31 lines
967 B
C++
31 lines
967 B
C++
// Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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#include "SDLWrappers.h"
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#include "FileSystem.h"
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#include "libs.h"
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#include "utils.h"
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SDLSurfacePtr LoadSurfaceFromFile(const std::string &fname, FileSystem::FileSource &source)
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{
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RefCountedPtr<FileSystem::FileData> filedata = FileSystem::gameDataFiles.ReadFile(fname);
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if (!filedata) {
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Output("LoadSurfaceFromFile: %s: could not read file\n", fname.c_str());
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return SDLSurfacePtr();
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}
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SDL_RWops *datastream = SDL_RWFromConstMem(filedata->GetData(), filedata->GetSize());
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SDL_Surface *surface = IMG_Load_RW(datastream, 1);
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if (!surface) {
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Output("LoadSurfaceFromFile: %s: %s\n", fname.c_str(), IMG_GetError());
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return SDLSurfacePtr();
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}
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return SDLSurfacePtr::WrapNew(surface);
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}
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SDLSurfacePtr LoadSurfaceFromFile(const std::string &fname)
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{
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return LoadSurfaceFromFile(fname, FileSystem::gameDataFiles);
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}
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