Add in functioning Redstone
@ -4,6 +4,7 @@ local old = settings:get("dedicated_server_step")
|
||||
|
||||
settings:set("dedicated_server_step", 0.00001)
|
||||
settings:set("liquid_update", 0.25)
|
||||
settings:set("abm_interval", 0.25)
|
||||
|
||||
print("Changing server step from "..old.." to 0.00001")
|
||||
print("Changing liquid update to ")
|
||||
|
@ -1,16 +1,10 @@
|
||||
minetest.register_node("minecart:rail",{
|
||||
description = "Rail",
|
||||
wield_image = "rail.png",
|
||||
tiles = {
|
||||
"stone.png", "stone.png",
|
||||
"stone.png", "stone.png"
|
||||
},
|
||||
--[[
|
||||
tiles = {
|
||||
"rail.png", "railcurve.png",
|
||||
"railt.png", "railcross.png"
|
||||
},
|
||||
]]--
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
@ -26,10 +20,10 @@ minetest.register_node("minecart:rail",{
|
||||
return
|
||||
end
|
||||
local pos = pointed_thing.above
|
||||
if minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].walkable then
|
||||
if minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].walkable and minetest.get_node(pointed_thing.above).name == "air" then
|
||||
minetest.set_node(pointed_thing.above, {name="minecart:rail"})
|
||||
itemstack:take_item(1)
|
||||
print(minetest.get_node(pointed_thing.above).param1)
|
||||
--print(minetest.get_node(pointed_thing.above).param1)
|
||||
return(itemstack)
|
||||
end
|
||||
end,
|
||||
|
1
mods/redstone/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
main
|
136
mods/redstone/init.lua
Normal file
@ -0,0 +1,136 @@
|
||||
--[[
|
||||
|
||||
redstone powder is raillike
|
||||
|
||||
check if solid block above
|
||||
--if so, do not conduct above
|
||||
|
||||
uses height level to do powerlevel
|
||||
|
||||
uses lightlevel
|
||||
a function for adding and removing redstone level
|
||||
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
---set a torch source
|
||||
|
||||
|
||||
|
||||
local path = minetest.get_modpath("redstone")
|
||||
dofile(path.."/wire.lua")
|
||||
dofile(path.."/torch.lua")
|
||||
|
||||
redstone = {}
|
||||
|
||||
--3d plane direct neighbor
|
||||
function redstone.update(pos,oldnode)
|
||||
local old_max_level = minetest.registered_nodes[minetest.get_node(pos).name].power
|
||||
--recover old info
|
||||
if not old_max_level then
|
||||
print("recovering")
|
||||
old_max_level = minetest.registered_nodes[oldnode.name].power
|
||||
end
|
||||
|
||||
local max_level = 0
|
||||
for x = -1,1 do
|
||||
for y = -1,1 do
|
||||
for z = -1,1 do
|
||||
if math.abs(x)+math.abs(y)+math.abs(z) == 1 then
|
||||
local pos2 = vector.add(pos,vector.new(x,y,z))
|
||||
local level2 = minetest.registered_nodes[minetest.get_node(pos2).name].power
|
||||
if level2 and level2 > max_level then
|
||||
max_level = level2 - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--print(max_level)
|
||||
if old_max_level and old_max_level > max_level then
|
||||
max_level = 0
|
||||
end
|
||||
--change to dust
|
||||
if minetest.get_node_group(minetest.get_node(pos).name, "redstone_dust") > 0 then
|
||||
minetest.set_node(pos, {name="redstone:dust_"..max_level})
|
||||
end
|
||||
|
||||
for x = -1,1 do
|
||||
for y = -1,1 do
|
||||
for z = -1,1 do
|
||||
if math.abs(x)+math.abs(y)+math.abs(z) == 1 then
|
||||
local pos2 = vector.add(pos,vector.new(x,y,z))
|
||||
local level2 = minetest.registered_nodes[minetest.get_node(pos2).name].power
|
||||
if level2 and (level2 < max_level or level2 < old_max_level) then
|
||||
redstone.update(pos2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.register_craftitem("redstone:dust", {
|
||||
description = "Redstone Dust",
|
||||
inventory_image = "redstone_dust_item.png",
|
||||
wield_image = "redstone_dust_item.png",
|
||||
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
|
||||
liquids_pointable = false,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
local pos = pointed_thing.above
|
||||
if minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].walkable and minetest.get_node(pointed_thing.above).name == "air" then
|
||||
minetest.add_node(pointed_thing.above, {name="redstone:dust_0"})
|
||||
itemstack:take_item(1)
|
||||
--print(minetest.get_node(pointed_thing.above).param1)
|
||||
minetest.after(0,function(pointed_thing)
|
||||
minetest.punch_node(pointed_thing.above)
|
||||
end,pointed_thing)
|
||||
return(itemstack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--8 power levels 8 being the highest
|
||||
local color = 0
|
||||
for i = 0,8 do
|
||||
local coloring = math.floor(color)
|
||||
minetest.register_node("redstone:dust_"..i,{
|
||||
description = "Redstone Dust",
|
||||
wield_image = "redstone_dust_item.png",
|
||||
tiles = {
|
||||
"redstone_dust_main.png^[colorize:red:"..coloring, "redstone_turn.png^[colorize:red:"..coloring,
|
||||
"redstone_t.png^[colorize:red:"..coloring, "redstone_cross.png^[colorize:red:"..coloring
|
||||
},
|
||||
power=i,
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
node_placement_prediction = "",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups={instant=1,attached=1,redstone_dust=1,redstone=1},
|
||||
drop="redstone:dust",
|
||||
on_punch = function(pos, node, puncher, pointed_thing)
|
||||
redstone.update(pos)
|
||||
end,
|
||||
on_dig = function(pos, node, digger)
|
||||
minetest.node_dig(pos, node, digger)
|
||||
redstone.update(pos,node)
|
||||
end,
|
||||
})
|
||||
color= color +31.875
|
||||
end
|
||||
|
71
mods/redstone/oldcode.txty
Normal file
@ -0,0 +1,71 @@
|
||||
minetest.register_node("redstone:wire",{
|
||||
description = "Redstone Dust",
|
||||
wield_image = "redstone_dust_item.png",
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
--paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
node_box = {
|
||||
type = "connected",
|
||||
--{xmin, ymin, zmin, xmax, ymax, zmax}
|
||||
|
||||
fixed = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
|
||||
disconnected_sides = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
|
||||
|
||||
connect_top = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/16, -1/2, -1/2, 1/16, -7/16, 1/16},
|
||||
connect_left = {-1/2, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
connect_back = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/2},
|
||||
connect_right = {-1/16, -1/2, -1/16, 1/2, -7/16, 1/16},
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
--{xmin, ymin, zmin, xmax, ymax, zmax}
|
||||
|
||||
fixed = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/16, -1/2, -1/2, 1/16, -7/16, 1/16},
|
||||
connect_left = {-1/2, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
connect_back = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/2},
|
||||
connect_right = {-1/16, -1/2, -1/16, 1/2, -7/16, 1/16},
|
||||
},
|
||||
connects_to = {"group:redstone"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {"redstone_dust.png"},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {redstone =1, instant=1},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.under,pointed_thing.above))
|
||||
|
||||
local fakestack = itemstack
|
||||
local retval = false
|
||||
if wdir < 1 then
|
||||
return itemstack
|
||||
elseif wdir == 1 then
|
||||
retval = fakestack:set_name("redstone:dust")
|
||||
else
|
||||
retval = fakestack:set_name("redstone:dust")
|
||||
end
|
||||
if not retval then
|
||||
return itemstack
|
||||
end
|
||||
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("redstone:dust")
|
||||
|
||||
if retval then
|
||||
minetest.sound_play("stone", {pos=pointed_thing.above, gain = 1.0})
|
||||
end
|
||||
|
||||
return itemstack
|
||||
|
||||
end,
|
||||
})
|
BIN
mods/redstone/textures/rail.png
Normal file
After Width: | Height: | Size: 250 B |
BIN
mods/redstone/textures/railcross.png
Normal file
After Width: | Height: | Size: 247 B |
BIN
mods/redstone/textures/railcurve.png
Normal file
After Width: | Height: | Size: 231 B |
BIN
mods/redstone/textures/railt.png
Normal file
After Width: | Height: | Size: 238 B |
BIN
mods/redstone/textures/redstone_cross.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
mods/redstone/textures/redstone_dust.png
Normal file
After Width: | Height: | Size: 198 B |
BIN
mods/redstone/textures/redstone_dust_item.png
Normal file
After Width: | Height: | Size: 213 B |
BIN
mods/redstone/textures/redstone_dust_main.png
Normal file
After Width: | Height: | Size: 168 B |
BIN
mods/redstone/textures/redstone_redstone_dust_line1.png
Normal file
After Width: | Height: | Size: 166 B |
BIN
mods/redstone/textures/redstone_t.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
mods/redstone/textures/redstone_torch.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
mods/redstone/textures/redstone_torch_animated.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
mods/redstone/textures/redstone_turn.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
199
mods/redstone/torch.lua
Normal file
@ -0,0 +1,199 @@
|
||||
--get point where particle spawner is added
|
||||
local function get_offset(wdir)
|
||||
local z = 0
|
||||
local x = 0
|
||||
if wdir == 4 then
|
||||
z = 0.25
|
||||
elseif wdir == 2 then
|
||||
x = 0.25
|
||||
elseif wdir == 5 then
|
||||
z = -0.25
|
||||
elseif wdir == 3 then
|
||||
x = -0.25
|
||||
end
|
||||
return {x = x, y = 0.27, z = z}
|
||||
end
|
||||
|
||||
--remove smoke and fire
|
||||
local function delete_ps(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
minetest.delete_particlespawner(meta:get_int("psf"))
|
||||
minetest.delete_particlespawner(meta:get_int("pss"))
|
||||
end
|
||||
|
||||
--add in smoke and fire
|
||||
local function create_ps(pos)
|
||||
local dir = get_offset(minetest.get_node(pos).param2)
|
||||
local ppos = vector.add(dir,pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local psf = minetest.add_particlespawner({
|
||||
amount = 2,
|
||||
time = 0,
|
||||
minpos = ppos,
|
||||
maxpos = ppos,
|
||||
minvel = vector.new(0,0,0),
|
||||
maxvel = vector.new(0,0,0),
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 3,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
vertical = true,
|
||||
texture = "redstone_torch_animated.png",
|
||||
animation = {type = "vertical_frames",
|
||||
|
||||
aspect_w = 16,
|
||||
-- Width of a frame in pixels
|
||||
|
||||
aspect_h = 16,
|
||||
-- Height of a frame in pixels
|
||||
|
||||
length = 0.2,
|
||||
-- Full loop length
|
||||
},
|
||||
})
|
||||
local pss = minetest.add_particlespawner({
|
||||
amount = 2,
|
||||
time = 0,
|
||||
minpos = ppos,
|
||||
maxpos = ppos,
|
||||
minvel = vector.new(-0.1,0.1,-0.1),
|
||||
maxvel = vector.new(0.1,0.3,0.1),
|
||||
minacc = vector.new(0,0,0),
|
||||
maxacc = vector.new(0,0,0),
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "smoke.png",
|
||||
})
|
||||
meta:set_int("psf", psf)
|
||||
meta:set_int("pss", pss)
|
||||
end
|
||||
|
||||
--reload smoke and flame on load
|
||||
minetest.register_lbm({
|
||||
name = "redstone:torch",
|
||||
nodenames = {"redstone:torch_floor","redstone:torch_wall"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
create_ps(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Item definitions
|
||||
minetest.register_craftitem("redstone:torch", {
|
||||
description = "Redstone Torch",
|
||||
inventory_image = "redstone_torch.png",
|
||||
wield_image = "redstone_torch.png",
|
||||
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
|
||||
liquids_pointable = false,
|
||||
power = 8,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.under,pointed_thing.above))
|
||||
|
||||
local fakestack = itemstack
|
||||
local retval = false
|
||||
if wdir < 1 then
|
||||
return itemstack
|
||||
elseif wdir == 1 then
|
||||
retval = fakestack:set_name("redstone:torch_floor")
|
||||
else
|
||||
retval = fakestack:set_name("redstone:torch_wall")
|
||||
end
|
||||
if not retval then
|
||||
return itemstack
|
||||
end
|
||||
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("redstone:torch")
|
||||
|
||||
if retval then
|
||||
minetest.sound_play("wood", {pos=pointed_thing.above, gain = 1.0})
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("redstone:torch_floor", {
|
||||
inventory_image = "redstone_torch.png",
|
||||
wield_image = "redstone_torch.png",
|
||||
wield_scale = {x = 1, y = 1, z = 1 + 2/16},
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
tiles = {"redstone_torch.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "none",
|
||||
power = 8,
|
||||
sunlight_propagates = true,
|
||||
drop = "redstone:torch",
|
||||
walkable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,connect_to_raillike=1},
|
||||
legacy_wallmounted = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
create_ps(pos)
|
||||
redstone.update(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
redstone.update(pos,oldnode)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
delete_ps(pos)
|
||||
end,
|
||||
sounds = main.woodSound(),
|
||||
})
|
||||
|
||||
minetest.register_node("redstone:torch_wall", {
|
||||
inventory_image = "redstone_torch.png",
|
||||
wield_image = "redstone_torch.png",
|
||||
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_wall.obj",
|
||||
tiles = {"redstone_torch.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 13,
|
||||
power = 8,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,redstone_torch=1,connect_to_raillike=1},
|
||||
drop = "redstone:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
create_ps(pos)
|
||||
redstone.update(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
redstone.update(pos,oldnode)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
delete_ps(pos)
|
||||
end,
|
||||
sounds = main.woodSound(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "redstone:torch 4",
|
||||
recipe = {
|
||||
{"redstone:dust"},
|
||||
{"main:stick"}
|
||||
}
|
||||
})
|
42
mods/redstone/wire
Normal file
@ -0,0 +1,42 @@
|
||||
minetest.register_node("redstone:wire",{
|
||||
description = "Redstone Dust",
|
||||
wield_image = "redstone_dust_item.png",
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
--paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
node_box = {
|
||||
type = "connected",
|
||||
--{xmin, ymin, zmin, xmax, ymax, zmax}
|
||||
|
||||
fixed = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
|
||||
disconnected_sides = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
|
||||
|
||||
connect_top = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/16, -1/2, -1/2, 1/16, -7/16, 1/16},
|
||||
connect_left = {-1/2, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
connect_back = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/2},
|
||||
connect_right = {-1/16, -1/2, -1/16, 1/2, -7/16, 1/16},
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
--{xmin, ymin, zmin, xmax, ymax, zmax}
|
||||
|
||||
fixed = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/16, -1/2, -1/2, 1/16, -7/16, 1/16},
|
||||
connect_left = {-1/2, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
connect_back = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/2},
|
||||
connect_right = {-1/16, -1/2, -1/16, 1/2, -7/16, 1/16},
|
||||
},
|
||||
connects_to = {"group:redstone"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {"redstone_dust.png"},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {redstone =1, instant=1},
|
||||
})
|
42
mods/redstone/wire.lua
Normal file
@ -0,0 +1,42 @@
|
||||
minetest.register_node("redstone:wire",{
|
||||
description = "Redstone Wire",
|
||||
wield_image = "redstone_dust.png",
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
--paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
node_box = {
|
||||
type = "connected",
|
||||
--{xmin, ymin, zmin, xmax, ymax, zmax}
|
||||
|
||||
fixed = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
|
||||
disconnected_sides = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
|
||||
|
||||
connect_top = {-1/16, -1/2, -1/16, 1/16, 1/2, 1/16},
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/16, -1/2, -1/2, 1/16, -7/16, 1/16},
|
||||
connect_left = {-1/2, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
connect_back = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/2},
|
||||
connect_right = {-1/16, -1/2, -1/16, 1/2, -7/16, 1/16},
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
--{xmin, ymin, zmin, xmax, ymax, zmax}
|
||||
|
||||
fixed = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/16, -1/2, -1/2, 1/16, -7/16, 1/16},
|
||||
connect_left = {-1/2, -1/2, -1/16, 1/16, -7/16, 1/16},
|
||||
connect_back = {-1/16, -1/2, -1/16, 1/16, -7/16, 1/2},
|
||||
connect_right = {-1/16, -1/2, -1/16, 1/2, -7/16, 1/16},
|
||||
},
|
||||
connects_to = {"group:redstone"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {"redstone_dust.png"},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {redstone =1, instant=1},
|
||||
})
|
@ -92,11 +92,11 @@ minetest.register_craftitem("torch:torch", {
|
||||
wield_image = "torches_torch.png",
|
||||
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
|
||||
liquids_pointable = false,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.under,pointed_thing.above))
|
||||
|
||||
local fakestack = itemstack
|
||||
@ -113,7 +113,7 @@ minetest.register_craftitem("torch:torch", {
|
||||
end
|
||||
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("torch:torch")
|
||||
|
||||
|
||||
if retval then
|
||||
minetest.sound_play("wood", {pos=pointed_thing.above, gain = 1.0})
|
||||
end
|
||||
|
16
todo.txt
@ -19,12 +19,22 @@
|
||||
--water flow faster
|
||||
--torches with particle
|
||||
--make a mob
|
||||
|
||||
--fix tools causing crash on pigs with no fleshy definition
|
||||
--ladders - only placeable on walls
|
||||
--eating animation - particles? - entity?
|
||||
--boats
|
||||
make entities push against players
|
||||
--make falling item have fall soundspec
|
||||
--rebalance sand audio
|
||||
|
||||
|
||||
|
||||
redstone - make nodes drop multiple items individually
|
||||
|
||||
|
||||
|
||||
|
||||
make entities push against players
|
||||
rewrite the item collection to magnetize using the possible application below
|
||||
crafting bench
|
||||
fishing
|
||||
@ -40,7 +50,9 @@ if placed last node put another stack into hand
|
||||
have falling node hurt player?
|
||||
add a function to set a velocity goal to entities and then implement it with all entities
|
||||
^make a value if below then stop?
|
||||
|
||||
colored chat messages
|
||||
check if everyone is in bed before going to next night
|
||||
also lock player in bed until they get out or daytime
|
||||
|
||||
open bugs:
|
||||
fix torches not deleting particles when mounted node dug <- meta glitch?
|
||||
|