Remove Lt from PointLayer

master
rexim 2020-01-06 05:17:03 +07:00
parent 749edf20ea
commit 56e308932f
6 changed files with 62 additions and 94 deletions

View File

@ -94,7 +94,7 @@ Level *create_level_from_level_editor(const LevelEditor *level_editor)
level->goals = PUSH_LT(
lt,
create_goals_from_point_layer(level_editor->goals_layer),
create_goals_from_point_layer(&level_editor->goals_layer),
destroy_goals);
if (level->goals == NULL) {
RETURN_LT(lt, NULL);

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@ -9,7 +9,6 @@
#include "config.h"
typedef struct Goals Goals;
typedef struct PointLayer PointLayer;
Goals *create_goals_from_point_layer(const PointLayer *point_layer);
void destroy_goals(Goals *goals);

View File

@ -51,20 +51,9 @@ LevelEditor *create_level_editor(Cursor *cursor)
level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR;
level_editor->background_layer = create_background_layer(hexstr("fffda5"));
level_editor->player_layer =
create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080"));
level_editor->platforms_layer = create_rect_layer("platform", cursor);
level_editor->goals_layer = PUSH_LT(
lt,
create_point_layer("goal"),
destroy_point_layer);
if (level_editor->goals_layer == NULL) {
RETURN_LT(lt, NULL);
}
level_editor->goals_layer = create_point_layer("goal"),
level_editor->lava_layer = create_rect_layer("lava", cursor);
level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor);
level_editor->boxes_layer = create_rect_layer("box", cursor);
@ -82,7 +71,7 @@ LevelEditor *create_level_editor(Cursor *cursor)
level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);
@ -163,7 +152,7 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor
level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer);
level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer);
level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer);
level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer);
level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer);
level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer);

View File

@ -5,11 +5,11 @@
#include "game/level/level_editor/layer_picker.h"
#include "game/level/level_editor/undo_history.h"
#include "game/level/level_editor/rect_layer.h"
#include "game/level/level_editor/point_layer.h"
#include "ui/wiggly_text.h"
#include "ui/cursor.h"
typedef struct LevelEditor LevelEditor;
typedef struct PointLayer PointLayer;
typedef struct LabelLayer LabelLayer;
typedef struct Sound_samples Sound_samples;
@ -31,7 +31,7 @@ struct LevelEditor
RectLayer boxes_layer;
RectLayer platforms_layer;
RectLayer back_platforms_layer;
PointLayer *goals_layer;
PointLayer goals_layer;
PlayerLayer player_layer;
RectLayer lava_layer;
RectLayer regions_layer;

View File

@ -25,31 +25,6 @@ static Color point_clipboard_color;
// TODO(#1140): PointLayer does not support snapping
typedef enum {
POINT_LAYER_IDLE = 0,
POINT_LAYER_EDIT_ID,
POINT_LAYER_MOVE,
POINT_LAYER_RECOLOR
} PointLayerState;
struct PointLayer
{
Lt *lt;
PointLayerState state;
Dynarray/*<Vec2f>*/ positions;
Dynarray/*<Color>*/ colors;
Dynarray/*<char[ID_MAX_SIZE]>*/ ids;
int selection;
ColorPicker color_picker;
Vec2f inter_position;
Color inter_color;
Edit_field edit_field;
int id_name_counter;
const char *id_name_prefix;
};
typedef enum {
POINT_UNDO_ADD,
POINT_UNDO_DELETE,
@ -165,39 +140,28 @@ LayerPtr point_layer_as_layer(PointLayer *point_layer)
return layer;
}
PointLayer *create_point_layer(const char *id_name_prefix)
PointLayer create_point_layer(const char *id_name_prefix)
{
Lt *lt = create_lt();
PointLayer *point_layer = PUSH_LT(lt, nth_calloc(1, sizeof(PointLayer)), free);
if (point_layer == NULL) {
RETURN_LT(lt, NULL);
}
point_layer->lt = lt;
point_layer->state = POINT_LAYER_IDLE;
point_layer->positions = create_dynarray(sizeof(Vec2f));
point_layer->colors = create_dynarray(sizeof(Color));
point_layer->ids = create_dynarray(sizeof(char) * ID_MAX_SIZE);
point_layer->edit_field.font_size = POINT_LAYER_ID_TEXT_SIZE;
point_layer->edit_field.font_color = POINT_LAYER_ID_TEXT_COLOR;
point_layer->id_name_prefix = id_name_prefix;
return point_layer;
PointLayer result = {0};
result.state = POINT_LAYER_IDLE;
result.positions = create_dynarray(sizeof(Vec2f));
result.colors = create_dynarray(sizeof(Color));
result.ids = create_dynarray(sizeof(char) * ID_MAX_SIZE);
result.edit_field.font_size = POINT_LAYER_ID_TEXT_SIZE;
result.edit_field.font_color = POINT_LAYER_ID_TEXT_COLOR;
result.id_name_prefix = id_name_prefix;
return result;
}
PointLayer *chop_point_layer(Memory *memory,
String *input,
const char *id_name_prefix)
PointLayer chop_point_layer(Memory *memory,
String *input,
const char *id_name_prefix)
{
trace_assert(memory);
trace_assert(input);
trace_assert(id_name_prefix);
PointLayer *point_layer = create_point_layer(id_name_prefix);
PointLayer result = create_point_layer(id_name_prefix);
int n = atoi(string_to_cstr(memory, trim(chop_by_delim(input, '\n'))));
char id[ENTITY_MAX_ID_SIZE];
@ -210,31 +174,17 @@ PointLayer *chop_point_layer(Memory *memory,
Color color = hexs(trim(chop_word(&line)));
memset(id, 0, ENTITY_MAX_ID_SIZE);
memcpy(
id,
string_id.data,
min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
memcpy(id, string_id.data, min_size_t(ENTITY_MAX_ID_SIZE - 1, string_id.count));
dynarray_push(&point_layer->positions, &point);
dynarray_push(&point_layer->colors, &color);
dynarray_push(&point_layer->ids, id);
dynarray_push(&result.positions, &point);
dynarray_push(&result.colors, &color);
dynarray_push(&result.ids, id);
}
point_layer->selection = -1;
point_layer->color_picker = create_color_picker_from_rgba(COLOR_RED);
result.selection = -1;
result.color_picker = create_color_picker_from_rgba(COLOR_RED);
return point_layer;
}
void destroy_point_layer(PointLayer *point_layer)
{
trace_assert(point_layer);
free(point_layer->positions.data);
free(point_layer->colors.data);
free(point_layer->ids.data);
RETURN_LT0(point_layer->lt);
return result;
}
static inline

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@ -7,16 +7,46 @@
#define ID_MAX_SIZE 36
typedef struct PointLayer PointLayer;
typedef enum {
POINT_LAYER_IDLE = 0,
POINT_LAYER_EDIT_ID,
POINT_LAYER_MOVE,
POINT_LAYER_RECOLOR
} PointLayerState;
typedef struct {
PointLayerState state;
Dynarray/*<Vec2f>*/ positions;
Dynarray/*<Color>*/ colors;
Dynarray/*<char[ID_MAX_SIZE]>*/ ids;
int selection;
ColorPicker color_picker;
Vec2f inter_position;
Color inter_color;
Edit_field edit_field;
int id_name_counter;
const char *id_name_prefix;
} PointLayer;
LayerPtr point_layer_as_layer(PointLayer *point_layer);
// NOTE: create_point_layer and create_point_layer_from_line_stream do
// not own id_name_prefix
PointLayer *create_point_layer(const char *id_name_prefix);
PointLayer *chop_point_layer(Memory *memory,
PointLayer create_point_layer(const char *id_name_prefix);
PointLayer chop_point_layer(Memory *memory,
String *input,
const char *id_name_prefix);
void destroy_point_layer(PointLayer *point_layer);
static inline
void destroy_point_layer(PointLayer point_layer)
{
free(point_layer.positions.data);
free(point_layer.colors.data);
free(point_layer.ids.data);
}
int point_layer_render(const PointLayer *point_layer,
const Camera *camera,