260 lines
6.4 KiB
Markdown
260 lines
6.4 KiB
Markdown
<img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
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> Designed for Minetest 5.3.0-DEV
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>Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
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---
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## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
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## If you want to run this on a server you must add this to your server minetest.conf:
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```
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enable_client_modding = true
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csm_restriction_flags = 0
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enable_mod_channels = true
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secure.http_mods = skins
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max_objects_per_block = 4096
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max_packets_per_iteration = 10096
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```
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## This game is in early alpha and uses a lot of experimental features in the engine
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---
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# ALPHA STATE CHANGELOG
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> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
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## Alpha 0.06
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> Redstone Update
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- Add in virtualization algorithm
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---
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# IDEAS:
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## REDSTONE:
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- breaker (mines whatever is in front of it)
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- dispenser (shoots out first item in inventory, or shoots item into pipe)
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- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
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- redstone bugs which spawn and try to kill you if a stack overflow detection occurs
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---
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## BUILDTEST:
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- quarry
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- filter
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- siv
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- mining lazer
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- trains
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---
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## MOBS:
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> #1 idea: weakness items, items that damage the mob more than diamond swords
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## redstone bugs
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- spawn when a stack overflow detection occurs and is very hostile
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## zombies
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- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world
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## spider
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- spider eyes randomly drop as an object and players can wear them and place them
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### snowman
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- you can put a pumpkin on it's head to make it survive when it's not snowing out
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- drops snowballs, coal, or carrot
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### sheep
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- sheep can be punched to drop wool without damage
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- you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
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### pig
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- disable pig aggression
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- make porkchop look nicer
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### ghosts
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- make the default player model whited out
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- ghosts can pass through any nodes
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- ghosts fly around
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- will follow you groaning about "diamonds", "need food", and "join us"
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- they will fling you up in the air or punch you
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- ghosts can drag you down into nodes and suffocate you
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- spawn with cave sounds
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- drop soul
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### node monster
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- gets built out of nodes in the area
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- will probabaly destroy you
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- drops all nodes that it's made of when killed
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---
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## Game Mechanics:
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- brewing
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- enchanting/upgrading
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- magic (wands, spells, etc)
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- better combat ( sweep hit enemies, falling while hitting deals more damage )
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- Enchanting food - gives buffs
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- LATE effects https://forum.minetest.net/viewtopic.php?t=20724
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---
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## New Themes
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### mechanics (mechanical tools and machines)
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- compressor (compresses nodes down)
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- auto miner (digs whatever is in front of it)
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- decompressor (opposite of compressor
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### automation
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- pipes
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- pumps
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- fluid transfer
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- fluid storage
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- pipes should be able to move objects quickly
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### HALLOWEEN!
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- Jack O'Lanterns
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- corn and corn stalks
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- decorations
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- cobwebs
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- costumes (somehow?)
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- candy
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- make grass and leaves orange during the month of October
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- (Use a simple date check and override nodes)
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- Gravestones
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- Graveyards
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- Candles
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- candy apples
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- Soul cake, make with cake and soul
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### Farming
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- add fertilizer (pig drops bone randomly)
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- fertilizer is made out of bone -
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- fertilizer can make tall grass grow on regular grass
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- bread - 3 bread in a row
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- make sandwich with bread and cooked porkchop
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- fertilizer used on saplings randomly make tree grow (make sapling growth a function)
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### Fishing
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- enchanted fish
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- player casts out a better lure if on a boat
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---
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## New Items
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> These don't seem to fit into any theme so list them all here
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- rope and tnt arrows
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- vehicles (car, powered minecarts, trains)
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- hitscan flintlocks
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---
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## Ideas
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> These ideas are all over the place but are good for future updates
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- make pistons able to push and pull any node that does not use meta or inv
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- make pistons able to push and pull deactivated pistons
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- upgrade minecart physics even more
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- make torches abm that checks if player in area
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- make furnace abm that checks if player in area
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- make tnt hurt player
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- rewrite minecart
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- fix tool rightclick torch placement to replace buildable to nodes
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- if placed last node put another stack into hand
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- have falling node hurt player?
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- add a function to set a velocity goal to entities and then implement it with all entities
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- ^make a value if below then stop?
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- colored chat messages
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- check if everyone is in bed before going to next night
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- also lock player in bed until they get out or daytime
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- create a function to check if a node or group is below
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- ^ set meta for player so that all mods can use it without calculating it
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- ^ over and over again (saves cpu cycles)
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- cars buildable in crafting table
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- require gas pumps refine oil
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- drive next to gas pump and car will fill with gas
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- maybe have pump be rightclickable and then manually fill with gass using nozel
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- minecart car train? - off rail use
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- automatic step height for off rail use
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- make cars follow each other
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- oil which spawns underground in pools
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- powered minecart car (engine car)
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- chest minecart car
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- player controls engine car
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- make entities push against players
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---
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## Possible Applications
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> causes object to magnetize towards player or other objects and stop after an inner radius
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> use for better item magnet?
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```
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if object:is_player() and object:get_player_name() ~= self.rider then
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local player_pos = object:getpos()
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pos.y = 0
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player_pos.y = 0
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local currentvel = self.object:getvelocity()
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local vel = vector.subtract(pos, player_pos)
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vel = vector.normalize(vel)
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local distance = vector.distance(pos,player_pos)
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distance = (1-distance)*10
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vel = vector.multiply(vel,distance)
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local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
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if self.axis == "x" then
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self.object:add_velocity(vector.new(acceleration.x,0,0))
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elseif self.axis == "z" then
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self.object:add_velocity(vector.new(0,0,acceleration.z))
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else
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self.object:add_velocity(acceleration)
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end
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- acceleration = vector.multiply(acceleration, -1)
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- object:add_player_velocity(acceleration)
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end
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```
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If you want to support the project: https://www.patreon.com/oil_boi |