pioneer/src/Beam.h

73 lines
1.9 KiB
C++

// Copyright © 2008-2016 Pioneer Developers. See AUTHORS.txt for details
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
#pragma once
#ifndef _BEAM_H
#define _BEAM_H
#include "Body.h"
#include "Color.h"
#include "matrix4x4.h"
#include "vector3.h"
class Camera;
class Space;
namespace Graphics {
class Material;
class Renderer;
class RenderState;
class VertexArray;
} // namespace Graphics
struct ProjectileData;
class Beam : public Body {
public:
OBJDEF(Beam, Body, PROJECTILE);
static void Add(Body *parent, const ProjectileData &prData, const vector3d &pos, const vector3d &baseVel, const vector3d &dir);
Beam() = delete;
Beam(Body *parent, const ProjectileData &prData, const vector3d &pos, const vector3d &baseVel, const vector3d &dir);
Beam(const Json &jsonObj, Space *space);
virtual ~Beam();
virtual void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override final;
void TimeStepUpdate(const float timeStep) override final;
void StaticUpdate(const float timeStep) override final;
virtual void NotifyRemoved(const Body *const removedBody) override final;
virtual void PostLoadFixup(Space *space) override final;
virtual void UpdateInterpTransform(double alpha) override final;
static void FreeModel();
protected:
virtual void SaveToJson(Json &jsonObj, Space *space) override final;
private:
float GetDamage() const;
double GetRadius() const;
Body *m_parent;
vector3d m_baseVel;
vector3d m_dir;
Color m_color;
float m_baseDam;
float m_length;
float m_age;
bool m_mining;
bool m_active;
int m_parentIndex; // deserialisation
static void BuildModel();
static std::unique_ptr<Graphics::VertexArray> s_sideVerts;
static std::unique_ptr<Graphics::VertexArray> s_glowVerts;
static std::unique_ptr<Graphics::Material> s_sideMat;
static std::unique_ptr<Graphics::Material> s_glowMat;
static Graphics::RenderState *s_renderState;
};
#endif /* _BEAM_H */