342 lines
12 KiB
Zig
342 lines
12 KiB
Zig
const std = @import("std.zig");
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const builtin = @import("builtin");
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const os = std.os;
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const assert = std.debug.assert;
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const windows = os.windows;
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const testing = std.testing;
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const SpinLock = std.SpinLock;
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const ResetEvent = std.ResetEvent;
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/// Lock may be held only once. If the same thread tries to acquire
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/// the same mutex twice, it deadlocks. This type supports static
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/// initialization and is at most `@sizeOf(usize)` in size. When an
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/// application is built in single threaded release mode, all the
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/// functions are no-ops. In single threaded debug mode, there is
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/// deadlock detection.
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///
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/// Example usage:
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/// var m = Mutex.init();
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/// defer m.deinit();
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///
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/// const lock = m.acquire();
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/// defer lock.release();
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/// ... critical code
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///
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/// Non-blocking:
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/// if (m.tryAcquire) |lock| {
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/// defer lock.release();
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/// // ... critical section
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/// } else {
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/// // ... lock not acquired
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/// }
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pub const Mutex = if (builtin.single_threaded)
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struct {
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lock: @TypeOf(lock_init),
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const lock_init = if (std.debug.runtime_safety) false else {};
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pub const Held = struct {
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mutex: *Mutex,
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pub fn release(self: Held) void {
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if (std.debug.runtime_safety) {
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self.mutex.lock = false;
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}
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}
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};
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/// Create a new mutex in unlocked state.
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pub fn init() Mutex {
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return Mutex{ .lock = lock_init };
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}
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/// Free a mutex created with init. Calling this while the
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/// mutex is held is illegal behavior.
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pub fn deinit(self: *Mutex) void {
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self.* = undefined;
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}
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/// Try to acquire the mutex without blocking. Returns null if
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/// the mutex is unavailable. Otherwise returns Held. Call
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/// release on Held.
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pub fn tryAcquire(self: *Mutex) ?Held {
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if (std.debug.runtime_safety) {
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if (self.lock) return null;
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self.lock = true;
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}
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return Held{ .mutex = self };
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}
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/// Acquire the mutex. Will deadlock if the mutex is already
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/// held by the calling thread.
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pub fn acquire(self: *Mutex) Held {
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return self.tryAcquire() orelse @panic("deadlock detected");
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}
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}
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else if (builtin.os.tag == .windows)
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// https://locklessinc.com/articles/keyed_events/
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extern union {
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locked: u8,
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waiters: u32,
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const WAKE = 1 << 8;
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const WAIT = 1 << 9;
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pub fn init() Mutex {
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return Mutex{ .waiters = 0 };
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}
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pub fn deinit(self: *Mutex) void {
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self.* = undefined;
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}
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pub fn tryAcquire(self: *Mutex) ?Held {
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if (@atomicRmw(u8, &self.locked, .Xchg, 1, .Acquire) != 0)
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return null;
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return Held{ .mutex = self };
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}
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pub fn acquire(self: *Mutex) Held {
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return self.tryAcquire() orelse self.acquireSlow();
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}
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fn acquireSpinning(self: *Mutex) Held {
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@setCold(true);
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while (true) : (SpinLock.yield()) {
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return self.tryAcquire() orelse continue;
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}
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}
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fn acquireSlow(self: *Mutex) Held {
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// try to use NT keyed events for blocking, falling back to spinlock if unavailable
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@setCold(true);
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const handle = ResetEvent.OsEvent.Futex.getEventHandle() orelse return self.acquireSpinning();
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const key = @ptrCast(*const c_void, &self.waiters);
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while (true) : (SpinLock.loopHint(1)) {
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const waiters = @atomicLoad(u32, &self.waiters, .Monotonic);
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// try and take lock if unlocked
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if ((waiters & 1) == 0) {
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if (@atomicRmw(u8, &self.locked, .Xchg, 1, .Acquire) == 0) {
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return Held{ .mutex = self };
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}
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// otherwise, try and update the waiting count.
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// then unset the WAKE bit so that another unlocker can wake up a thread.
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} else if (@cmpxchgWeak(u32, &self.waiters, waiters, (waiters + WAIT) | 1, .Monotonic, .Monotonic) == null) {
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const rc = windows.ntdll.NtWaitForKeyedEvent(handle, key, windows.FALSE, null);
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assert(rc == .SUCCESS);
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_ = @atomicRmw(u32, &self.waiters, .Sub, WAKE, .Monotonic);
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}
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}
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}
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pub const Held = struct {
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mutex: *Mutex,
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pub fn release(self: Held) void {
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// unlock without a rmw/cmpxchg instruction
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@atomicStore(u8, @ptrCast(*u8, &self.mutex.locked), 0, .Release);
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const handle = ResetEvent.OsEvent.Futex.getEventHandle() orelse return;
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const key = @ptrCast(*const c_void, &self.mutex.waiters);
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while (true) : (SpinLock.loopHint(1)) {
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const waiters = @atomicLoad(u32, &self.mutex.waiters, .Monotonic);
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// no one is waiting
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if (waiters < WAIT) return;
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// someone grabbed the lock and will do the wake instead
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if (waiters & 1 != 0) return;
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// someone else is currently waking up
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if (waiters & WAKE != 0) return;
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// try to decrease the waiter count & set the WAKE bit meaning a thread is waking up
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if (@cmpxchgWeak(u32, &self.mutex.waiters, waiters, waiters - WAIT + WAKE, .Release, .Monotonic) == null) {
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const rc = windows.ntdll.NtReleaseKeyedEvent(handle, key, windows.FALSE, null);
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assert(rc == .SUCCESS);
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return;
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}
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}
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}
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};
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}
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else if (builtin.link_libc or builtin.os.tag == .linux)
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// stack-based version of https://github.com/Amanieu/parking_lot/blob/master/core/src/word_lock.rs
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struct {
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state: usize,
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/// number of times to spin trying to acquire the lock.
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/// https://webkit.org/blog/6161/locking-in-webkit/
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const SPIN_COUNT = 40;
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const MUTEX_LOCK: usize = 1 << 0;
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const QUEUE_LOCK: usize = 1 << 1;
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const QUEUE_MASK: usize = ~(MUTEX_LOCK | QUEUE_LOCK);
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const Node = struct {
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next: ?*Node,
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event: ResetEvent,
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};
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pub fn init() Mutex {
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return Mutex{ .state = 0 };
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}
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pub fn deinit(self: *Mutex) void {
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self.* = undefined;
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}
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pub fn tryAcquire(self: *Mutex) ?Held {
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if (@cmpxchgWeak(usize, &self.state, 0, MUTEX_LOCK, .Acquire, .Monotonic) != null)
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return null;
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return Held{ .mutex = self };
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}
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pub fn acquire(self: *Mutex) Held {
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return self.tryAcquire() orelse {
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self.acquireSlow();
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return Held{ .mutex = self };
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};
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}
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fn acquireSlow(self: *Mutex) void {
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// inlining the fast path and hiding *Slow()
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// calls behind a @setCold(true) appears to
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// improve performance in release builds.
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@setCold(true);
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while (true) {
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// try and spin for a bit to acquire the mutex if theres currently no queue
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var spin_count: u32 = SPIN_COUNT;
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var state = @atomicLoad(usize, &self.state, .Monotonic);
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while (spin_count != 0) : (spin_count -= 1) {
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if (state & MUTEX_LOCK == 0) {
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_ = @cmpxchgWeak(usize, &self.state, state, state | MUTEX_LOCK, .Acquire, .Monotonic) orelse return;
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} else if (state & QUEUE_MASK == 0) {
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break;
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}
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SpinLock.yield();
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state = @atomicLoad(usize, &self.state, .Monotonic);
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}
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// create the ResetEvent node on the stack
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// (faster than threadlocal on platforms like OSX)
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var node: Node = undefined;
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node.event = ResetEvent.init();
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defer node.event.deinit();
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// we've spun too long, try and add our node to the LIFO queue.
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// if the mutex becomes available in the process, try and grab it instead.
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while (true) {
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if (state & MUTEX_LOCK == 0) {
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_ = @cmpxchgWeak(usize, &self.state, state, state | MUTEX_LOCK, .Acquire, .Monotonic) orelse return;
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} else {
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node.next = @intToPtr(?*Node, state & QUEUE_MASK);
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const new_state = @ptrToInt(&node) | (state & ~QUEUE_MASK);
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_ = @cmpxchgWeak(usize, &self.state, state, new_state, .Release, .Monotonic) orelse {
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node.event.wait();
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break;
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};
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}
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SpinLock.yield();
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state = @atomicLoad(usize, &self.state, .Monotonic);
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}
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}
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}
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/// Returned when the lock is acquired. Call release to
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/// release.
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pub const Held = struct {
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mutex: *Mutex,
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/// Release the held lock.
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pub fn release(self: Held) void {
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// first, remove the lock bit so another possibly parallel acquire() can succeed.
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// use .Sub since it can be usually compiled down more efficiency
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// (`lock sub` on x86) vs .And ~MUTEX_LOCK (`lock cmpxchg` loop on x86)
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const state = @atomicRmw(usize, &self.mutex.state, .Sub, MUTEX_LOCK, .Release);
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// if the LIFO queue isnt locked and it has a node, try and wake up the node.
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if ((state & QUEUE_LOCK) == 0 and (state & QUEUE_MASK) != 0)
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self.mutex.releaseSlow();
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}
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};
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fn releaseSlow(self: *Mutex) void {
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@setCold(true);
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// try and lock the LFIO queue to pop a node off,
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// stopping altogether if its already locked or the queue is empty
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var state = @atomicLoad(usize, &self.state, .Monotonic);
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while (true) : (SpinLock.loopHint(1)) {
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if (state & QUEUE_LOCK != 0 or state & QUEUE_MASK == 0)
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return;
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state = @cmpxchgWeak(usize, &self.state, state, state | QUEUE_LOCK, .Acquire, .Monotonic) orelse break;
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}
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// acquired the QUEUE_LOCK, try and pop a node to wake it.
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// if the mutex is locked, then unset QUEUE_LOCK and let
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// the thread who holds the mutex do the wake-up on unlock()
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while (true) : (SpinLock.loopHint(1)) {
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if ((state & MUTEX_LOCK) != 0) {
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state = @cmpxchgWeak(usize, &self.state, state, state & ~QUEUE_LOCK, .Release, .Acquire) orelse return;
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} else {
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const node = @intToPtr(*Node, state & QUEUE_MASK);
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const new_state = @ptrToInt(node.next);
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state = @cmpxchgWeak(usize, &self.state, state, new_state, .Release, .Acquire) orelse {
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node.event.set();
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return;
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};
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}
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}
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}
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}
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// for platforms without a known OS blocking
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// primitive, default to SpinLock for correctness
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else
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SpinLock;
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const TestContext = struct {
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mutex: *Mutex,
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data: i128,
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const incr_count = 10000;
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};
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test "std.Mutex" {
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var mutex = Mutex.init();
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defer mutex.deinit();
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var context = TestContext{
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.mutex = &mutex,
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.data = 0,
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};
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if (builtin.single_threaded) {
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worker(&context);
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testing.expect(context.data == TestContext.incr_count);
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} else {
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const thread_count = 10;
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var threads: [thread_count]*std.Thread = undefined;
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for (threads) |*t| {
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t.* = try std.Thread.spawn(&context, worker);
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}
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for (threads) |t|
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t.wait();
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testing.expect(context.data == thread_count * TestContext.incr_count);
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}
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}
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fn worker(ctx: *TestContext) void {
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var i: usize = 0;
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while (i != TestContext.incr_count) : (i += 1) {
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const held = ctx.mutex.acquire();
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defer held.release();
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ctx.data += 1;
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}
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}
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