improved movement v0.1
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806efd1635
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Rigidbody2D:
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@ -4,19 +4,11 @@ using UnityEngine;
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public class LandingSound : MonoBehaviour
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{
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[SerializeField]
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GameObject groundCheck;
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[SerializeField]
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GameObject dustEffect;
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private void OnCollisionEnter2D(Collision2D collision)
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{
|
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if(collision.gameObject.CompareTag("Player"))
|
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{
|
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FindObjectOfType<AudioManager>().Play("landung");
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Vector3 spawnPos = new Vector3(groundCheck.transform.position.x, groundCheck.transform.position.y + 1, groundCheck.transform.position.z);
|
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Instantiate(dustEffect, spawnPos, Quaternion.identity);
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}
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}
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}
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}
|
@ -9,6 +9,7 @@ public class BossCollision : MonoBehaviour
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SpriteRenderer spriteRenderer;
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public float flashingTime;
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[HideInInspector]
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public bool invulnerable;
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@ -28,24 +29,7 @@ public class BossCollision : MonoBehaviour
|
||||
boss.bossHealth--;
|
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Destroy(collision.gameObject);
|
||||
invulnerable = true;
|
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//StartCoroutine("GetInvincible");
|
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}
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}
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}
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/**IEnumerator GetInvincible()
|
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{
|
||||
invulnerable = true;
|
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Physics2D.IgnoreLayerCollision(7, 8, true);
|
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for (int i = 0; i < 4; i++)
|
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{
|
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spriteRenderer.enabled = false;
|
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yield return new WaitForSeconds(flashingTime);
|
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spriteRenderer.enabled = true;
|
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yield return new WaitForSeconds(flashingTime);
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}
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Physics2D.IgnoreLayerCollision(7, 8, false);
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spriteRenderer.enabled = true;
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invulnerable = false;
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}*/
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}
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}
|
@ -11,10 +11,13 @@ public class MouseController : MonoBehaviour
|
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public float jumpForce;
|
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private float jumpTimeCounter;
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public float jumptime;
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private bool isJumping;
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private float moveInput;
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public float coyoteTime;
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private bool jumpAllowed;
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private float coyoteTimeCounter;
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public float jumpBufferLength;
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private float jumpBufferCounter;
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[HideInInspector]
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public bool isGrounded;
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@ -30,12 +33,13 @@ public class MouseController : MonoBehaviour
|
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[SerializeField]
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GameObject bullet;
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|
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[SerializeField]
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Transform bulletSpawnPos;
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[SerializeField]
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private float shootDelay = 0.5f;
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// Start is called before the first frame update
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void Start()
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{
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//Hier wird der Rigidbody initialisiert
|
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@ -44,38 +48,39 @@ public class MouseController : MonoBehaviour
|
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powerUps = GetComponent<PowerUps>();
|
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}
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|
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// Update is called once per frame
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void Update()
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{
|
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if (!isGrounded)
|
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//manage coyote time
|
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if (isGrounded)
|
||||
{
|
||||
StartCoroutine(CoyoteTime());
|
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}
|
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else
|
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coyoteTimeCounter = coyoteTime;
|
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} else
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{
|
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jumpAllowed = true;
|
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coyoteTimeCounter -= Time.deltaTime;
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}
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|
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if (jumpAllowed && Input.GetButtonDown("Jump"))
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//manage jump buffering
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if (Input.GetButtonDown("Jump"))
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{
|
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isJumping = true;
|
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jumpTimeCounter = jumptime;
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jumpBufferCounter = jumpBufferLength;
|
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} else
|
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{
|
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jumpBufferCounter -= Time.deltaTime;
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||||
}
|
||||
|
||||
//jump
|
||||
if (jumpBufferCounter >= 0 && coyoteTimeCounter > 0)
|
||||
{
|
||||
isGrounded = false;
|
||||
rb.velocity = new Vector2(rb.velocity.x, jumpForce);
|
||||
jumpBufferCounter = 0;
|
||||
coyoteTimeCounter = 0;
|
||||
}
|
||||
|
||||
if (Input.GetButton("Jump") && isJumping)
|
||||
|
||||
//jumping with different height
|
||||
if (Input.GetButtonUp("Jump") && rb.velocity.y > 0)
|
||||
{
|
||||
if (jumpTimeCounter > 0)
|
||||
{
|
||||
rb.velocity = new Vector2(rb.velocity.x, jumpForce);
|
||||
jumpTimeCounter -= Time.deltaTime;
|
||||
FindObjectOfType<AudioManager>().Play("sprung");
|
||||
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|
||||
}
|
||||
|
||||
if (Input.GetButtonUp("Jump"))
|
||||
{
|
||||
isJumping = false;
|
||||
rb.velocity = new Vector2(rb.velocity.x, jumpForce * 0.5f);
|
||||
}
|
||||
|
||||
if (rb.velocity.x < 0)
|
||||
@ -133,7 +138,7 @@ public class MouseController : MonoBehaviour
|
||||
|
||||
if (moveInput != 0)
|
||||
{
|
||||
acceleration *= moveInput * 4;
|
||||
acceleration *= moveInput * 3;
|
||||
}
|
||||
else if (isGrounded)
|
||||
{
|
||||
@ -156,12 +161,6 @@ public class MouseController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CoyoteTime()
|
||||
{
|
||||
yield return new WaitForSeconds(coyoteTime);
|
||||
jumpAllowed = false;
|
||||
}
|
||||
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||||
void ResetShoot()
|
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{
|
||||
isShooting = false;
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|
@ -12,6 +12,12 @@ public class Stamping : MonoBehaviour
|
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[SerializeField]
|
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private float stampingSpeed = 40;
|
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||||
[SerializeField]
|
||||
GameObject groundCheck;
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[SerializeField]
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GameObject dustEffect;
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private bool isStamping = false;
|
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// Start is called before the first frame update
|
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@ -32,9 +38,12 @@ public class Stamping : MonoBehaviour
|
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}
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}
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else if (mouseController.isGrounded && isStamping)
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isStamping = false;
|
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Vector3 spawnPos = new Vector3(groundCheck.transform.position.x, groundCheck.transform.position.y + 1, groundCheck.transform.position.z);
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Instantiate(dustEffect, spawnPos, Quaternion.identity);
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Loading…
x
Reference in New Issue
Block a user