dialogue-system v0.7
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@ -6,6 +6,7 @@ using UnityEngine.UI;
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public class BossDialogue : MonoBehaviour
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{
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public GameObject continueButton;
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public GameObject skipButton;
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public GameObject dialogueBox;
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public GameObject SpeechBubble;
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public GameObject mouse;
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@ -30,7 +31,8 @@ public class BossDialogue : MonoBehaviour
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{
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dialogueBox.SetActive(false);
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continueButton.SetActive(false);
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//SpeechBubble.SetActive(false);
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skipButton.SetActive(false);
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SpeechBubble.SetActive(false);
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speechBubble = SpeechBubble.GetComponent<BossSpeechBubble>();
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boss = bossObject.GetComponent<Boss>();
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}
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@ -46,6 +48,7 @@ public class BossDialogue : MonoBehaviour
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public IEnumerator Type()
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{
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dialogueBox.SetActive(true);
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skipButton.SetActive(true);
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SpeechBubble.SetActive(true);
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speechBubble.NextSpeaker();
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foreach (char letter in sentences[index].ToCharArray())
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@ -79,4 +82,13 @@ public class BossDialogue : MonoBehaviour
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FindObjectOfType<AudioManager>().Play("snail_fight");
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}
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}
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public void Skip()
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{
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dialogueText.text = "";
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dialogueBox.SetActive(false);
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SpeechBubble.SetActive(false);
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mouse.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation;
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}
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