Crafter/todo.txt

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ALPHA STATE CHANGELOG
0.1
2020-02-12 18:01:40 -05:00
--make a grass biome
--make trees
--make hand - mod another mod
--make items drop
--make tools
--make trees drop stuff with shears
--add treecapitator
--itemstack max 1000
2020-02-12 23:48:12 -05:00
--ores
2020-02-13 01:51:40 -05:00
--vignette
2020-02-15 05:42:33 -05:00
--furnace
2020-02-15 06:12:00 -05:00
--add signs with vanessae's sign library
2020-02-15 23:37:31 -05:00
--crafting recipes
2020-02-16 07:09:21 -05:00
--beds - set respawn point - only sleep at night
2020-02-16 02:29:03 -05:00
--make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
--tnt
2020-02-16 11:38:37 -05:00
--sand fall down
--tnt throw player - and items
--water flow faster
2020-02-17 02:56:57 -05:00
--torches with particle
2020-02-18 11:27:28 -05:00
--make a mob
--0.2
--fix tools causing crash on pigs with no fleshy definition
2020-02-18 16:33:58 -05:00
--ladders - only placeable on walls
2020-02-18 17:06:25 -05:00
--eating animation - particles? - entity?
2020-02-19 13:21:50 -05:00
--boats
2020-02-21 19:29:36 -05:00
--make falling item have fall soundspec
--rebalance sand audio
--rewrite the item collection better
(not finished) redstone - make nodes drop multiple items individually
2020-02-22 10:28:38 -05:00
--make item collection move with the player's speed
2020-02-22 15:09:02 -05:00
--made saplings
--make grass spread
2020-02-22 20:09:41 -05:00
--water buckets
--buckets water farmland
2020-02-21 19:29:36 -05:00
2020-03-03 01:59:30 -05:00
make mobs pathfind again when moving into new node
2020-02-12 18:01:40 -05:00
crafting bench
2020-02-22 15:09:02 -05:00
farming -
- tall grass spawns on regular grass
- drops seeds
- add hoe
- add fertilizer (pig drops bone randomly)
- fertilizer is made out of bone -
- fertilizer can make tall grass grow on regular grass
- bread - 3 bread in a row
- make sandwich with bread and cooked porkchop
- fertilizer used on saplings randomly make tree grow (make sapling growth a function)
2020-02-22 20:09:41 -05:00
make torches abm that checks if player in area
make furnace abm that checks if player in area
2020-02-22 15:09:02 -05:00
2020-02-12 18:01:40 -05:00
fishing
bows
2020-02-18 11:28:51 -05:00
fix full inventory collection deletion bug
2020-02-12 18:01:40 -05:00
3d character
2020-02-17 02:56:57 -05:00
boat
shiftclick with tool tries to place torch
2020-02-18 11:27:28 -05:00
make tnt hurt player
2020-02-21 10:38:53 -05:00
rewrite minecart - halfway - make go up and down hills
2020-02-18 11:37:47 -05:00
right click with tool places torch
if placed last node put another stack into hand
have falling node hurt player?
2020-02-19 07:17:39 -05:00
add a function to set a velocity goal to entities and then implement it with all entities
^make a value if below then stop?
2020-02-21 19:29:36 -05:00
colored chat messages
check if everyone is in bed before going to next night
2020-02-22 15:09:02 -05:00
- also lock player in bed until they get out or daytime
- create a function to check if a node or group is below
2020-02-22 15:09:02 -05:00
minecart car train? - off rail use
- automatic step height for off rail use
- make cars follow each other
- oil which spawns underground in pools
- powered minecart car (engine car)
- chest minecart car
- player controls engine car
make entities push against players
2020-02-18 16:33:58 -05:00
open bugs:
fix torches not deleting particles when mounted node dug <- meta glitch?
--fixing with abm
2020-02-19 13:21:50 -05:00
possible applications:
2020-02-19 13:21:50 -05:00
causes object to magnetize towards player or other objects and stop after an inner radius
use for better item magnet?
if object:is_player() and object:get_player_name() ~= self.rider then
2020-02-21 10:38:53 -05:00
local player_pos = object:getpos()
pos.y = 0
player_pos.y = 0
local currentvel = self.object:getvelocity()
local vel = vector.subtract(pos, player_pos)
vel = vector.normalize(vel)
local distance = vector.distance(pos,player_pos)
distance = (1-distance)*10
vel = vector.multiply(vel,distance)
local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
if self.axis == "x" then
self.object:add_velocity(vector.new(acceleration.x,0,0))
elseif self.axis == "z" then
self.object:add_velocity(vector.new(0,0,acceleration.z))
else
self.object:add_velocity(acceleration)
end
--acceleration = vector.multiply(acceleration, -1)
--object:add_player_velocity(acceleration)
2020-02-19 13:21:50 -05:00
end