1.3 KiB
Building instructions
Dependencies
You need Git, CMake, Lua, Bash and GCC. Make sure these dependencies are installed on your system. (on Debian based systems: apt install git cmake build-essential lua5.4
)
All other dependencies are included as submodules, compiled automatically and statically linked. Make sure to clone the repository recursively:
git clone --recurse-submodules https://github.com/dragonblocks/dragonblocks_alpha.git
Client dependencies
If you want to build the client, it is required to install the build dependencies for GLEW and GLFW (on X11/Debian based systems: apt install xorg-dev libgl1-mesa-dev
).
Refer to:
Building a debug build
By default CMake will make a debug build if nothing else is specified. Simply use
cmake -B build -S src
cd build
make -j$(nproc)
to build the dragonblocks client and server. If you use a debug build, the singleplayer script should be invoked from the build/ directory, because that's where the binaries are located.
Building a release snapshot
# Native snapshot
./snapshot.sh
# Crosscompiling for windows
# win32 (requires i686-w64-mingw32-gcc-posix)
./snapshot.sh win32
# win64 (requires x86_64-w64-mingw32-gcc-posix)
./snapshot.sh win64
Creates snapshot zipfiles.