Add in Nitro Creeper and make it spawn in the nether
This commit is contained in:
parent
03ec60ee2e
commit
e1950f0274
@ -56,7 +56,7 @@ mobs.create_timer_functions = function(def,mob_register)
|
||||
local pos = self.object:get_pos()
|
||||
--direction.y = direction.y + 1
|
||||
|
||||
tnt(pos,7)
|
||||
tnt(pos,self.explosion_power)
|
||||
self.death_animation_timer = 1
|
||||
self.dead = true
|
||||
self.tnt_timer = 100
|
||||
|
@ -418,3 +418,68 @@ mobs.register_mob(
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
|
||||
mobs.register_mob(
|
||||
{
|
||||
mobname = "nitro_creeper",
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.37,0, -0.37, 0.37, 1.5, 0.37},
|
||||
visual = "mesh",
|
||||
visual_size = {x = 3.2, y = 3.2},
|
||||
mesh = "creeper.b3d",
|
||||
textures = {
|
||||
"nitro_creeper.png"
|
||||
},
|
||||
is_visible = true,
|
||||
pointable = true,
|
||||
automatic_face_movement_max_rotation_per_sec = 300,
|
||||
makes_footstep_sound = false,
|
||||
hp = 10,
|
||||
gravity = {x = 0, y = -9.81, z = 0},
|
||||
movement_type = "walk",
|
||||
max_speed = 4,
|
||||
hostile = true,
|
||||
hostile_cooldown = false,
|
||||
state = 0,
|
||||
view_distance = 20,
|
||||
item_drop = "mob:cooked_porkchop",
|
||||
|
||||
standing_frame = {x=0,y=0},
|
||||
moving_frame = {x=0,y=40},
|
||||
animation_multiplier = 20,
|
||||
----
|
||||
pathfinds = true,
|
||||
|
||||
--these are used to anchor a point to the head position
|
||||
-----
|
||||
automatic_face_movement_dir = 0,
|
||||
head_bone = "head",
|
||||
debug_head_pos = false,
|
||||
--this always has to be slightly positive
|
||||
head_directional_offset = 0.01,
|
||||
head_height_offset = 1.45, --added to the base y position
|
||||
--use this to correct the head position initially because it becomes severly offset - look at your blender model to get this perfect
|
||||
head_position_correction = vector.new(0,2.4,0),
|
||||
head_coord = "vertical",
|
||||
-----
|
||||
|
||||
|
||||
death_rotation = "x",
|
||||
|
||||
hurt_sound = "creeper_hurt",
|
||||
die_sound = "creeper_hurt",
|
||||
|
||||
attack_type = "explode",
|
||||
--projectile_timer_cooldown = 5,
|
||||
--projectile_type = "tnt:tnt",
|
||||
|
||||
explosion_radius = 6, -- how far away the mob has to be to initialize the explosion
|
||||
explosion_power = 14, -- how big the explosion is (radius)
|
||||
explosion_time = 3, -- how long it takes for a mob to explode
|
||||
|
||||
die_in_light = false,
|
||||
--die_in_light_level = 12,
|
||||
}
|
||||
)
|
||||
|
@ -13,7 +13,7 @@ local spawn = true
|
||||
|
||||
local spawn_table = {"pig"}
|
||||
local dark_spawn_table = {"creeper"}
|
||||
local nether_spawn_table = {"creeper"}
|
||||
local nether_spawn_table = {"nitro_creeper"}
|
||||
local aether_spawn_table = {"phyg"}
|
||||
|
||||
local function spawn_mobs()
|
||||
|
BIN
mods/mob/textures/nitro_creeper.png
Normal file
BIN
mods/mob/textures/nitro_creeper.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.6 KiB |
Loading…
x
Reference in New Issue
Block a user