45 lines
958 B
C++
45 lines
958 B
C++
// Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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#ifndef _HUDTRAIL_H
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#define _HUDTRAIL_H
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#include "Color.h"
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#include "FrameId.h"
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#include "matrix4x4.h"
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#include "graphics/Drawables.h"
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#include <deque>
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// trail drawn after an object to track motion
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namespace Graphics {
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class Renderer;
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class RenderState;
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} // namespace Graphics
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class Body;
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class Frame;
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class HudTrail {
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public:
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HudTrail(Body *b, const Color &);
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void Update(float time);
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void Render(Graphics::Renderer *r);
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void Reset(const FrameId newFrame);
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void SetColor(const Color &c) { m_color = c; }
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void SetTransform(const matrix4x4d &t) { m_transform = t; }
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private:
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Body *m_body;
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FrameId m_currentFrame;
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float m_updateTime;
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Color m_color;
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matrix4x4d m_transform;
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std::deque<vector3d> m_trailPoints;
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Graphics::RenderState *m_renderState;
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Graphics::Drawables::Lines m_lines;
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};
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#endif
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