2020-02-22 10:27:33 -05:00
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ALPHA STATE CHANGELOG
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0.1
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2020-02-12 18:01:40 -05:00
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--make a grass biome
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--make trees
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--make hand - mod another mod
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--make items drop
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--make tools
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--make trees drop stuff with shears
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--add treecapitator
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--itemstack max 1000
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2020-02-12 23:48:12 -05:00
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--ores
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2020-02-13 01:51:40 -05:00
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--vignette
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2020-02-15 05:42:33 -05:00
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--furnace
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2020-02-15 06:12:00 -05:00
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--add signs with vanessae's sign library
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2020-02-15 23:37:31 -05:00
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--crafting recipes
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2020-02-16 07:09:21 -05:00
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--beds - set respawn point - only sleep at night
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2020-02-16 02:29:03 -05:00
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--make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
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--tnt
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2020-02-16 11:38:37 -05:00
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--sand fall down
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--tnt throw player - and items
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2020-02-16 13:08:52 -05:00
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--water flow faster
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2020-02-17 02:56:57 -05:00
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--torches with particle
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2020-02-18 11:27:28 -05:00
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--make a mob
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2020-02-22 10:27:33 -05:00
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--0.2
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2020-02-18 15:09:26 -05:00
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--fix tools causing crash on pigs with no fleshy definition
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2020-02-18 16:33:58 -05:00
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--ladders - only placeable on walls
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2020-02-18 17:06:25 -05:00
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--eating animation - particles? - entity?
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2020-02-19 13:21:50 -05:00
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--boats
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2020-02-21 19:29:36 -05:00
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--make falling item have fall soundspec
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--rebalance sand audio
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2020-02-22 10:27:33 -05:00
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--rewrite the item collection better
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(not finished) redstone - make nodes drop multiple items individually
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2020-02-22 10:28:38 -05:00
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--make item collection move with the player's speed
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2020-02-22 15:09:02 -05:00
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--made saplings
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--make grass spread
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2020-02-22 20:09:41 -05:00
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--water buckets
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--buckets water farmland
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2020-02-21 19:29:36 -05:00
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2020-03-03 01:59:30 -05:00
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make mobs pathfind again when moving into new node
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2020-02-12 18:01:40 -05:00
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crafting bench
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2020-02-22 15:09:02 -05:00
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farming -
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- tall grass spawns on regular grass
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- drops seeds
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- add hoe
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- add fertilizer (pig drops bone randomly)
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- fertilizer is made out of bone -
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- fertilizer can make tall grass grow on regular grass
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- bread - 3 bread in a row
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- make sandwich with bread and cooked porkchop
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- fertilizer used on saplings randomly make tree grow (make sapling growth a function)
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2020-02-22 20:09:41 -05:00
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make torches abm that checks if player in area
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make furnace abm that checks if player in area
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2020-02-22 15:09:02 -05:00
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2020-02-12 18:01:40 -05:00
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fishing
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bows
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2020-02-18 11:28:51 -05:00
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fix full inventory collection deletion bug
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2020-02-12 18:01:40 -05:00
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3d character
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2020-02-17 02:56:57 -05:00
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boat
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2020-02-18 10:12:54 -05:00
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shiftclick with tool tries to place torch
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2020-02-18 11:27:28 -05:00
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make tnt hurt player
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2020-02-21 10:38:53 -05:00
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rewrite minecart - halfway - make go up and down hills
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2020-02-18 11:37:47 -05:00
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right click with tool places torch
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if placed last node put another stack into hand
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2020-02-21 12:54:01 -05:00
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have falling node hurt player?
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2020-02-19 07:17:39 -05:00
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add a function to set a velocity goal to entities and then implement it with all entities
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^make a value if below then stop?
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2020-02-21 19:29:36 -05:00
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colored chat messages
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check if everyone is in bed before going to next night
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2020-02-22 15:09:02 -05:00
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- also lock player in bed until they get out or daytime
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- create a function to check if a node or group is below
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2020-02-22 10:27:33 -05:00
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2020-02-22 15:09:02 -05:00
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minecart car train? - off rail use
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- automatic step height for off rail use
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- make cars follow each other
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- oil which spawns underground in pools
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- powered minecart car (engine car)
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- chest minecart car
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- player controls engine car
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make entities push against players
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2020-02-22 10:27:33 -05:00
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2020-02-18 16:33:58 -05:00
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open bugs:
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fix torches not deleting particles when mounted node dug <- meta glitch?
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2020-02-22 10:27:33 -05:00
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--fixing with abm
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2020-02-19 13:21:50 -05:00
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2020-02-22 10:27:33 -05:00
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possible applications:
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2020-02-19 13:21:50 -05:00
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causes object to magnetize towards player or other objects and stop after an inner radius
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use for better item magnet?
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if object:is_player() and object:get_player_name() ~= self.rider then
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2020-02-21 10:38:53 -05:00
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local player_pos = object:getpos()
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pos.y = 0
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player_pos.y = 0
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local currentvel = self.object:getvelocity()
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local vel = vector.subtract(pos, player_pos)
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vel = vector.normalize(vel)
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local distance = vector.distance(pos,player_pos)
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distance = (1-distance)*10
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vel = vector.multiply(vel,distance)
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local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
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if self.axis == "x" then
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self.object:add_velocity(vector.new(acceleration.x,0,0))
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elseif self.axis == "z" then
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self.object:add_velocity(vector.new(0,0,acceleration.z))
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else
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self.object:add_velocity(acceleration)
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end
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--acceleration = vector.multiply(acceleration, -1)
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--object:add_player_velocity(acceleration)
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2020-02-19 13:21:50 -05:00
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end
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