2020-04-05 04:40:45 -04:00
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<img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
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2020-04-16 20:56:40 -04:00
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> Designed for Minetest 5.3.0-DEV
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2020-04-05 04:40:45 -04:00
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2020-04-07 17:19:32 -04:00
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>Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
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2020-04-08 15:33:11 -04:00
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---
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## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
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2020-04-23 06:25:12 -04:00
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2020-04-23 06:26:27 -04:00
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2020-04-23 06:25:12 -04:00
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## If you want to run this on a server you must add this to your server minetest.conf:
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```
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enable_client_modding = true
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csm_restriction_flags = 0
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enable_mod_channels = true
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```
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2020-04-23 06:26:27 -04:00
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2020-04-23 06:25:12 -04:00
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## This game is in early alpha and uses a lot of experimental features in the engine
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2020-04-05 04:44:27 -04:00
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---
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2020-03-25 15:35:51 -04:00
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# ALPHA STATE CHANGELOG
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2020-03-24 00:37:32 -04:00
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2020-04-05 04:40:45 -04:00
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> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
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2020-03-24 00:37:32 -04:00
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2020-04-23 06:57:09 -04:00
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## 0.04
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> Endless Horizons Update
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2020-04-24 10:57:12 -04:00
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- Added in prototype for new mechanics built ontop of the engine
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- Added cactus
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- Make cactus hurt player when they touch it using touch_hurt group
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- Added aether portals
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- Make flying pigs drop 1-6 gold
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- Make mobs use builtin minetest.throw_item function (custom)
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- Double flying pigs sight radius
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2020-04-25 11:30:47 -04:00
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- Add hurt_inside group
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- Add lava and fire to hurt_inside group
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2020-04-25 12:15:06 -04:00
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- Make mobs get damaged in fire and lava
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2020-04-30 23:02:42 -04:00
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- Add prototype mining lazer
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- Add prototype gravity gun
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- Added ice
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- Make players get suffocated inside solid nodes
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- Ice now breaks into water
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- Ice spawns when snowing, replaces water under air
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- Players sneaking hide nametag
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- Updated main menu texture to have better brightness/contrast
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- Turned mobs into API
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- Added creepig
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- Flying Pig now throws TNT at player
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- Redid fishing mechanics
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- Redid bows and arrows
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- Added collision detection to mobs
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- Add fall damage to mobs
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2020-05-17 15:43:17 -04:00
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- Make fishing work
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- Ice now breaks into water
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- Added FOV fade
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- Add experience
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- Added in shadow to heart statbar
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- Added enchanting
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- Add cake and cursed cake
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- Prevent player from getting suffocated while teleporting
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- Added in custom breath handling
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- Made drowning slower
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- Stopped infinite drowning death
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- Merged drowning functions with new player functions
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- Added in gerold55 bubble texture with countdown
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- Swapped bubble direction
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- Added in hunger
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- Tuned hunger
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- Added block breaking induced hunger exhaustion
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- Fixed dead players collecting xp
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- Overhauled hunger
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- Optimized hunger health regen
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- Overhauled farming and plants
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- Fire now uses node timers to run even faster and prevent forest fires from becoming extreme
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- Crops are now easier to grow
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- Various farming improvements
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- Optimized snow to the extreme
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- Added in broken nether trees
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- Added in melons and stem growth type plants
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- Make saplings use node timers with catchup
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- Made rain look even better
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- Stop FOV fading from causing motion sickness
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- Crops are now destroyed if not enough light
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- Begin experimental treecapitator test
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- Revert experimental treecapitator test and release experiment as mod
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- Add in xp debug test
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- Made minecarts work even "better"
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- Added in clientside WAILA
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- Fixed vignette having a streak of pixels across top of screen
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- Add in 22i's MC mobs
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- Overhaul mobs and make them use bone based head movement
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- Add in group_attack setting for mobs
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- Readded in creeper, phyg, and pig
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- Fix a lot of things
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- Fix a lot of deprecated calls
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- Fixed stone hoes actually being made out of stone
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- Add in better arrow hit sounds
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- Overhauled arrows
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- Added WAIH
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- Overhaul mobs damage color modifier
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- Make exploding mobs flash while charging
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- Fix more deprecated calls
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- Overhauled spawn command for mobs to use raycasting
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- Overhaul mobs again
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- Explosions now fling and hurt mobs
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- Phygs now flap wings and do not take fall damage
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- More deprecated call fixed for 3d noise in aether, void, and nether
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- Fix WAIH crashing with tool that has no tooldef
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- Fixed boat scaling
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- Use gerold55's nice xp orb texture
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- Updated readme.md
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2020-04-05 04:44:27 -04:00
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---
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2020-04-05 04:40:45 -04:00
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2020-03-25 15:35:51 -04:00
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# IDEAS:
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2020-04-05 04:40:45 -04:00
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## REDSTONE:
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- breaker (mines whatever is in front of it)
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- dispenser (shoots out first item in inventory, or shoots item into pipe)
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- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
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2020-05-05 00:06:49 -04:00
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---
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## BUILDTEST:
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- quarry
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- filter
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- siv
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- mining lazer
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- trains
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2020-04-05 04:44:27 -04:00
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---
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2020-04-05 04:40:45 -04:00
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## MOBS:
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> #1 idea, - make mobs pathfind
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2020-04-05 04:44:27 -04:00
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2020-04-05 04:40:45 -04:00
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### sheep
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- sheep can be punched to drop wool without damage
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- you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
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2020-04-05 04:44:27 -04:00
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2020-04-05 04:40:45 -04:00
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### pig
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- disable pig aggression
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- make porkchop look nicer
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2020-04-05 04:44:27 -04:00
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2020-04-05 04:40:45 -04:00
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### ghosts
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- make the default player model whited out
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- ghosts can pass through any nodes
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- ghosts fly around
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- will follow you groaning about "diamonds", "need food", and "join us"
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- they will fling you up in the air or punch you
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- ghosts can drag you down into nodes and suffocate you
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- spawn with cave sounds
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- drop soul
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2020-04-05 04:44:27 -04:00
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2020-04-05 04:40:45 -04:00
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### node monster
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- gets built out of nodes in the area
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- will probabaly destroy you
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- drops all nodes that it's made of when killed
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2020-04-05 04:44:27 -04:00
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2020-04-05 04:40:45 -04:00
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### Exploder
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- sneaks up on you and then explodes
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- drops gun powder
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2020-04-05 04:44:27 -04:00
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---
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2020-04-05 04:40:45 -04:00
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## Game Mechanics:
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2020-03-30 20:10:14 -04:00
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- xp (edit the node drops code to check if node has tag for xp)
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- brewing
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- enchanting/upgrading
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- magic (wands, spells, etc)
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2020-04-05 04:40:45 -04:00
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- better combat ( sweep hit enemies, falling while hitting deals more damage )
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2020-03-30 20:10:14 -04:00
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2020-04-05 04:44:27 -04:00
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---
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2020-04-05 04:40:45 -04:00
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## New Themes
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2020-03-30 20:10:14 -04:00
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2020-04-05 04:40:45 -04:00
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### mechanics (mechanical tools and machines)
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- compressor (compresses nodes down)
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- auto miner (digs whatever is in front of it)
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- decompressor (opposite of compressor
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### automation
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- pipes
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- pumps
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- fluid transfer
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- fluid storage
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- pipes should be able to move objects quickly
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### HALLOWEEN!
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2020-04-18 07:23:39 -04:00
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- lava acts like water in the nether but lava in the other worlds
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2020-04-05 04:40:45 -04:00
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- pumpkins
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- Jack O'Lanterns
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- corn and corn stalks
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- decorations
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- cobwebs
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- costumes (somehow?)
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- candy
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- make grass and leaves orange during the month of October
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- (Use a simple date check and override nodes)
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- Gravestones
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- Graveyards
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- Candles
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- candy apples
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- Soul cake, make with cake and soul
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### Farming
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2020-03-24 00:37:32 -04:00
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- add fertilizer (pig drops bone randomly)
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- fertilizer is made out of bone -
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- fertilizer can make tall grass grow on regular grass
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- bread - 3 bread in a row
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- make sandwich with bread and cooked porkchop
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- fertilizer used on saplings randomly make tree grow (make sapling growth a function)
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2020-03-24 19:19:02 -04:00
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2020-04-05 04:40:45 -04:00
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### Fishing
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- have a rod that you can cast into water
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- bobber entity which goes under water when fish on line
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2020-04-05 04:44:27 -04:00
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---
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2020-04-05 04:40:45 -04:00
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## New Items
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2020-03-24 19:19:02 -04:00
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2020-04-05 04:40:45 -04:00
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> These don't seem to fit into any theme so list them all here
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- sugar and sugar cane (grow near water on sand)
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- rope and tnt arrows
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- vehicles (car, powered minecarts, trains)
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- hitscan flintlocks
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2020-03-24 19:19:02 -04:00
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- bows
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2020-04-05 04:40:45 -04:00
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2020-04-05 04:44:27 -04:00
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---
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2020-04-05 04:40:45 -04:00
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## Ideas
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> These ideas are all over the place but are good for future updates
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2020-04-05 04:50:29 -04:00
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- make pistons able to push and pull any node that does not use meta or inv
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- make pistons able to push and pull deactivated pistons
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2020-04-05 04:40:45 -04:00
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- upgrade minecart physics even more
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- make torches abm that checks if player in area
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- make furnace abm that checks if player in area
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2020-03-24 19:19:02 -04:00
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- 3d character
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- make tnt hurt player
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2020-04-05 04:40:45 -04:00
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- rewrite minecart
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- fix tool rightclick torch placement to replace buildable to nodes
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2020-03-24 19:19:02 -04:00
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- if placed last node put another stack into hand
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- have falling node hurt player?
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- add a function to set a velocity goal to entities and then implement it with all entities
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- ^make a value if below then stop?
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- colored chat messages
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- check if everyone is in bed before going to next night
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2020-03-24 00:37:32 -04:00
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- also lock player in bed until they get out or daytime
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- create a function to check if a node or group is below
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2020-04-05 04:40:45 -04:00
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- ^ set meta for player so that all mods can use it without calculating it
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- ^ over and over again (saves cpu cycles)
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2020-04-02 11:01:51 -04:00
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- cars buildable in crafting table
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- require gas pumps refine oil
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- drive next to gas pump and car will fill with gas
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- maybe have pump be rightclickable and then manually fill with gass using nozel
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2020-03-24 19:19:02 -04:00
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- minecart car train? - off rail use
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2020-03-24 00:37:32 -04:00
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- automatic step height for off rail use
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- make cars follow each other
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- oil which spawns underground in pools
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- powered minecart car (engine car)
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- chest minecart car
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- player controls engine car
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2020-04-05 04:40:45 -04:00
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- make entities push against players
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2020-03-24 00:37:32 -04:00
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2020-04-05 04:44:27 -04:00
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---
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2020-03-24 00:37:32 -04:00
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2020-04-05 04:40:45 -04:00
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## Possible Applications
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2020-03-24 00:37:32 -04:00
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2020-04-05 04:40:45 -04:00
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> causes object to magnetize towards player or other objects and stop after an inner radius
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> use for better item magnet?
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```
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2020-03-24 00:37:32 -04:00
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if object:is_player() and object:get_player_name() ~= self.rider then
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local player_pos = object:getpos()
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pos.y = 0
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player_pos.y = 0
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local currentvel = self.object:getvelocity()
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local vel = vector.subtract(pos, player_pos)
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vel = vector.normalize(vel)
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local distance = vector.distance(pos,player_pos)
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distance = (1-distance)*10
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vel = vector.multiply(vel,distance)
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local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
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if self.axis == "x" then
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self.object:add_velocity(vector.new(acceleration.x,0,0))
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elseif self.axis == "z" then
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self.object:add_velocity(vector.new(0,0,acceleration.z))
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else
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self.object:add_velocity(acceleration)
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end
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2020-03-24 19:19:02 -04:00
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- acceleration = vector.multiply(acceleration, -1)
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- object:add_player_velocity(acceleration)
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2020-03-24 00:37:32 -04:00
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end
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2020-04-05 04:40:45 -04:00
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```
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