pioneer/src/terrain/TerrainColorStarWhiteDwarf.cpp

49 lines
1.6 KiB
C++

// Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
#include "Terrain.h"
#include "TerrainNoise.h"
using namespace TerrainNoise;
template <>
const char *TerrainColorFractal<TerrainColorStarWhiteDwarf>::GetColorFractalName() const { return "StarWhiteDwarf"; }
template <>
TerrainColorFractal<TerrainColorStarWhiteDwarf>::TerrainColorFractal(const SystemBody *body) :
Terrain(body)
{
double height = m_maxHeightInMeters * 0.1;
SetFracDef(0, height, 3e9, 100.0); //why on Earth we need a feature size of 3,000,000 KM (2.2x the sun) I don't know, but we do... :)
SetFracDef(1, height, 1e7, 100.0);
//Original settings with correct feature size, does not seem to work anymore:
//SetFracDef(0, height, 3e5, 10.0*m_fracmult);
//SetFracDef(1, height, 1e5, 10.0*m_fracmult);
}
template <>
vector3d TerrainColorFractal<TerrainColorStarWhiteDwarf>::GetColor(const vector3d &p, double height, const vector3d &norm) const
{
double n;
vector3d col;
n = ridged_octavenoise(GetFracDef(0), 0.8, p * p.x);
n += ridged_octavenoise(GetFracDef(1), 0.8, p);
n += voronoiscam_octavenoise(GetFracDef(0), 0.8 * octavenoise(GetFracDef(1), 0.6, p), p);
n *= n * n;
if (n > 0.666) {
n -= 0.666;
n *= 3.0;
col = interpolate_color(n, vector3d(.8, .8, 1.0), vector3d(1.0, 1.0, 1.0));
return col;
} else if (n > 0.333) {
n -= 0.333;
n *= 3.0;
col = interpolate_color(n, vector3d(.6, .8, .8), vector3d(.8, .8, 1.0));
return col;
} else {
n *= 3.0;
col = interpolate_color(n, vector3d(.0, .0, .9), vector3d(.6, .8, .8));
return col;
}
}