dialogue-system v0.7

This commit is contained in:
KG0104 2021-10-05 12:50:14 +02:00
parent 772b200327
commit 6baee168a7
4 changed files with 207 additions and 9 deletions

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View File

@ -6,6 +6,7 @@ using UnityEngine.UI;
public class BossDialogue : MonoBehaviour public class BossDialogue : MonoBehaviour
{ {
public GameObject continueButton; public GameObject continueButton;
public GameObject skipButton;
public GameObject dialogueBox; public GameObject dialogueBox;
public GameObject SpeechBubble; public GameObject SpeechBubble;
public GameObject mouse; public GameObject mouse;
@ -30,7 +31,8 @@ public class BossDialogue : MonoBehaviour
{ {
dialogueBox.SetActive(false); dialogueBox.SetActive(false);
continueButton.SetActive(false); continueButton.SetActive(false);
//SpeechBubble.SetActive(false); skipButton.SetActive(false);
SpeechBubble.SetActive(false);
speechBubble = SpeechBubble.GetComponent<BossSpeechBubble>(); speechBubble = SpeechBubble.GetComponent<BossSpeechBubble>();
boss = bossObject.GetComponent<Boss>(); boss = bossObject.GetComponent<Boss>();
} }
@ -46,6 +48,7 @@ public class BossDialogue : MonoBehaviour
public IEnumerator Type() public IEnumerator Type()
{ {
dialogueBox.SetActive(true); dialogueBox.SetActive(true);
skipButton.SetActive(true);
SpeechBubble.SetActive(true); SpeechBubble.SetActive(true);
speechBubble.NextSpeaker(); speechBubble.NextSpeaker();
foreach (char letter in sentences[index].ToCharArray()) foreach (char letter in sentences[index].ToCharArray())
@ -79,4 +82,13 @@ public class BossDialogue : MonoBehaviour
FindObjectOfType<AudioManager>().Play("snail_fight"); FindObjectOfType<AudioManager>().Play("snail_fight");
} }
} }
public void Skip()
{
dialogueText.text = "";
dialogueBox.SetActive(false);
SpeechBubble.SetActive(false);
mouse.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation;
mouse.GetComponent<MouseController>().enabled = true;
}
} }

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