Crafter/mods/mob/api/timers.lua

78 lines
2.2 KiB
Lua

mobs.create_timer_functions = function(def,mob_register)
--this controls how fast the mob punches
mob_register.manage_punch_timer = function(self,dtime)
if self.punch_timer > 0 then
self.punch_timer = self.punch_timer - dtime
end
--this controls how fast you can punch the mob (punched timer reset)
if self.punched_timer > 0 then
--print(self.punched_timer)
self.punched_timer = self.punched_timer - dtime
end
end
--this controls the hostile state
if def.hostile == true or def.attacked_hostile == true then
if def.hostile_cooldown == true then
mob_register.manage_hostile_timer = function(self,dtime)
if self.hostile_timer > 0 then
self.hostile_timer = self.hostile_timer - dtime
end
if self.hostile_timer <= 0 then
self.hostile = false
end
end
end
end
mob_register.manage_hurt_color_timer = function(self,dtime)
if self.hurt_color_timer > 0 then
self.hurt_color_timer = self.hurt_color_timer - dtime
if self.hurt_color_timer <= 0 then
self.hurt_color_timer = 0
self.object:set_texture_mod("")
end
end
end
mob_register.manage_explode_timer = function(self,dtime)
self.tnt_timer = self.tnt_timer - dtime
self.tnt_tick_timer = self.tnt_tick_timer - dtime
if self.tnt_tick_timer <= 0 and not self.dead then
self.tnt_tick_timer = 0.2
self.tnt_mod_state = math.abs(self.tnt_mod_state-1)
if self.tnt_mod_state == 0 then
self.object:set_texture_mod("")
else
self.object:set_texture_mod("^[colorize:white:130")
end
--print(self.object:get_texture_mod())
--self.object:set_texture_mod("^[colorize:red:130")
end
if self.tnt_timer <= 0 and not self.dead then
self.object:set_texture_mod("^[colorize:red:130")
local pos = self.object:get_pos()
--direction.y = direction.y + 1
tnt(pos,self.explosion_power)
self.death_animation_timer = 1
self.dead = true
self.tnt_timer = 100
end
end
mob_register.manage_projectile_timer = function(self,dtime)
self.projectile_timer = self.projectile_timer - dtime
end
--this stops the pig from flying into the air
mob_register.manage_jump_timer = function(self,dtime)
if self.jump_timer > 0 then
self.jump_timer = self.jump_timer - dtime
end
end
return(mob_register)
end