pioneer/src/Sphere.h

28 lines
619 B
C

// Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
#pragma once
#ifndef _SPHERE_H
#define _SPHERE_H
#include <SDL_stdinc.h>
#include "vector3.h"
struct SSphere {
SSphere() :
m_centre(vector3d(0.0)),
m_radius(1.0) {}
SSphere(const double rad) :
m_centre(vector3d(0.0)),
m_radius(rad) {}
vector3d m_centre;
double m_radius;
// Adapted from Ysaneya here: http://www.gamedev.net/blog/73/entry-1666972-horizon-culling/
bool HorizonCulling(const vector3d &view, const SSphere &obj) const;
};
#endif /* _SPHERE_H */