58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
// Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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#ifndef _SPEEDLINES_H
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#define _SPEEDLINES_H
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#include "matrix4x4.h"
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#include "vector3.h"
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#include "graphics/VertexBuffer.h"
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#include "graphics/Material.h"
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namespace Graphics {
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class Renderer;
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class RenderState;
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}
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class Ship;
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// virtual space dust to give a sense of movement
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class SpeedLines {
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public:
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SpeedLines(Ship *);
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void Update(float time);
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void Render(Graphics::Renderer *);
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void SetTransform(const matrix4x4d &t) { m_transform = t; }
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Ship *GetShip() const { return m_ship; }
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private:
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static void Init();
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static float BOUNDS;
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static int DEPTH;
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static float SPACING;
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static float MAX_VEL;
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void CreateVertexBuffer(Graphics::Renderer *r, const Uint32 size);
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Ship *m_ship;
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std::vector<vector3f> m_points;
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Graphics::RenderState *m_renderState;
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RefCountedPtr<Graphics::Material> m_material;
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std::unique_ptr<Graphics::VertexArray> m_varray;
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std::unique_ptr<Graphics::VertexBuffer> m_vbuffer;
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matrix4x4d m_transform;
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bool m_visible;
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float m_lineLength;
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vector3f m_dir;
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};
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#endif
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