(RectLayer *rect_layer)
{
trace_assert(rect_layer);
dynarray_clear(&rect_layer->ids);
dynarray_clear(&rect_layer->rects);
dynarray_clear(&rect_layer->colors);
dynarray_clear(&rect_layer->actions);
}
int rect_layer_render(const RectLayer *layer, const Camera *camera, int active)

View File

@ -47,10 +47,8 @@ LayerPtr rect_layer_as_layer(RectLayer *layer);
// not own id_name_prefix
RectLayer create_rect_layer(const char *id_name_prefix,
Cursor *cursor);
RectLayer chop_rect_layer(Memory *memory,
String *input,
const char *id_name_prefix,
Cursor *cursor);
void rect_layer_reload(RectLayer *rect_layer, Memory *memory, String *input);
void rect_layer_clean(RectLayer *rect_layer);
static inline
void destroy_rect_layer(RectLayer layer)

View File

@ -4,7 +4,6 @@
#include <SDL.h>
#include "system/nth_alloc.h"
#include "system/lt.h"
#include "system/stacktrace.h"
#include "undo_history.h"
#include "config.h"
@ -59,3 +58,12 @@ void undo_history_pop(UndoHistory *undo_history)
ring_buffer_pop(&undo_history->actions);
}
}
void undo_history_clean(UndoHistory *undo_history)
{
trace_assert(undo_history);
while (undo_history->actions.count) {
ring_buffer_pop(&undo_history->actions);
}
}

View File

@ -23,6 +23,8 @@ void undo_history_push(UndoHistory *undo_history,
size_t context_data_size);
void undo_history_pop(UndoHistory *undo_history);
void undo_history_clean(UndoHistory *undo_history);
static inline
int undo_history_empty(UndoHistory *undo_history)
{