Enforce end-of-line normalization via gitattributes
parent
20424b22d4
commit
511b8b9493
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@ -0,0 +1,6 @@
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* text=auto
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||||
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||||
*.dae -text
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||||
*.DAE -text
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||||
*.obj -text
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||||
*.OBJ -text
|
304
AUTHORS.txt
304
AUTHORS.txt
|
@ -1,152 +1,152 @@
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Authors
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||||
=======
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||||
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||||
The Pioneer Developers are:
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||||
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||||
* Aaron Lewis
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* Aaron Senese
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||||
* Abram Hindle
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||||
* Ae
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* Alan Briggs
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||||
* Alessandro Giachi
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||||
* Andrew Cook
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* Andrew Copland
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||||
* Asier Basagoiti
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||||
* Benamucki
|
||||
* Benjamin Hodgetts
|
||||
* Blaga Cosmin
|
||||
* Brian Ronald
|
||||
* C de Craen
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||||
* Chip Richards
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||||
* Chris Dennett
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* Connor Findlay
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||||
* Craig Thomson
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* Dan Bennett
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* Darren Salt
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* DerpyHooves
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* Dionisis Kontominas
|
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* Enric Morales
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* Florian Schmidt
|
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* Fran Morton
|
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* Frank Klippenberg
|
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* Gareth Allnutt
|
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* Gaz Davidson
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* Gernot
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* HeadHunter
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* Jan Olsina
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* jmf
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* John Bartholomew
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* John Jordan
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* Kimmo Kotajärvi
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* Konrad Mruk
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* Krzysztof Niedźwiecki
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* Lars Westerhoff
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* Lee Reilly
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* Leonardo Manna
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* Maksim Kulikov aka sapog662
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* Marcel Tulloh
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||||
* Marcus de Roos
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||||
* Michele Botticelli
|
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* Nic
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* Oleg Ovcharenko
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* Paul Mahol
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* Paul Roberts
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* Pedro Gimeno
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||||
* Peter Kurucz
|
||||
* Phil Howlett
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||||
* Piotr Gredka
|
||||
* Radek Valášek aka vaLin
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* Robert Norris
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||||
* Robert Pallier
|
||||
* Roland Mas
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||||
* Sean Bailey
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||||
* Simon Chopin
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||||
* SolCommand
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* Stefan Kapusniak
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||||
* Steve Tyler
|
||||
* Sukender (Benoit Neil)
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* Szilárd Bálint
|
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* Taiki Kim
|
||||
* Thierry Dupré
|
||||
* Tim Jones
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* Tom Morton
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||||
* Ulf Pettersson
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* Uncle Bob
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* Vincent Teerling
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Licensing
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=========
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Copyright © 2008-2013 Pioneer Developers
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Pioneer's core code and extension modules are licensed under the terms of the
|
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GNU General Public License version 3. See licenses/GPL-3.txt for details.
|
||||
|
||||
Pioneer's art, music and other assets are licensed under the terms of the
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported License. See
|
||||
licenses/CC-BY-SA-3.0.txt for details.
|
||||
|
||||
Pioneer includes the following third-party software:
|
||||
|
||||
Lua 5.2.1 by R. Ierusalimschy, L. H. de Figueiredo & W. Celes,
|
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Copyright (C) 1994-2012 Lua.org, PUC-Rio
|
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Licensed under the MIT licence (see contrib/lua/lua.h)
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||||
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||||
miniz by Rich Geldreich, April 2012
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||||
Public domain (see contrib/miniz/miniz.h)
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lookup3.c, by Bob Jenkins, May 2006,
|
||||
Public domain (see contrib/jenkins/lookup3.c)
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vcacheopt.h
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Copyright (C) 2009, Michael Georgoulpoulos
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||||
Licensed under the MIT licence (see contrib/vcacheopt/vcacheopt.h)
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PicoDDS
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Copyright (C) 2011 Andrew Copland
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||||
Includes portions of the Game Texture Library (GTL)
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GTL is Copyright (C) 2005, 2006, 2007 Rob Jones
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||||
Copyright (C) 2006, 2007 Michael P. Jung
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GTL and PicoDDS are licensed under the zlib License
|
||||
(see contrib/PicoDDS/PicoDDS.h)
|
||||
|
||||
Titillium Text font
|
||||
Copyright (C) 2007-2009 Academia di Belle Arte di Urbino - Campivisivi
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||||
Licensed under the SIL Open Font Licence v1.1 (see licenses/SIL-1.1.txt)
|
||||
|
||||
Inconsolata font
|
||||
Copyright (C) 2006, Raph Levien
|
||||
Licensed under the SIL Open Font Licence v1.1 (see licenses/SIL-1.1.txt)
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||||
|
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Orbiteer font
|
||||
Copyright (c) 2012, Pioneer Developers
|
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Based on Orbitron
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||||
Copyright (c) 2009, Matt McInerney
|
||||
Licensed under the SIL Open Font Licence v1.1 (see licenses/SIL-1.1.txt)
|
||||
|
||||
Deja Vu font
|
||||
Copyright (c) 2003, Bitstream Inc.
|
||||
parts Copyright (c) 2006, Tavmjong Bah
|
||||
License: see licenses/DejaVu-license.txt
|
||||
|
||||
WPZOOM Developer Icon Set
|
||||
http://www.wpzoom.com/wpzoom/new-freebie-wpzoom-developer-icon-set-154-free-icons/
|
||||
Copyright (c) 2010 David Ferreira
|
||||
Licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported
|
||||
License (see licenses/CC-BY-SA-3.0.txt)
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||||
|
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Acknowledgements
|
||||
================
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||||
|
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The Pioneer Developers would like to acknowledge the following fine products
|
||||
and services, without which Pioneer would not be possible:
|
||||
|
||||
SDL http://www.libsdl.org/
|
||||
FreeType http://freetype.org/
|
||||
Ogg Vorbis http://vorbis.com/
|
||||
libsigc++ http://libsigc.sourceforge.net/
|
||||
assimp http://assimp.sourceforge.net/
|
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MXE http://mxe.cc/
|
||||
|
||||
GitHub https://github.com/
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||||
SourceForge https://sourceforge.net/
|
||||
Authors
|
||||
=======
|
||||
|
||||
The Pioneer Developers are:
|
||||
|
||||
* Aaron Lewis
|
||||
* Aaron Senese
|
||||
* Abram Hindle
|
||||
* Ae
|
||||
* Alan Briggs
|
||||
* Alessandro Giachi
|
||||
* Andrew Cook
|
||||
* Andrew Copland
|
||||
* Asier Basagoiti
|
||||
* Benamucki
|
||||
* Benjamin Hodgetts
|
||||
* Blaga Cosmin
|
||||
* Brian Ronald
|
||||
* C de Craen
|
||||
* Chip Richards
|
||||
* Chris Dennett
|
||||
* Connor Findlay
|
||||
* Craig Thomson
|
||||
* Dan Bennett
|
||||
* Darren Salt
|
||||
* DerpyHooves
|
||||
* Dionisis Kontominas
|
||||
* Enric Morales
|
||||
* Florian Schmidt
|
||||
* Fran Morton
|
||||
* Frank Klippenberg
|
||||
* Gareth Allnutt
|
||||
* Gaz Davidson
|
||||
* Gernot
|
||||
* HeadHunter
|
||||
* Jan Olsina
|
||||
* jmf
|
||||
* John Bartholomew
|
||||
* John Jordan
|
||||
* Kimmo Kotajärvi
|
||||
* Konrad Mruk
|
||||
* Krzysztof Niedźwiecki
|
||||
* Lars Westerhoff
|
||||
* Lee Reilly
|
||||
* Leonardo Manna
|
||||
* Maksim Kulikov aka sapog662
|
||||
* Marcel Tulloh
|
||||
* Marcus de Roos
|
||||
* Michele Botticelli
|
||||
* Nic
|
||||
* Oleg Ovcharenko
|
||||
* Paul Mahol
|
||||
* Paul Roberts
|
||||
* Pedro Gimeno
|
||||
* Peter Kurucz
|
||||
* Phil Howlett
|
||||
* Piotr Gredka
|
||||
* Radek Valášek aka vaLin
|
||||
* Robert Norris
|
||||
* Robert Pallier
|
||||
* Roland Mas
|
||||
* Sean Bailey
|
||||
* Simon Chopin
|
||||
* SolCommand
|
||||
* Stefan Kapusniak
|
||||
* Steve Tyler
|
||||
* Sukender (Benoit Neil)
|
||||
* Szilárd Bálint
|
||||
* Taiki Kim
|
||||
* Thierry Dupré
|
||||
* Tim Jones
|
||||
* Tom Morton
|
||||
* Ulf Pettersson
|
||||
* Uncle Bob
|
||||
* Vincent Teerling
|
||||
|
||||
Licensing
|
||||
=========
|
||||
|
||||
Copyright © 2008-2013 Pioneer Developers
|
||||
|
||||
Pioneer's core code and extension modules are licensed under the terms of the
|
||||
GNU General Public License version 3. See licenses/GPL-3.txt for details.
|
||||
|
||||
Pioneer's art, music and other assets are licensed under the terms of the
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported License. See
|
||||
licenses/CC-BY-SA-3.0.txt for details.
|
||||
|
||||
Pioneer includes the following third-party software:
|
||||
|
||||
Lua 5.2.1 by R. Ierusalimschy, L. H. de Figueiredo & W. Celes,
|
||||
Copyright (C) 1994-2012 Lua.org, PUC-Rio
|
||||
Licensed under the MIT licence (see contrib/lua/lua.h)
|
||||
|
||||
miniz by Rich Geldreich, April 2012
|
||||
Public domain (see contrib/miniz/miniz.h)
|
||||
|
||||
lookup3.c, by Bob Jenkins, May 2006,
|
||||
Public domain (see contrib/jenkins/lookup3.c)
|
||||
|
||||
vcacheopt.h
|
||||
Copyright (C) 2009, Michael Georgoulpoulos
|
||||
Licensed under the MIT licence (see contrib/vcacheopt/vcacheopt.h)
|
||||
|
||||
PicoDDS
|
||||
Copyright (C) 2011 Andrew Copland
|
||||
Includes portions of the Game Texture Library (GTL)
|
||||
GTL is Copyright (C) 2005, 2006, 2007 Rob Jones
|
||||
Copyright (C) 2006, 2007 Michael P. Jung
|
||||
GTL and PicoDDS are licensed under the zlib License
|
||||
(see contrib/PicoDDS/PicoDDS.h)
|
||||
|
||||
Titillium Text font
|
||||
Copyright (C) 2007-2009 Academia di Belle Arte di Urbino - Campivisivi
|
||||
Licensed under the SIL Open Font Licence v1.1 (see licenses/SIL-1.1.txt)
|
||||
|
||||
Inconsolata font
|
||||
Copyright (C) 2006, Raph Levien
|
||||
Licensed under the SIL Open Font Licence v1.1 (see licenses/SIL-1.1.txt)
|
||||
|
||||
Orbiteer font
|
||||
Copyright (c) 2012, Pioneer Developers
|
||||
Based on Orbitron
|
||||
Copyright (c) 2009, Matt McInerney
|
||||
Licensed under the SIL Open Font Licence v1.1 (see licenses/SIL-1.1.txt)
|
||||
|
||||
Deja Vu font
|
||||
Copyright (c) 2003, Bitstream Inc.
|
||||
parts Copyright (c) 2006, Tavmjong Bah
|
||||
License: see licenses/DejaVu-license.txt
|
||||
|
||||
WPZOOM Developer Icon Set
|
||||
http://www.wpzoom.com/wpzoom/new-freebie-wpzoom-developer-icon-set-154-free-icons/
|
||||
Copyright (c) 2010 David Ferreira
|
||||
Licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported
|
||||
License (see licenses/CC-BY-SA-3.0.txt)
|
||||
|
||||
Acknowledgements
|
||||
================
|
||||
|
||||
The Pioneer Developers would like to acknowledge the following fine products
|
||||
and services, without which Pioneer would not be possible:
|
||||
|
||||
SDL http://www.libsdl.org/
|
||||
FreeType http://freetype.org/
|
||||
Ogg Vorbis http://vorbis.com/
|
||||
libsigc++ http://libsigc.sourceforge.net/
|
||||
assimp http://assimp.sourceforge.net/
|
||||
MXE http://mxe.cc/
|
||||
|
||||
GitHub https://github.com/
|
||||
SourceForge https://sourceforge.net/
|
||||
|
|
3064
Changelog.txt
3064
Changelog.txt
File diff suppressed because it is too large
Load Diff
106
Modelviewer.txt
106
Modelviewer.txt
|
@ -1,53 +1,53 @@
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|||
Model Viewer
|
||||
~~~~~~~~~~~~
|
||||
|
||||
This is a simple tool to view a game model using the game's rendering engine.
|
||||
It's main purpose is to test and debug models, and generally isn't for
|
||||
end-user use.
|
||||
|
||||
Usage:
|
||||
~~~~~~
|
||||
modelviewer <width> <height> <model>
|
||||
|
||||
<width> - screen width (default 800)
|
||||
<height> - screen height (default 600)
|
||||
<model> - name of the model defined in lua
|
||||
|
||||
Example:
|
||||
./modelviewer 1024 768 interdictor
|
||||
- will load the model interdictor with screen resolution 1024x768
|
||||
|
||||
./modelviewer
|
||||
- will launch modelviewer, prompting for a model name.
|
||||
|
||||
Keyboard commands:
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
<cursor> - Rotate the model
|
||||
<shift> + <cursor> - Rotate the camera
|
||||
<=> or <PgUp> - Zoom In
|
||||
<-> or <PgDown> - Zoom Out
|
||||
<c> - Toggle view between normal mesh and collision mesh
|
||||
<r> - Reset thruster and anim sliders
|
||||
<m> - Rebuild collision mesh
|
||||
<p> - Toggle performance test - CAUTION: this WILL cause
|
||||
slowness
|
||||
<ESC> - Exit model viewer, prompt for new name or ESC to Quit.
|
||||
|
||||
Sliders:
|
||||
~~~~~~~~
|
||||
There are 3 groups of sliders
|
||||
|
||||
Linear thrust:
|
||||
Left/Right
|
||||
Up/Down
|
||||
Forward/Backward
|
||||
Angular thrust:
|
||||
Pitch Up/Pitch Down
|
||||
Yaw Left/Yaw Right
|
||||
Roll Left/Roll Right
|
||||
Animations:
|
||||
0 - Landing gear animation
|
||||
(remaining unused)
|
||||
|
||||
|
||||
Model Viewer
|
||||
~~~~~~~~~~~~
|
||||
|
||||
This is a simple tool to view a game model using the game's rendering engine.
|
||||
It's main purpose is to test and debug models, and generally isn't for
|
||||
end-user use.
|
||||
|
||||
Usage:
|
||||
~~~~~~
|
||||
modelviewer <width> <height> <model>
|
||||
|
||||
<width> - screen width (default 800)
|
||||
<height> - screen height (default 600)
|
||||
<model> - name of the model defined in lua
|
||||
|
||||
Example:
|
||||
./modelviewer 1024 768 interdictor
|
||||
- will load the model interdictor with screen resolution 1024x768
|
||||
|
||||
./modelviewer
|
||||
- will launch modelviewer, prompting for a model name.
|
||||
|
||||
Keyboard commands:
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
<cursor> - Rotate the model
|
||||
<shift> + <cursor> - Rotate the camera
|
||||
<=> or <PgUp> - Zoom In
|
||||
<-> or <PgDown> - Zoom Out
|
||||
<c> - Toggle view between normal mesh and collision mesh
|
||||
<r> - Reset thruster and anim sliders
|
||||
<m> - Rebuild collision mesh
|
||||
<p> - Toggle performance test - CAUTION: this WILL cause
|
||||
slowness
|
||||
<ESC> - Exit model viewer, prompt for new name or ESC to Quit.
|
||||
|
||||
Sliders:
|
||||
~~~~~~~~
|
||||
There are 3 groups of sliders
|
||||
|
||||
Linear thrust:
|
||||
Left/Right
|
||||
Up/Down
|
||||
Forward/Backward
|
||||
Angular thrust:
|
||||
Pitch Up/Pitch Down
|
||||
Yaw Left/Yaw Right
|
||||
Roll Left/Roll Right
|
||||
Animations:
|
||||
0 - Landing gear animation
|
||||
(remaining unused)
|
||||
|
||||
|
||||
|
|
174
Quickstart.txt
174
Quickstart.txt
|
@ -1,87 +1,87 @@
|
|||
Getting started with Pioneer
|
||||
----------------------------
|
||||
|
||||
The principles of the game are largely the same as those of Frontier: Elite 2.
|
||||
|
||||
You can buy and sell on the commodities market, take missions on the bulletin
|
||||
board, buy and upgrade ships in the shipyard, when docked. Do all of this with
|
||||
the mouse.
|
||||
|
||||
The eight main console buttons are activated by the F1-F8 keys or the mouse.
|
||||
|
||||
F1: Change view mode (cockpit/external/sidereal)
|
||||
F2: Use the map system.
|
||||
F3: Look at your own information.
|
||||
F4: Select targets, operate autopilot and communicate.
|
||||
|
||||
The view direction can be controlled, with keys:
|
||||
KP 8: Front Camera / Rotate External/Sidereal Up
|
||||
KP 2: Rear Camera / Rotate External/Sidereal Down
|
||||
KP 4: Left Camera / Rotate External/Sidereal Left
|
||||
KP 6: Right Camera / Rotate External/Sidereal Right
|
||||
KP 9: Top Camera
|
||||
KP 3: Bottom Camera / Roll External/Sidereal Right
|
||||
KP 7: Cockpit view forward
|
||||
KP 1: Cockpit view rearward / Roll External/Sidereal Left
|
||||
+: Zoom in (external/sidereal view only)
|
||||
-: Zoom out (external/sidereal view only)
|
||||
Home: Reset zoom (sidereal view only)
|
||||
|
||||
(NOTE: If you do not have a numeric keypad, please rebind the view direction
|
||||
controls from the View tab in the Settings screen)
|
||||
|
||||
The next four buttons change function depending on the first four. Hover the
|
||||
mouse over them to see what they do.
|
||||
|
||||
F5 turns off the autopilot, and changes between manual flight and set speed
|
||||
flight.
|
||||
|
||||
Flight controls are:
|
||||
Q: Roll left
|
||||
W: Pitch forward
|
||||
E: Roll right
|
||||
A: Yaw left
|
||||
S: Pitch up
|
||||
D: Yaw right
|
||||
U: Ventral thruster (slide up)
|
||||
I: Aft thruster (go forwards)
|
||||
O: Dorsal thruster (slide down)
|
||||
J: Starboard thruster (slide left)
|
||||
K: Forward thruster (go backwards)
|
||||
L: Port thruster (slide right)
|
||||
|
||||
In manual flight mode, the thrusters only fire when you tell them to.
|
||||
In "set speed" mode, the autopilot tries to keep your velocity vector
|
||||
in the direction that your vehicle is facing, with a constant speed.
|
||||
Thruster controls still work in "set speed" mode, and override the
|
||||
autopilot while you hold the thrust key down.
|
||||
|
||||
"Set speed" controls:
|
||||
Enter: Set speed faster
|
||||
RightShift: Set speed slower
|
||||
|
||||
You can also steer the ship with your mouse while holding the right mouse
|
||||
button.
|
||||
|
||||
Use the cursor keys to move the camera in external and sidereal view. In
|
||||
sidereal view, use ',' (comma) and '.' (period) to roll the camera in place.
|
||||
|
||||
To jump to another system, use the map (F2) and click on another system. Systems
|
||||
with ports are labelled in blue. You need enough Hydrogen to get there, and it
|
||||
must be close enough for your ship. F7 will start the hyperdrive.
|
||||
|
||||
To fly to a station, press F4, and select one from the right. You can turn on
|
||||
the autopilot with the buttons on the left.
|
||||
|
||||
Trade is hard. Deliveries are fun, but can be hard. You can cheat extra money by
|
||||
pressing Ctrl+M.
|
||||
|
||||
Press Escape while in-game (not the main menu) to open the settings screen.
|
||||
Here you can change screen res/fullscreen mode, language, controls and other
|
||||
things. Many options require you to restart Pioneer before they will take
|
||||
effect.
|
||||
|
||||
Pioneer is alpha-quality software. Saved games are not guaranteed to load in
|
||||
different versions of Pioneer. The universe might not be the same in the next
|
||||
version of Pioneer. Anything can change. The game is not finished, and we would
|
||||
like feedback. See README.txt to find out how to do that.
|
||||
Getting started with Pioneer
|
||||
----------------------------
|
||||
|
||||
The principles of the game are largely the same as those of Frontier: Elite 2.
|
||||
|
||||
You can buy and sell on the commodities market, take missions on the bulletin
|
||||
board, buy and upgrade ships in the shipyard, when docked. Do all of this with
|
||||
the mouse.
|
||||
|
||||
The eight main console buttons are activated by the F1-F8 keys or the mouse.
|
||||
|
||||
F1: Change view mode (cockpit/external/sidereal)
|
||||
F2: Use the map system.
|
||||
F3: Look at your own information.
|
||||
F4: Select targets, operate autopilot and communicate.
|
||||
|
||||
The view direction can be controlled, with keys:
|
||||
KP 8: Front Camera / Rotate External/Sidereal Up
|
||||
KP 2: Rear Camera / Rotate External/Sidereal Down
|
||||
KP 4: Left Camera / Rotate External/Sidereal Left
|
||||
KP 6: Right Camera / Rotate External/Sidereal Right
|
||||
KP 9: Top Camera
|
||||
KP 3: Bottom Camera / Roll External/Sidereal Right
|
||||
KP 7: Cockpit view forward
|
||||
KP 1: Cockpit view rearward / Roll External/Sidereal Left
|
||||
+: Zoom in (external/sidereal view only)
|
||||
-: Zoom out (external/sidereal view only)
|
||||
Home: Reset zoom (sidereal view only)
|
||||
|
||||
(NOTE: If you do not have a numeric keypad, please rebind the view direction
|
||||
controls from the View tab in the Settings screen)
|
||||
|
||||
The next four buttons change function depending on the first four. Hover the
|
||||
mouse over them to see what they do.
|
||||
|
||||
F5 turns off the autopilot, and changes between manual flight and set speed
|
||||
flight.
|
||||
|
||||
Flight controls are:
|
||||
Q: Roll left
|
||||
W: Pitch forward
|
||||
E: Roll right
|
||||
A: Yaw left
|
||||
S: Pitch up
|
||||
D: Yaw right
|
||||
U: Ventral thruster (slide up)
|
||||
I: Aft thruster (go forwards)
|
||||
O: Dorsal thruster (slide down)
|
||||
J: Starboard thruster (slide left)
|
||||
K: Forward thruster (go backwards)
|
||||
L: Port thruster (slide right)
|
||||
|
||||
In manual flight mode, the thrusters only fire when you tell them to.
|
||||
In "set speed" mode, the autopilot tries to keep your velocity vector
|
||||
in the direction that your vehicle is facing, with a constant speed.
|
||||
Thruster controls still work in "set speed" mode, and override the
|
||||
autopilot while you hold the thrust key down.
|
||||
|
||||
"Set speed" controls:
|
||||
Enter: Set speed faster
|
||||
RightShift: Set speed slower
|
||||
|
||||
You can also steer the ship with your mouse while holding the right mouse
|
||||
button.
|
||||
|
||||
Use the cursor keys to move the camera in external and sidereal view. In
|
||||
sidereal view, use ',' (comma) and '.' (period) to roll the camera in place.
|
||||
|
||||
To jump to another system, use the map (F2) and click on another system. Systems
|
||||
with ports are labelled in blue. You need enough Hydrogen to get there, and it
|
||||
must be close enough for your ship. F7 will start the hyperdrive.
|
||||
|
||||
To fly to a station, press F4, and select one from the right. You can turn on
|
||||
the autopilot with the buttons on the left.
|
||||
|
||||
Trade is hard. Deliveries are fun, but can be hard. You can cheat extra money by
|
||||
pressing Ctrl+M.
|
||||
|
||||
Press Escape while in-game (not the main menu) to open the settings screen.
|
||||
Here you can change screen res/fullscreen mode, language, controls and other
|
||||
things. Many options require you to restart Pioneer before they will take
|
||||
effect.
|
||||
|
||||
Pioneer is alpha-quality software. Saved games are not guaranteed to load in
|
||||
different versions of Pioneer. The universe might not be the same in the next
|
||||
version of Pioneer. Anything can change. The game is not finished, and we would
|
||||
like feedback. See README.txt to find out how to do that.
|
||||
|
|
54
README.txt
54
README.txt
|
@ -1,27 +1,27 @@
|
|||
Pioneer Space Simulator
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Pioneer is a space adventure game set in the Milky Way galaxy at the turn of
|
||||
the 31st century.
|
||||
|
||||
The game is open-ended, and you are free to explore the millions of star
|
||||
systems in the game. You can land on planets, slingshot past gas giants, and
|
||||
burn yourself to a crisp flying between binary star systems. You can try your
|
||||
hand at piracy, make your fortune trading between systems, or do missions for
|
||||
the various factions fighting for power, freedom or self-determination.
|
||||
|
||||
|
||||
For more information, see:
|
||||
http://pioneerspacesim.net/
|
||||
|
||||
Follow Pioneer on Google+:
|
||||
http://pioneerspacesim.net/+
|
||||
|
||||
Join the community:
|
||||
http://pioneerspacesim.net/forum
|
||||
|
||||
Bugs? Ideas? Log an issue:
|
||||
http://pioneerspacesim.net/issues
|
||||
|
||||
Chat with the team:
|
||||
http://pioneerspacesim.net/irc
|
||||
Pioneer Space Simulator
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Pioneer is a space adventure game set in the Milky Way galaxy at the turn of
|
||||
the 31st century.
|
||||
|
||||
The game is open-ended, and you are free to explore the millions of star
|
||||
systems in the game. You can land on planets, slingshot past gas giants, and
|
||||
burn yourself to a crisp flying between binary star systems. You can try your
|
||||
hand at piracy, make your fortune trading between systems, or do missions for
|
||||
the various factions fighting for power, freedom or self-determination.
|
||||
|
||||
|
||||
For more information, see:
|
||||
http://pioneerspacesim.net/
|
||||
|
||||
Follow Pioneer on Google+:
|
||||
http://pioneerspacesim.net/+
|
||||
|
||||
Join the community:
|
||||
http://pioneerspacesim.net/forum
|
||||
|
||||
Bugs? Ideas? Log an issue:
|
||||
http://pioneerspacesim.net/issues
|
||||
|
||||
Chat with the team:
|
||||
http://pioneerspacesim.net/irc
|
||||
|
|
|
@ -1,435 +1,435 @@
|
|||
// ========================================================================
|
||||
// Licencing Infomation
|
||||
// ========================================================================
|
||||
//
|
||||
// Re-author: Andrew Copland (2011)
|
||||
//
|
||||
// Description: After hunting around for a SIMPLE DirectDrawSurface file
|
||||
// loader I finally got fed up with overly complicated libs with
|
||||
// horrific dependencies and ripped this one mostly from the GTL.
|
||||
// Therefore the license associated (very liberal as it is) is below.
|
||||
//
|
||||
// It is not a great implementation and it is largely unfinished but
|
||||
// it handles DXT1 to 5 and is a single header which is about as
|
||||
// complex as I feel these snippets should really be.
|
||||
|
||||
|
||||
|
||||
// Game Texture Library - licensing information below.
|
||||
/*
|
||||
========================================================================
|
||||
Licencing Infomation
|
||||
========================================================================
|
||||
Copyright (c)2005,2006,2007 Rob Jones All rights reserved.
|
||||
Some work carried out by Michael P. Jung, (c)2006,2007
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
========================================================================
|
||||
Contact Infomation
|
||||
========================================================================
|
||||
|
||||
Send any general questions, bug reports etc to me (Rob Jones):
|
||||
rob [at] phantom-web.co.uk
|
||||
*/
|
||||
|
||||
#include "PicoDDS.h"
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
|
||||
namespace PicoDDS
|
||||
{
|
||||
|
||||
DDSImage::DDSImage() : headerdone_(false)
|
||||
{
|
||||
memset(&surfacedata_,0,sizeof(surfacedata_));
|
||||
}
|
||||
|
||||
DDSImage::DDSImage(DDSImage const &lhs) : imgdata_(lhs.imgdata_), headerdone_(lhs.headerdone_), surfacedata_(lhs.surfacedata_)
|
||||
{
|
||||
}
|
||||
|
||||
DDSImage::~DDSImage()
|
||||
{
|
||||
if( imgdata_.imgData ) {
|
||||
delete [] imgdata_.imgData;
|
||||
}
|
||||
}
|
||||
|
||||
size_t DDSImage::Read(const char* pData, const size_t dataSize)
|
||||
{
|
||||
// Read in header and decode
|
||||
if (!ReadHeader(pData, surfacedata_))
|
||||
return -1;
|
||||
|
||||
if (surfacedata_.mipmapcount==0)
|
||||
surfacedata_.mipmapcount=1;
|
||||
|
||||
imgdata_.height = surfacedata_.height;
|
||||
imgdata_.width = surfacedata_.width;
|
||||
|
||||
if(surfacedata_.flags & DDS::DDSD_DEPTH)
|
||||
imgdata_.depth = surfacedata_.depth;
|
||||
else
|
||||
imgdata_.depth = 0; // no depth to these images
|
||||
|
||||
imgdata_.colourdepth = surfacedata_.pixelformat.RGBBitCount;
|
||||
imgdata_.numMipMaps = surfacedata_.mipmapcount;
|
||||
imgdata_.format = GetTextureFormat();
|
||||
imgdata_.numImages = GetNumImages();
|
||||
imgdata_.size = CalculateStoreageSize();
|
||||
if(0 >= imgdata_.size)
|
||||
return -1;
|
||||
|
||||
if(-1 == imgdata_.format)
|
||||
return -1;
|
||||
|
||||
const long headerSize=128;
|
||||
const size_t DDSStructSize = sizeof(DDS::DDSStruct)+4;
|
||||
// proceed with allocating memory and reading the file
|
||||
imgdata_.imgData = new byte[imgdata_.size];
|
||||
|
||||
// Read in remaining data
|
||||
memcpy(imgdata_.imgData, pData + headerSize, dataSize-headerSize);
|
||||
|
||||
return dataSize - headerSize;
|
||||
}
|
||||
|
||||
int DDSImage::GetMinDXTSize() const
|
||||
{
|
||||
return GetMinSize(GetDXTFormat());
|
||||
}
|
||||
|
||||
int DDSImage::CalculateStoreageSize() const
|
||||
{
|
||||
int size = 0;
|
||||
for(int i = 0; i < imgdata_.numImages; ++i)
|
||||
{
|
||||
int width=imgdata_.width;
|
||||
int height=imgdata_.height;
|
||||
int depth=imgdata_.depth;
|
||||
|
||||
for (int m=0; m<imgdata_.numMipMaps; ++m)
|
||||
{
|
||||
size+=GetMipLevelSize(width, height, depth, imgdata_.format);
|
||||
width = std::max(width>>1, 1);
|
||||
height = std::max(height>>1, 1);
|
||||
depth = std::max(depth>>1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
ImgFormat DDSImage::GetTextureFormat() const
|
||||
{
|
||||
ImgFormat format = FORMAT_NONE;
|
||||
|
||||
if(surfacedata_.pixelformat.flags & DDS::DDPF_FOURCC)
|
||||
{
|
||||
format = GetDXTFormat();
|
||||
}
|
||||
else if(surfacedata_.pixelformat.flags & DDS::DDPF_RGB)
|
||||
{
|
||||
if(surfacedata_.pixelformat.flags & DDS::DDPF_ALPHAPIXELS)
|
||||
{
|
||||
if (0xff == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.rBitMask &&
|
||||
0xff000000 == surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_BGRA;
|
||||
} else if ( 0xff == surfacedata_.pixelformat.rBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff000000 == surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_RGBA;
|
||||
} else if ( 0xff == surfacedata_.pixelformat.alpahbitmask &&
|
||||
0xff00 == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff000000 == surfacedata_.pixelformat.rBitMask)
|
||||
{
|
||||
format = FORMAT_ABGR;
|
||||
} else if ( 0x8000 == surfacedata_.pixelformat.alpahbitmask &&
|
||||
0x1F == surfacedata_.pixelformat.bBitMask &&
|
||||
0x3E0 == surfacedata_.pixelformat.gBitMask &&
|
||||
0x7C00 == surfacedata_.pixelformat.rBitMask)
|
||||
{
|
||||
format = FORMAT_A1R5G5B5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (0xff == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.rBitMask )
|
||||
{
|
||||
format = FORMAT_BGRA;
|
||||
} else if ( 0xff == surfacedata_.pixelformat.rBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.bBitMask )
|
||||
{
|
||||
format = FORMAT_RGBA;
|
||||
} else if ( 0xffFF == surfacedata_.pixelformat.rBitMask &&
|
||||
0xffFF0000 == surfacedata_.pixelformat.gBitMask &&
|
||||
0x00 == surfacedata_.pixelformat.bBitMask &&
|
||||
0x00 == surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_G16R16;
|
||||
} else if ( 0x1F == surfacedata_.pixelformat.bBitMask &&
|
||||
0x3E0 == surfacedata_.pixelformat.gBitMask &&
|
||||
0x7C00 == surfacedata_.pixelformat.rBitMask )
|
||||
{
|
||||
format = FORMAT_X1R5G5B5;
|
||||
} else if ( 0x1F == surfacedata_.pixelformat.bBitMask &&
|
||||
0x7E0 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xF800 == surfacedata_.pixelformat.rBitMask )
|
||||
{
|
||||
format = FORMAT_R5G6B5;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_L8;
|
||||
} else if ( 0xFFFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_L16;
|
||||
} else if ( 0x0==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0xFF==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_A8;
|
||||
} else if ( 0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0xFF00==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_A8L8;
|
||||
} else if ( 0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0xFF00==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_V8U8;
|
||||
} else if ( 0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0xFF00==surfacedata_.pixelformat.gBitMask &&
|
||||
0xFF0000==surfacedata_.pixelformat.bBitMask &&
|
||||
0xFF000000==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_Q8W8V8U8;
|
||||
} else if ( 0xFFFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0xFFFF0000==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_V16U16;
|
||||
}
|
||||
}
|
||||
return format;
|
||||
}
|
||||
|
||||
int DDSImage::GetNumImages() const
|
||||
{
|
||||
if(!(surfacedata_.ddscaps.caps2 & DDS::DDSCAPS2_CUBEMAP))
|
||||
return 1;
|
||||
|
||||
// We are a cube map, so work out how many sides we have
|
||||
uint32_t mask = DDS::DDSCAPS2_CUBEMAP_POSITIVEX;
|
||||
int count = 0;
|
||||
for(int n = 0; n < 6; ++n)
|
||||
{
|
||||
if(surfacedata_.ddscaps.caps2 & mask)
|
||||
++count;
|
||||
mask *= 2; // move to next face
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
ImgFormat DDSImage::GetDXTFormat() const
|
||||
{
|
||||
ImgFormat format = FORMAT_NONE;
|
||||
switch(surfacedata_.pixelformat.fourCC)
|
||||
{
|
||||
case FOURCC('D','X','T','1'):
|
||||
format = FORMAT_DXT1;
|
||||
break;
|
||||
case FOURCC('D','X','T','2'):
|
||||
format = FORMAT_DXT2;
|
||||
break;
|
||||
case FOURCC('D','X','T','3'):
|
||||
format = FORMAT_DXT3;
|
||||
break;
|
||||
case FOURCC('D','X','T','4'):
|
||||
format = FORMAT_DXT4;
|
||||
break;
|
||||
case FOURCC('D','X','T','5'):
|
||||
format = FORMAT_DXT5;
|
||||
break;
|
||||
case FOURCC('A','T','I','2'):
|
||||
format = FORMAT_3DC;
|
||||
break;
|
||||
case 0x74:
|
||||
format=FORMAT_R32G32B32A32F;
|
||||
break;
|
||||
case 0x71:
|
||||
format=FORMAT_R16G16B16A16F;
|
||||
break;
|
||||
case 0x70:
|
||||
format=FORMAT_G16R16F;
|
||||
break;
|
||||
case 0x73:
|
||||
format=FORMAT_G32R32F;
|
||||
break;
|
||||
case 0x6F:
|
||||
format=FORMAT_R16F;
|
||||
break;
|
||||
case 0x72:
|
||||
format=FORMAT_R32F;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return format;
|
||||
}
|
||||
|
||||
#ifdef PICODDS_OPENGL
|
||||
int DDSImage::GetOpenGLFormat()
|
||||
{
|
||||
int format = -1;
|
||||
switch(surfacedata_.pixelformat.fourCC)
|
||||
{
|
||||
case FOURCC('D','X','T','1'):
|
||||
if( surfacedata_.pixelformat.flags & DDS::DDPF_ALPHAPIXELS ) {
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; // dxt1 with 1bit alpha
|
||||
} else {
|
||||
format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
}
|
||||
break;
|
||||
case FOURCC('D','X','T','2'):
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
break;
|
||||
case FOURCC('D','X','T','3'):
|
||||
case FOURCC('D','X','T','4'):
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
break;
|
||||
case FOURCC('D','X','T','5'):
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
break;
|
||||
case FOURCC('A','T','I','2'):
|
||||
//format = GL_COMPRESSED_RGB_3DC_ATI;
|
||||
//break;
|
||||
default:
|
||||
assert(false && "Do not currently support un-compressed files or ATI2.");
|
||||
break;
|
||||
}
|
||||
return format;
|
||||
}
|
||||
#endif // PICODDS_OPENGL
|
||||
|
||||
// function to read in a header
|
||||
bool DDSImage::ReadHeader(const char* pDataIn, DDS::DDSStruct& header)
|
||||
{
|
||||
const int headerSize=128;
|
||||
byte data[headerSize];
|
||||
byte * pData=data;
|
||||
memcpy(pData, pDataIn, sizeof(byte) * headerSize);
|
||||
|
||||
// verify DDS files
|
||||
if (! (pData[0]=='D' && pData[1]=='D' && pData[2]=='S' && pData[3]==' ') )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
pData+=4;
|
||||
|
||||
header.size=ReadDword(pData);
|
||||
if (header.size!=124)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//convert the data
|
||||
header.flags=ReadDword(pData);
|
||||
header.height=ReadDword(pData);
|
||||
header.width=ReadDword(pData);
|
||||
header.sizeorpitch=ReadDword(pData);
|
||||
header.depth=ReadDword(pData);
|
||||
header.mipmapcount=ReadDword(pData);
|
||||
|
||||
for (int i=0; i<11; ++i)
|
||||
{
|
||||
header.reserved[i]=ReadDword(pData);
|
||||
}
|
||||
|
||||
//pixelfromat
|
||||
header.pixelformat.size=ReadDword(pData);
|
||||
header.pixelformat.flags=ReadDword(pData);
|
||||
header.pixelformat.fourCC=ReadDword(pData);
|
||||
header.pixelformat.RGBBitCount=ReadDword(pData);
|
||||
header.pixelformat.rBitMask=ReadDword(pData);
|
||||
header.pixelformat.gBitMask=ReadDword(pData);
|
||||
header.pixelformat.bBitMask=ReadDword(pData);
|
||||
header.pixelformat.alpahbitmask=ReadDword(pData);
|
||||
|
||||
//caps
|
||||
header.ddscaps.caps1=ReadDword(pData);
|
||||
header.ddscaps.caps2=ReadDword(pData);
|
||||
header.ddscaps.reserved[0]=ReadDword(pData);
|
||||
header.ddscaps.reserved[1]=ReadDword(pData);
|
||||
header.reserved2=ReadDword(pData);
|
||||
|
||||
headerdone_ = true;
|
||||
return headerdone_;
|
||||
}
|
||||
|
||||
// this is the function to call when we want to load an image
|
||||
size_t DDSLoad(const char* filename, DDSImage& dds)
|
||||
{
|
||||
// open the file for reading (binary mode)
|
||||
FILE* file = fopen(filename, "rb");
|
||||
if (!file) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// find the file size
|
||||
fseek(file, 0, SEEK_END); // seek to end of file
|
||||
const size_t size = ftell(file); // get current file pointer
|
||||
fseek(file, 0, SEEK_SET); // seek back to beginning of file
|
||||
|
||||
// allocate space for the data and read the whole file in
|
||||
char* pData = (char*)malloc(sizeof(char)*size);
|
||||
const size_t sizeRead = fread(pData, sizeof(char), size, file);
|
||||
assert(sizeRead == size);
|
||||
|
||||
// read the dds file
|
||||
const size_t sizeDDSRead = dds.Read(pData, sizeRead);
|
||||
free(pData);
|
||||
return sizeDDSRead;
|
||||
}
|
||||
|
||||
} // namespace PicoDDS
|
||||
// ========================================================================
|
||||
// Licencing Infomation
|
||||
// ========================================================================
|
||||
//
|
||||
// Re-author: Andrew Copland (2011)
|
||||
//
|
||||
// Description: After hunting around for a SIMPLE DirectDrawSurface file
|
||||
// loader I finally got fed up with overly complicated libs with
|
||||
// horrific dependencies and ripped this one mostly from the GTL.
|
||||
// Therefore the license associated (very liberal as it is) is below.
|
||||
//
|
||||
// It is not a great implementation and it is largely unfinished but
|
||||
// it handles DXT1 to 5 and is a single header which is about as
|
||||
// complex as I feel these snippets should really be.
|
||||
|
||||
|
||||
|
||||
// Game Texture Library - licensing information below.
|
||||
/*
|
||||
========================================================================
|
||||
Licencing Infomation
|
||||
========================================================================
|
||||
Copyright (c)2005,2006,2007 Rob Jones All rights reserved.
|
||||
Some work carried out by Michael P. Jung, (c)2006,2007
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
========================================================================
|
||||
Contact Infomation
|
||||
========================================================================
|
||||
|
||||
Send any general questions, bug reports etc to me (Rob Jones):
|
||||
rob [at] phantom-web.co.uk
|
||||
*/
|
||||
|
||||
#include "PicoDDS.h"
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
|
||||
namespace PicoDDS
|
||||
{
|
||||
|
||||
DDSImage::DDSImage() : headerdone_(false)
|
||||
{
|
||||
memset(&surfacedata_,0,sizeof(surfacedata_));
|
||||
}
|
||||
|
||||
DDSImage::DDSImage(DDSImage const &lhs) : imgdata_(lhs.imgdata_), headerdone_(lhs.headerdone_), surfacedata_(lhs.surfacedata_)
|
||||
{
|
||||
}
|
||||
|
||||
DDSImage::~DDSImage()
|
||||
{
|
||||
if( imgdata_.imgData ) {
|
||||
delete [] imgdata_.imgData;
|
||||
}
|
||||
}
|
||||
|
||||
size_t DDSImage::Read(const char* pData, const size_t dataSize)
|
||||
{
|
||||
// Read in header and decode
|
||||
if (!ReadHeader(pData, surfacedata_))
|
||||
return -1;
|
||||
|
||||
if (surfacedata_.mipmapcount==0)
|
||||
surfacedata_.mipmapcount=1;
|
||||
|
||||
imgdata_.height = surfacedata_.height;
|
||||
imgdata_.width = surfacedata_.width;
|
||||
|
||||
if(surfacedata_.flags & DDS::DDSD_DEPTH)
|
||||
imgdata_.depth = surfacedata_.depth;
|
||||
else
|
||||
imgdata_.depth = 0; // no depth to these images
|
||||
|
||||
imgdata_.colourdepth = surfacedata_.pixelformat.RGBBitCount;
|
||||
imgdata_.numMipMaps = surfacedata_.mipmapcount;
|
||||
imgdata_.format = GetTextureFormat();
|
||||
imgdata_.numImages = GetNumImages();
|
||||
imgdata_.size = CalculateStoreageSize();
|
||||
if(0 >= imgdata_.size)
|
||||
return -1;
|
||||
|
||||
if(-1 == imgdata_.format)
|
||||
return -1;
|
||||
|
||||
const long headerSize=128;
|
||||
const size_t DDSStructSize = sizeof(DDS::DDSStruct)+4;
|
||||
// proceed with allocating memory and reading the file
|
||||
imgdata_.imgData = new byte[imgdata_.size];
|
||||
|
||||
// Read in remaining data
|
||||
memcpy(imgdata_.imgData, pData + headerSize, dataSize-headerSize);
|
||||
|
||||
return dataSize - headerSize;
|
||||
}
|
||||
|
||||
int DDSImage::GetMinDXTSize() const
|
||||
{
|
||||
return GetMinSize(GetDXTFormat());
|
||||
}
|
||||
|
||||
int DDSImage::CalculateStoreageSize() const
|
||||
{
|
||||
int size = 0;
|
||||
for(int i = 0; i < imgdata_.numImages; ++i)
|
||||
{
|
||||
int width=imgdata_.width;
|
||||
int height=imgdata_.height;
|
||||
int depth=imgdata_.depth;
|
||||
|
||||
for (int m=0; m<imgdata_.numMipMaps; ++m)
|
||||
{
|
||||
size+=GetMipLevelSize(width, height, depth, imgdata_.format);
|
||||
width = std::max(width>>1, 1);
|
||||
height = std::max(height>>1, 1);
|
||||
depth = std::max(depth>>1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
ImgFormat DDSImage::GetTextureFormat() const
|
||||
{
|
||||
ImgFormat format = FORMAT_NONE;
|
||||
|
||||
if(surfacedata_.pixelformat.flags & DDS::DDPF_FOURCC)
|
||||
{
|
||||
format = GetDXTFormat();
|
||||
}
|
||||
else if(surfacedata_.pixelformat.flags & DDS::DDPF_RGB)
|
||||
{
|
||||
if(surfacedata_.pixelformat.flags & DDS::DDPF_ALPHAPIXELS)
|
||||
{
|
||||
if (0xff == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.rBitMask &&
|
||||
0xff000000 == surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_BGRA;
|
||||
} else if ( 0xff == surfacedata_.pixelformat.rBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff000000 == surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_RGBA;
|
||||
} else if ( 0xff == surfacedata_.pixelformat.alpahbitmask &&
|
||||
0xff00 == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff000000 == surfacedata_.pixelformat.rBitMask)
|
||||
{
|
||||
format = FORMAT_ABGR;
|
||||
} else if ( 0x8000 == surfacedata_.pixelformat.alpahbitmask &&
|
||||
0x1F == surfacedata_.pixelformat.bBitMask &&
|
||||
0x3E0 == surfacedata_.pixelformat.gBitMask &&
|
||||
0x7C00 == surfacedata_.pixelformat.rBitMask)
|
||||
{
|
||||
format = FORMAT_A1R5G5B5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (0xff == surfacedata_.pixelformat.bBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.rBitMask )
|
||||
{
|
||||
format = FORMAT_BGRA;
|
||||
} else if ( 0xff == surfacedata_.pixelformat.rBitMask &&
|
||||
0xff00 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xff0000 == surfacedata_.pixelformat.bBitMask )
|
||||
{
|
||||
format = FORMAT_RGBA;
|
||||
} else if ( 0xffFF == surfacedata_.pixelformat.rBitMask &&
|
||||
0xffFF0000 == surfacedata_.pixelformat.gBitMask &&
|
||||
0x00 == surfacedata_.pixelformat.bBitMask &&
|
||||
0x00 == surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_G16R16;
|
||||
} else if ( 0x1F == surfacedata_.pixelformat.bBitMask &&
|
||||
0x3E0 == surfacedata_.pixelformat.gBitMask &&
|
||||
0x7C00 == surfacedata_.pixelformat.rBitMask )
|
||||
{
|
||||
format = FORMAT_X1R5G5B5;
|
||||
} else if ( 0x1F == surfacedata_.pixelformat.bBitMask &&
|
||||
0x7E0 == surfacedata_.pixelformat.gBitMask &&
|
||||
0xF800 == surfacedata_.pixelformat.rBitMask )
|
||||
{
|
||||
format = FORMAT_R5G6B5;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_L8;
|
||||
} else if ( 0xFFFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_L16;
|
||||
} else if ( 0x0==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0xFF==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_A8;
|
||||
} else if ( 0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0x0==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0xFF00==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_A8L8;
|
||||
} else if ( 0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0xFF00==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_V8U8;
|
||||
} else if ( 0xFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0xFF00==surfacedata_.pixelformat.gBitMask &&
|
||||
0xFF0000==surfacedata_.pixelformat.bBitMask &&
|
||||
0xFF000000==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_Q8W8V8U8;
|
||||
} else if ( 0xFFFF==surfacedata_.pixelformat.rBitMask &&
|
||||
0xFFFF0000==surfacedata_.pixelformat.gBitMask &&
|
||||
0x0==surfacedata_.pixelformat.bBitMask &&
|
||||
0x0==surfacedata_.pixelformat.alpahbitmask)
|
||||
{
|
||||
format = FORMAT_V16U16;
|
||||
}
|
||||
}
|
||||
return format;
|
||||
}
|
||||
|
||||
int DDSImage::GetNumImages() const
|
||||
{
|
||||
if(!(surfacedata_.ddscaps.caps2 & DDS::DDSCAPS2_CUBEMAP))
|
||||
return 1;
|
||||
|
||||
// We are a cube map, so work out how many sides we have
|
||||
uint32_t mask = DDS::DDSCAPS2_CUBEMAP_POSITIVEX;
|
||||
int count = 0;
|
||||
for(int n = 0; n < 6; ++n)
|
||||
{
|
||||
if(surfacedata_.ddscaps.caps2 & mask)
|
||||
++count;
|
||||
mask *= 2; // move to next face
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
ImgFormat DDSImage::GetDXTFormat() const
|
||||
{
|
||||
ImgFormat format = FORMAT_NONE;
|
||||
switch(surfacedata_.pixelformat.fourCC)
|
||||
{
|
||||
case FOURCC('D','X','T','1'):
|
||||
format = FORMAT_DXT1;
|
||||
break;
|
||||
case FOURCC('D','X','T','2'):
|
||||
format = FORMAT_DXT2;
|
||||
break;
|
||||
case FOURCC('D','X','T','3'):
|
||||
format = FORMAT_DXT3;
|
||||
break;
|
||||
case FOURCC('D','X','T','4'):
|
||||
format = FORMAT_DXT4;
|
||||
break;
|
||||
case FOURCC('D','X','T','5'):
|
||||
format = FORMAT_DXT5;
|
||||
break;
|
||||
case FOURCC('A','T','I','2'):
|
||||
format = FORMAT_3DC;
|
||||
break;
|
||||
case 0x74:
|
||||
format=FORMAT_R32G32B32A32F;
|
||||
break;
|
||||
case 0x71:
|
||||
format=FORMAT_R16G16B16A16F;
|
||||
break;
|
||||
case 0x70:
|
||||
format=FORMAT_G16R16F;
|
||||
break;
|
||||
case 0x73:
|
||||
format=FORMAT_G32R32F;
|
||||
break;
|
||||
case 0x6F:
|
||||
format=FORMAT_R16F;
|
||||
break;
|
||||
case 0x72:
|
||||
format=FORMAT_R32F;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return format;
|
||||
}
|
||||
|
||||
#ifdef PICODDS_OPENGL
|
||||
int DDSImage::GetOpenGLFormat()
|
||||
{
|
||||
int format = -1;
|
||||
switch(surfacedata_.pixelformat.fourCC)
|
||||
{
|
||||
case FOURCC('D','X','T','1'):
|
||||
if( surfacedata_.pixelformat.flags & DDS::DDPF_ALPHAPIXELS ) {
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; // dxt1 with 1bit alpha
|
||||
} else {
|
||||
format = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
}
|
||||
break;
|
||||
case FOURCC('D','X','T','2'):
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
break;
|
||||
case FOURCC('D','X','T','3'):
|
||||
case FOURCC('D','X','T','4'):
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
break;
|
||||
case FOURCC('D','X','T','5'):
|
||||
format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
break;
|
||||
case FOURCC('A','T','I','2'):
|
||||
//format = GL_COMPRESSED_RGB_3DC_ATI;
|
||||
//break;
|
||||
default:
|
||||
assert(false && "Do not currently support un-compressed files or ATI2.");
|
||||
break;
|
||||
}
|
||||
return format;
|
||||
}
|
||||
#endif // PICODDS_OPENGL
|
||||
|
||||
// function to read in a header
|
||||
bool DDSImage::ReadHeader(const char* pDataIn, DDS::DDSStruct& header)
|
||||
{
|
||||
const int headerSize=128;
|
||||
byte data[headerSize];
|
||||
byte * pData=data;
|
||||
memcpy(pData, pDataIn, sizeof(byte) * headerSize);
|
||||
|
||||
// verify DDS files
|
||||
if (! (pData[0]=='D' && pData[1]=='D' && pData[2]=='S' && pData[3]==' ') )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
pData+=4;
|
||||
|
||||
header.size=ReadDword(pData);
|
||||
if (header.size!=124)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//convert the data
|
||||
header.flags=ReadDword(pData);
|
||||
header.height=ReadDword(pData);
|
||||
header.width=ReadDword(pData);
|
||||
header.sizeorpitch=ReadDword(pData);
|
||||
header.depth=ReadDword(pData);
|
||||
header.mipmapcount=ReadDword(pData);
|
||||
|
||||
for (int i=0; i<11; ++i)
|
||||
{
|
||||
header.reserved[i]=ReadDword(pData);
|
||||
}
|
||||
|
||||
//pixelfromat
|
||||
header.pixelformat.size=ReadDword(pData);
|
||||
header.pixelformat.flags=ReadDword(pData);
|
||||
header.pixelformat.fourCC=ReadDword(pData);
|
||||
header.pixelformat.RGBBitCount=ReadDword(pData);
|
||||
header.pixelformat.rBitMask=ReadDword(pData);
|
||||
header.pixelformat.gBitMask=ReadDword(pData);
|
||||
header.pixelformat.bBitMask=ReadDword(pData);
|
||||
header.pixelformat.alpahbitmask=ReadDword(pData);
|
||||
|
||||
//caps
|
||||
header.ddscaps.caps1=ReadDword(pData);
|
||||
header.ddscaps.caps2=ReadDword(pData);
|
||||
header.ddscaps.reserved[0]=ReadDword(pData);
|
||||
header.ddscaps.reserved[1]=ReadDword(pData);
|
||||
header.reserved2=ReadDword(pData);
|
||||
|
||||
headerdone_ = true;
|
||||
return headerdone_;
|
||||
}
|
||||
|
||||
// this is the function to call when we want to load an image
|
||||
size_t DDSLoad(const char* filename, DDSImage& dds)
|
||||
{
|
||||
// open the file for reading (binary mode)
|
||||
FILE* file = fopen(filename, "rb");
|
||||
if (!file) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// find the file size
|
||||
fseek(file, 0, SEEK_END); // seek to end of file
|
||||
const size_t size = ftell(file); // get current file pointer
|
||||
fseek(file, 0, SEEK_SET); // seek back to beginning of file
|
||||
|
||||
// allocate space for the data and read the whole file in
|
||||
char* pData = (char*)malloc(sizeof(char)*size);
|
||||
const size_t sizeRead = fread(pData, sizeof(char), size, file);
|
||||
assert(sizeRead == size);
|
||||
|
||||
// read the dds file
|
||||
const size_t sizeDDSRead = dds.Read(pData, sizeRead);
|
||||
free(pData);
|
||||
return sizeDDSRead;
|
||||
}
|
||||
|
||||
} // namespace PicoDDS
|
||||
|
|
|
@ -1,361 +1,361 @@
|
|||
// ========================================================================
|
||||
// Licencing Infomation
|
||||
// ========================================================================
|
||||
//
|
||||
// Re-author: Andrew Copland (2011)
|
||||
//
|
||||
// Description: After hunting around for a SIMPLE DirectDrawSurface file
|
||||
// loader I finally got fed up with overly complicated libs with
|
||||
// horrific dependencies and ripped this one mostly from the GTL.
|
||||
// Therefore the license associated (very liberal as it is) is below.
|
||||
//
|
||||
// It is not a great implementation and it is largely unfinished but
|
||||
// it handles DXT1 to 5 and is a single header which is about as
|
||||
// complex as I feel these snippets should really be.
|
||||
|
||||
|
||||
|
||||
// Game Texture Library - licensing information below.
|
||||
/*
|
||||
========================================================================
|
||||
Licencing Infomation
|
||||
========================================================================
|
||||
Copyright (c)2005,2006,2007 Rob Jones All rights reserved.
|
||||
Some work carried out by Michael P. Jung, (c)2006,2007
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
========================================================================
|
||||
Contact Infomation
|
||||
========================================================================
|
||||
|
||||
Send any general questions, bug reports etc to me (Rob Jones):
|
||||
rob [at] phantom-web.co.uk
|
||||
*/
|
||||
|
||||
#ifndef _PICODDS_H_
|
||||
#define _PICODDS_H_
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
typedef unsigned int uint32_t;
|
||||
typedef int int32_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef short int16_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned char byte;
|
||||
|
||||
namespace PicoDDS
|
||||
{
|
||||
enum ImgFormat
|
||||
{
|
||||
FORMAT_NONE = 0,
|
||||
FORMAT_RGB,
|
||||
FORMAT_BGR,
|
||||
FORMAT_RGBA,
|
||||
FORMAT_BGRA,
|
||||
FORMAT_ABGR,
|
||||
FORMAT_DXT1,
|
||||
FORMAT_DXT2,
|
||||
FORMAT_DXT3,
|
||||
FORMAT_DXT4,
|
||||
FORMAT_DXT5,
|
||||
FORMAT_3DC,
|
||||
|
||||
//FORMAT_FLOAT16,
|
||||
//FORMAT_FLOAT32,
|
||||
//some more 3DS formats follow
|
||||
FORMAT_R32G32B32A32F, //4 channel fp32
|
||||
FORMAT_R16G16B16A16F, //4 channel fp16
|
||||
FORMAT_G16R16F, //2 channel fp16
|
||||
FORMAT_G32R32F, //2 channel fp32
|
||||
FORMAT_R16F, //1 channel fp16
|
||||
FORMAT_R32F, //1 channel fp16
|
||||
|
||||
//additional formats for dds mainly
|
||||
//rgb formats
|
||||
FORMAT_R5G6B5, //16bit
|
||||
FORMAT_X1R5G5B5, //15bit
|
||||
FORMAT_A1R5G5B5, //15bit + 1 bit alpha
|
||||
FORMAT_L8, //luminance
|
||||
FORMAT_A8L8, //alpha, luminance
|
||||
FORMAT_L16, //luminance 16bit
|
||||
FORMAT_A8, //alpha only
|
||||
FORMAT_G16R16, //?? normal maps? L16A16 in opengl?
|
||||
|
||||
//normal map formats
|
||||
FORMAT_V8U8, //signed format, nv_texture_shader
|
||||
FORMAT_V16U16, //signed, nv_texture_shader
|
||||
FORMAT_Q8W8V8U8, //signed, nv_texture_shader
|
||||
|
||||
// Additional formats for PNG images
|
||||
FORMAT_RGBA16, // RGBA 16bit (not floating point)
|
||||
FORMAT_RGB16, // RGB 16bit (not floating point)
|
||||
FORMAT_A16, // 16bit alpha only
|
||||
FORMAT_A16L16 // 16bit alpha and luminance
|
||||
};
|
||||
|
||||
struct LoaderImgData
|
||||
{
|
||||
LoaderImgData():
|
||||
height(0),
|
||||
width(0),
|
||||
depth(0),
|
||||
colourdepth(0),
|
||||
size(0),
|
||||
numImages(0),
|
||||
numMipMaps(0),
|
||||
format(FORMAT_NONE),
|
||||
imgData(0)
|
||||
{
|
||||
};
|
||||
int32_t height;
|
||||
int32_t width;
|
||||
int32_t depth;
|
||||
int32_t colourdepth;
|
||||
int32_t size;
|
||||
int32_t numImages;
|
||||
int32_t numMipMaps;
|
||||
ImgFormat format;
|
||||
byte* imgData;
|
||||
};
|
||||
|
||||
#define FOURCC(c0, c1, c2, c3) (c0 | (c1 << 8) | (c2 << 16) | (c3 << 24))
|
||||
|
||||
// header should contain 'DDS ' (yes, that space is meant to be there!)
|
||||
namespace DDS
|
||||
{
|
||||
struct DDSStruct
|
||||
{
|
||||
struct pixelformatstruct
|
||||
{
|
||||
uint32_t size; // equals size of struct (which is part of the data file!)
|
||||
uint32_t flags;
|
||||
uint32_t fourCC;
|
||||
uint32_t RGBBitCount;
|
||||
uint32_t rBitMask;
|
||||
uint32_t gBitMask;
|
||||
uint32_t bBitMask;
|
||||
uint32_t alpahbitmask;
|
||||
};
|
||||
struct ddscapsstruct
|
||||
{
|
||||
uint32_t caps1;
|
||||
uint32_t caps2;
|
||||
uint32_t reserved[2];
|
||||
};
|
||||
|
||||
uint32_t size; // equals size of struct (which is part of the data file!)
|
||||
uint32_t flags;
|
||||
uint32_t height;
|
||||
uint32_t width;
|
||||
uint32_t sizeorpitch;
|
||||
uint32_t depth;
|
||||
uint32_t mipmapcount;
|
||||
uint32_t reserved[11];
|
||||
pixelformatstruct pixelformat;
|
||||
ddscapsstruct ddscaps;
|
||||
uint32_t reserved2;
|
||||
};
|
||||
|
||||
// DDSStruct Flags
|
||||
const int32_t DDSD_CAPS = 0x00000001;
|
||||
const int32_t DDSD_HEIGHT = 0x00000002;
|
||||
const int32_t DDSD_WIDTH = 0x00000004;
|
||||
const int32_t DDSD_PITCH = 0x00000008;
|
||||
const int32_t DDSD_PIXELFORMAT = 0x00001000;
|
||||
const int32_t DDSD_MIPMAPCOUNT = 0x00020000;
|
||||
const int32_t DDSD_LINEARSIZE = 0x00080000;
|
||||
const int32_t DDSD_DEPTH = 0x00800000;
|
||||
|
||||
// pixelformat values
|
||||
const int32_t DDPF_ALPHAPIXELS = 0x00000001;
|
||||
const int32_t DDPF_FOURCC = 0x00000004;
|
||||
const int32_t DDPF_RGB = 0x00000040;
|
||||
|
||||
// ddscaps
|
||||
// caps1
|
||||
const int32_t DDSCAPS_COMPLEX = 0x00000008;
|
||||
const int32_t DDSCAPS_TEXTURE = 0x00001000;
|
||||
const int32_t DDSCAPS_MIPMAP = 0x00400000;
|
||||
// caps2
|
||||
const int32_t DDSCAPS2_CUBEMAP = 0x00000200;
|
||||
const int32_t DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400;
|
||||
const int32_t DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800;
|
||||
const int32_t DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000;
|
||||
const int32_t DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000;
|
||||
const int32_t DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000;
|
||||
const int32_t DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000;
|
||||
const int32_t DDSCAPS2_VOLUME = 0x00200000;
|
||||
};
|
||||
|
||||
class DDSImage
|
||||
{
|
||||
public:
|
||||
DDSImage();
|
||||
DDSImage(DDSImage const &lhs);
|
||||
~DDSImage();
|
||||
|
||||
size_t Read(const char* pData, const size_t dataSize);
|
||||
|
||||
int GetMinDXTSize() const;
|
||||
|
||||
inline int GetMipLevelSize( const unsigned int width, const unsigned int height, unsigned int depth, const ImgFormat format) const
|
||||
{
|
||||
if (!depth)
|
||||
depth=1;
|
||||
|
||||
const int numPixels=width*height*depth;
|
||||
|
||||
switch( format)
|
||||
{
|
||||
case FORMAT_L8:
|
||||
case FORMAT_A8:
|
||||
return numPixels;
|
||||
|
||||
case FORMAT_R16F:
|
||||
case FORMAT_R5G6B5:
|
||||
case FORMAT_X1R5G5B5:
|
||||
case FORMAT_A1R5G5B5:
|
||||
case FORMAT_A8L8:
|
||||
case FORMAT_L16:
|
||||
case FORMAT_V8U8:
|
||||
return numPixels*2;
|
||||
|
||||
case FORMAT_RGB:
|
||||
case FORMAT_BGR:
|
||||
return numPixels*3;
|
||||
|
||||
case FORMAT_RGBA:
|
||||
case FORMAT_BGRA:
|
||||
case FORMAT_ABGR:
|
||||
case FORMAT_R32F:
|
||||
case FORMAT_G16R16F:
|
||||
case FORMAT_V16U16:
|
||||
case FORMAT_G16R16:
|
||||
case FORMAT_Q8W8V8U8:
|
||||
return numPixels*4;
|
||||
|
||||
case FORMAT_R16G16B16A16F:
|
||||
case FORMAT_G32R32F:
|
||||
return numPixels*8;
|
||||
|
||||
case FORMAT_R32G32B32A32F:
|
||||
return numPixels*16;
|
||||
|
||||
case FORMAT_DXT1:
|
||||
return ((width+3)/4) * ((height+3)/4) * depth * 8;
|
||||
case FORMAT_DXT2:
|
||||
case FORMAT_DXT3:
|
||||
case FORMAT_DXT4:
|
||||
case FORMAT_DXT5:
|
||||
case FORMAT_3DC:
|
||||
return ((width+3)/4) * ((height+3)/4) * depth * 16;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int CalculateStoreageSize() const;
|
||||
|
||||
ImgFormat GetTextureFormat() const;
|
||||
|
||||
int GetNumImages() const;
|
||||
|
||||
ImgFormat GetDXTFormat() const;
|
||||
|
||||
#ifdef PICODDS_OPENGL
|
||||
int GetOpenGLFormat();
|
||||
#endif // PICODDS_OPENGL
|
||||
protected:
|
||||
private:
|
||||
inline int GetMinSize(ImgFormat flag) const
|
||||
{
|
||||
int minsize = 1;
|
||||
|
||||
switch(flag)
|
||||
{
|
||||
case FORMAT_DXT1:
|
||||
minsize = 8;
|
||||
break;
|
||||
case FORMAT_DXT2:
|
||||
case FORMAT_DXT3:
|
||||
case FORMAT_DXT4:
|
||||
case FORMAT_DXT5:
|
||||
case FORMAT_3DC:
|
||||
minsize = 16;
|
||||
break;
|
||||
case FORMAT_NONE:
|
||||
minsize = 0;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return minsize;
|
||||
|
||||
}
|
||||
|
||||
inline uint16_t Read16_le(const byte* b) const
|
||||
{
|
||||
return b[0] + (b[1] << 8);
|
||||
}
|
||||
|
||||
inline void Write16_le(byte* b, uint16_t value) const
|
||||
{
|
||||
b[0] = value & 0xFF;
|
||||
b[1] = value >> 8;
|
||||
}
|
||||
|
||||
inline uint16_t Read16_be(const byte* b) const
|
||||
{
|
||||
return (b[0] << 8) + b[1];
|
||||
}
|
||||
|
||||
inline void Write16_be(byte* b, uint16_t value) const
|
||||
{
|
||||
b[0] = value >> 8;
|
||||
b[1] = value & 0xFF;
|
||||
}
|
||||
|
||||
inline uint32_t Read32_le(const byte* b) const
|
||||
{
|
||||
return Read16_le(b) + (Read16_le(b + 2) << 16);
|
||||
}
|
||||
|
||||
inline uint32_t Read32_be(const byte* b) const
|
||||
{
|
||||
return (Read16_be(b) << 16) + Read16_be(b + 2);
|
||||
}
|
||||
|
||||
inline uint32_t ReadDword( byte * & pData ) const
|
||||
{
|
||||
uint32_t value=Read32_le(pData);
|
||||
pData+=4;
|
||||
return value;
|
||||
}
|
||||
|
||||
bool ReadHeader(const char* pDataIn, DDS::DDSStruct& header);
|
||||
|
||||
public:
|
||||
LoaderImgData imgdata_;
|
||||
bool headerdone_;
|
||||
DDS::DDSStruct surfacedata_;
|
||||
};
|
||||
|
||||
// this is the function to call when we want to load an image
|
||||
size_t DDSLoad(const char* filename, DDSImage& dds);
|
||||
}
|
||||
|
||||
#endif // _PICODDS_H_
|
||||
// ========================================================================
|
||||
// Licencing Infomation
|
||||
// ========================================================================
|
||||
//
|
||||
// Re-author: Andrew Copland (2011)
|
||||
//
|
||||
// Description: After hunting around for a SIMPLE DirectDrawSurface file
|
||||
// loader I finally got fed up with overly complicated libs with
|
||||
// horrific dependencies and ripped this one mostly from the GTL.
|
||||
// Therefore the license associated (very liberal as it is) is below.
|
||||
//
|
||||
// It is not a great implementation and it is largely unfinished but
|
||||
// it handles DXT1 to 5 and is a single header which is about as
|
||||
// complex as I feel these snippets should really be.
|
||||
|
||||
|
||||
|
||||
// Game Texture Library - licensing information below.
|
||||
/*
|
||||
========================================================================
|
||||
Licencing Infomation
|
||||
========================================================================
|
||||
Copyright (c)2005,2006,2007 Rob Jones All rights reserved.
|
||||
Some work carried out by Michael P. Jung, (c)2006,2007
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
========================================================================
|
||||
Contact Infomation
|
||||
========================================================================
|
||||
|
||||
Send any general questions, bug reports etc to me (Rob Jones):
|
||||
rob [at] phantom-web.co.uk
|
||||
*/
|
||||
|
||||
#ifndef _PICODDS_H_
|
||||
#define _PICODDS_H_
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
typedef unsigned int uint32_t;
|
||||
typedef int int32_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef short int16_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned char byte;
|
||||
|
||||
namespace PicoDDS
|
||||
{
|
||||
enum ImgFormat
|
||||
{
|
||||
FORMAT_NONE = 0,
|
||||
FORMAT_RGB,
|
||||
FORMAT_BGR,
|
||||
FORMAT_RGBA,
|
||||
FORMAT_BGRA,
|
||||
FORMAT_ABGR,
|
||||
FORMAT_DXT1,
|
||||
FORMAT_DXT2,
|
||||
FORMAT_DXT3,
|
||||
FORMAT_DXT4,
|
||||
FORMAT_DXT5,
|
||||
FORMAT_3DC,
|
||||
|
||||
//FORMAT_FLOAT16,
|
||||
//FORMAT_FLOAT32,
|
||||
//some more 3DS formats follow
|
||||
FORMAT_R32G32B32A32F, //4 channel fp32
|
||||
FORMAT_R16G16B16A16F, //4 channel fp16
|
||||
FORMAT_G16R16F, //2 channel fp16
|
||||
FORMAT_G32R32F, //2 channel fp32
|
||||
FORMAT_R16F, //1 channel fp16
|
||||
FORMAT_R32F, //1 channel fp16
|
||||
|
||||
//additional formats for dds mainly
|
||||
//rgb formats
|
||||
FORMAT_R5G6B5, //16bit
|
||||
FORMAT_X1R5G5B5, //15bit
|
||||
FORMAT_A1R5G5B5, //15bit + 1 bit alpha
|
||||
FORMAT_L8, //luminance
|
||||
FORMAT_A8L8, //alpha, luminance
|
||||
FORMAT_L16, //luminance 16bit
|
||||
FORMAT_A8, //alpha only
|
||||
FORMAT_G16R16, //?? normal maps? L16A16 in opengl?
|
||||
|
||||
//normal map formats
|
||||
FORMAT_V8U8, //signed format, nv_texture_shader
|
||||
FORMAT_V16U16, //signed, nv_texture_shader
|
||||
FORMAT_Q8W8V8U8, //signed, nv_texture_shader
|
||||
|
||||
// Additional formats for PNG images
|
||||
FORMAT_RGBA16, // RGBA 16bit (not floating point)
|
||||
FORMAT_RGB16, // RGB 16bit (not floating point)
|
||||
FORMAT_A16, // 16bit alpha only
|
||||
FORMAT_A16L16 // 16bit alpha and luminance
|
||||
};
|
||||
|
||||
struct LoaderImgData
|
||||
{
|
||||
LoaderImgData():
|
||||
height(0),
|
||||
width(0),
|
||||
depth(0),
|
||||
colourdepth(0),
|
||||
size(0),
|
||||
numImages(0),
|
||||
numMipMaps(0),
|
||||
format(FORMAT_NONE),
|
||||
imgData(0)
|
||||
{
|
||||
};
|
||||
int32_t height;
|
||||
int32_t width;
|
||||
int32_t depth;
|
||||
int32_t colourdepth;
|
||||
int32_t size;
|
||||
int32_t numImages;
|
||||
int32_t numMipMaps;
|
||||
ImgFormat format;
|
||||
byte* imgData;
|
||||
};
|
||||
|
||||
#define FOURCC(c0, c1, c2, c3) (c0 | (c1 << 8) | (c2 << 16) | (c3 << 24))
|
||||
|
||||
// header should contain 'DDS ' (yes, that space is meant to be there!)
|
||||
namespace DDS
|
||||
{
|
||||
struct DDSStruct
|
||||
{
|
||||
struct pixelformatstruct
|
||||
{
|
||||
uint32_t size; // equals size of struct (which is part of the data file!)
|
||||
uint32_t flags;
|
||||
uint32_t fourCC;
|
||||
uint32_t RGBBitCount;
|
||||
uint32_t rBitMask;
|
||||
uint32_t gBitMask;
|
||||
uint32_t bBitMask;
|
||||
uint32_t alpahbitmask;
|
||||
};
|
||||
struct ddscapsstruct
|
||||
{
|
||||
uint32_t caps1;
|
||||
uint32_t caps2;
|
||||
uint32_t reserved[2];
|
||||
};
|
||||
|
||||
uint32_t size; // equals size of struct (which is part of the data file!)
|
||||
uint32_t flags;
|
||||
uint32_t height;
|
||||
uint32_t width;
|
||||
uint32_t sizeorpitch;
|
||||
uint32_t depth;
|
||||
uint32_t mipmapcount;
|
||||
uint32_t reserved[11];
|
||||
pixelformatstruct pixelformat;
|
||||
ddscapsstruct ddscaps;
|
||||
uint32_t reserved2;
|
||||
};
|
||||
|
||||
// DDSStruct Flags
|
||||
const int32_t DDSD_CAPS = 0x00000001;
|
||||
const int32_t DDSD_HEIGHT = 0x00000002;
|
||||
const int32_t DDSD_WIDTH = 0x00000004;
|
||||
const int32_t DDSD_PITCH = 0x00000008;
|
||||
const int32_t DDSD_PIXELFORMAT = 0x00001000;
|
||||
const int32_t DDSD_MIPMAPCOUNT = 0x00020000;
|
||||
const int32_t DDSD_LINEARSIZE = 0x00080000;
|
||||
const int32_t DDSD_DEPTH = 0x00800000;
|
||||
|
||||
// pixelformat values
|
||||
const int32_t DDPF_ALPHAPIXELS = 0x00000001;
|
||||
const int32_t DDPF_FOURCC = 0x00000004;
|
||||
const int32_t DDPF_RGB = 0x00000040;
|
||||
|
||||
// ddscaps
|
||||
// caps1
|
||||
const int32_t DDSCAPS_COMPLEX = 0x00000008;
|
||||
const int32_t DDSCAPS_TEXTURE = 0x00001000;
|
||||
const int32_t DDSCAPS_MIPMAP = 0x00400000;
|
||||
// caps2
|
||||
const int32_t DDSCAPS2_CUBEMAP = 0x00000200;
|
||||
const int32_t DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400;
|
||||
const int32_t DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800;
|
||||
const int32_t DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000;
|
||||
const int32_t DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000;
|
||||
const int32_t DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000;
|
||||
const int32_t DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000;
|
||||
const int32_t DDSCAPS2_VOLUME = 0x00200000;
|
||||
};
|
||||
|
||||
class DDSImage
|
||||
{
|
||||
public:
|
||||
DDSImage();
|
||||
DDSImage(DDSImage const &lhs);
|
||||
~DDSImage();
|
||||
|
||||
size_t Read(const char* pData, const size_t dataSize);
|
||||
|
||||
int GetMinDXTSize() const;
|
||||
|
||||
inline int GetMipLevelSize( const unsigned int width, const unsigned int height, unsigned int depth, const ImgFormat format) const
|
||||
{
|
||||
if (!depth)
|
||||
depth=1;
|
||||
|
||||
const int numPixels=width*height*depth;
|
||||
|
||||
switch( format)
|
||||
{
|
||||
case FORMAT_L8:
|
||||
case FORMAT_A8:
|
||||
return numPixels;
|
||||
|
||||
case FORMAT_R16F:
|
||||
case FORMAT_R5G6B5:
|
||||
case FORMAT_X1R5G5B5:
|
||||
case FORMAT_A1R5G5B5:
|
||||
case FORMAT_A8L8:
|
||||
case FORMAT_L16:
|
||||
case FORMAT_V8U8:
|
||||
return numPixels*2;
|
||||
|
||||
case FORMAT_RGB:
|
||||
case FORMAT_BGR:
|
||||
return numPixels*3;
|
||||
|
||||
case FORMAT_RGBA:
|
||||
case FORMAT_BGRA:
|
||||
case FORMAT_ABGR:
|
||||
case FORMAT_R32F:
|
||||
case FORMAT_G16R16F:
|
||||
case FORMAT_V16U16:
|
||||
case FORMAT_G16R16:
|
||||
case FORMAT_Q8W8V8U8:
|
||||
return numPixels*4;
|
||||
|
||||
case FORMAT_R16G16B16A16F:
|
||||
case FORMAT_G32R32F:
|
||||
return numPixels*8;
|
||||
|
||||
case FORMAT_R32G32B32A32F:
|
||||
return numPixels*16;
|
||||
|
||||
case FORMAT_DXT1:
|
||||
return ((width+3)/4) * ((height+3)/4) * depth * 8;
|
||||
case FORMAT_DXT2:
|
||||
case FORMAT_DXT3:
|
||||
case FORMAT_DXT4:
|
||||
case FORMAT_DXT5:
|
||||
case FORMAT_3DC:
|
||||
return ((width+3)/4) * ((height+3)/4) * depth * 16;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int CalculateStoreageSize() const;
|
||||
|
||||
ImgFormat GetTextureFormat() const;
|
||||
|
||||
int GetNumImages() const;
|
||||
|
||||
ImgFormat GetDXTFormat() const;
|
||||
|
||||
#ifdef PICODDS_OPENGL
|
||||
int GetOpenGLFormat();
|
||||
#endif // PICODDS_OPENGL
|
||||
protected:
|
||||
private:
|
||||
inline int GetMinSize(ImgFormat flag) const
|
||||
{
|
||||
int minsize = 1;
|
||||
|
||||
switch(flag)
|
||||
{
|
||||
case FORMAT_DXT1:
|
||||
minsize = 8;
|
||||
break;
|
||||
case FORMAT_DXT2:
|
||||
case FORMAT_DXT3:
|
||||
case FORMAT_DXT4:
|
||||
case FORMAT_DXT5:
|
||||
case FORMAT_3DC:
|
||||
minsize = 16;
|
||||
break;
|
||||
case FORMAT_NONE:
|
||||
minsize = 0;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return minsize;
|
||||
|
||||
}
|
||||
|
||||
inline uint16_t Read16_le(const byte* b) const
|
||||
{
|
||||
return b[0] + (b[1] << 8);
|
||||
}
|
||||
|
||||
inline void Write16_le(byte* b, uint16_t value) const
|
||||
{
|
||||
b[0] = value & 0xFF;
|
||||
b[1] = value >> 8;
|
||||
}
|
||||
|
||||
inline uint16_t Read16_be(const byte* b) const
|
||||
{
|
||||
return (b[0] << 8) + b[1];
|
||||
}
|
||||
|
||||
inline void Write16_be(byte* b, uint16_t value) const
|
||||
{
|
||||
b[0] = value >> 8;
|
||||
b[1] = value & 0xFF;
|
||||
}
|
||||
|
||||
inline uint32_t Read32_le(const byte* b) const
|
||||
{
|
||||
return Read16_le(b) + (Read16_le(b + 2) << 16);
|
||||
}
|
||||
|
||||
inline uint32_t Read32_be(const byte* b) const
|
||||
{
|
||||
return (Read16_be(b) << 16) + Read16_be(b + 2);
|
||||
}
|
||||
|
||||
inline uint32_t ReadDword( byte * & pData ) const
|
||||
{
|
||||
uint32_t value=Read32_le(pData);
|
||||
pData+=4;
|
||||
return value;
|
||||
}
|
||||
|
||||
bool ReadHeader(const char* pDataIn, DDS::DDSStruct& header);
|
||||
|
||||
public:
|
||||
LoaderImgData imgdata_;
|
||||
bool headerdone_;
|
||||
DDS::DDSStruct surfacedata_;
|
||||
};
|
||||
|
||||
// this is the function to call when we want to load an image
|
||||
size_t DDSLoad(const char* filename, DDSImage& dds);
|
||||
}
|
||||
|
||||
#endif // _PICODDS_H_
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,98 +1,98 @@
|
|||
info face="Orbitron" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=8,8,8,8 spacing=1,1 outline=0
|
||||
common lineHeight=32 base=25.875 scaleW=256 scaleH=256 pages=1 packed=0 alphaChnl=1 redChnl=0 greenChnl=0 blueChnl=0
|
||||
page id=0 file="orbitron_0.tga"
|
||||
chars count=94
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||||
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2332
data/lang/Catala.txt
2332
data/lang/Catala.txt
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Load Diff
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Load Diff
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Load Diff
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Load Diff
2284
data/lang/Magyar.txt
2284
data/lang/Magyar.txt
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Load Diff
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Load Diff
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Load Diff
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@ -1,17 +1,17 @@
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|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
material kbuilding
|
||||
tex_diff diffuse.png
|
||||
tex_glow glow.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 8
|
||||
mesh kbuilding02LQ.obj
|
||||
|
||||
lod 50
|
||||
mesh kbuilding02MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh kbuilding02HQ.obj
|
||||
|
||||
collision kbuilding02LQ.obj
|
||||
material kbuilding
|
||||
tex_diff diffuse.png
|
||||
tex_glow glow.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 8
|
||||
mesh kbuilding02LQ.obj
|
||||
|
||||
lod 50
|
||||
mesh kbuilding02MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh kbuilding02HQ.obj
|
||||
|
||||
collision kbuilding02LQ.obj
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
material kbuilding
|
||||
tex_diff diffuse.png
|
||||
tex_glow glow.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 12
|
||||
mesh kbuilding03LQ.obj
|
||||
|
||||
lod 70
|
||||
mesh kbuilding03MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh kbuilding03HQ.obj
|
||||
|
||||
collision kbuilding03LQ.obj
|
||||
material kbuilding
|
||||
tex_diff diffuse.png
|
||||
tex_glow glow.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 12
|
||||
mesh kbuilding03LQ.obj
|
||||
|
||||
lod 70
|
||||
mesh kbuilding03MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh kbuilding03HQ.obj
|
||||
|
||||
collision kbuilding03LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 12
|
||||
mesh newbuilding1LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding1MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding1HQ.obj
|
||||
|
||||
collision newbuilding1LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 12
|
||||
mesh newbuilding1LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding1MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding1HQ.obj
|
||||
|
||||
collision newbuilding1LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 2
|
||||
mesh newbuilding10LQ.obj
|
||||
|
||||
lod 5
|
||||
mesh newbuilding10MQ.obj
|
||||
|
||||
lod 10
|
||||
mesh newbuilding10HQ.obj
|
||||
|
||||
collision newbuilding10LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 2
|
||||
mesh newbuilding10LQ.obj
|
||||
|
||||
lod 5
|
||||
mesh newbuilding10MQ.obj
|
||||
|
||||
lod 10
|
||||
mesh newbuilding10HQ.obj
|
||||
|
||||
collision newbuilding10LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 10
|
||||
mesh newbuilding11LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding11MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding11HQ.obj
|
||||
|
||||
collision newbuilding11LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 10
|
||||
mesh newbuilding11LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding11MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding11HQ.obj
|
||||
|
||||
collision newbuilding11LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 10
|
||||
mesh newbuilding2LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding2MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding2HQ.obj
|
||||
|
||||
collision newbuilding2LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 10
|
||||
mesh newbuilding2LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding2MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding2HQ.obj
|
||||
|
||||
collision newbuilding2LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 8
|
||||
mesh newbuilding3LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding3MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding3HQ.obj
|
||||
|
||||
collision newbuilding3LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 8
|
||||
mesh newbuilding3LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding3MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding3HQ.obj
|
||||
|
||||
collision newbuilding3LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 8
|
||||
mesh newbuilding4LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding4MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding4HQ.obj
|
||||
|
||||
collision newbuilding4LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 8
|
||||
mesh newbuilding4LQ.obj
|
||||
|
||||
lod 40
|
||||
mesh newbuilding4MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding4HQ.obj
|
||||
|
||||
collision newbuilding4LQ.obj
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
use_patterns
|
||||
|
||||
lod 6
|
||||
mesh newbuilding5LQ.obj
|
||||
|
||||
lod 30
|
||||
mesh newbuilding5MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding5HQ.obj
|
||||
|
||||
collision newbuilding5LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
use_patterns
|
||||
|
||||
lod 6
|
||||
mesh newbuilding5LQ.obj
|
||||
|
||||
lod 30
|
||||
mesh newbuilding5MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding5HQ.obj
|
||||
|
||||
collision newbuilding5LQ.obj
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
use_patterns
|
||||
|
||||
lod 6
|
||||
mesh newbuilding6LQ.obj
|
||||
|
||||
lod 30
|
||||
mesh newbuilding6MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding6HQ.obj
|
||||
|
||||
collision newbuilding6LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
use_patterns
|
||||
|
||||
lod 6
|
||||
mesh newbuilding6LQ.obj
|
||||
|
||||
lod 30
|
||||
mesh newbuilding6MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding6HQ.obj
|
||||
|
||||
collision newbuilding6LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 5
|
||||
mesh newbuilding7LQ.obj
|
||||
|
||||
lod 20
|
||||
mesh newbuilding7MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding7HQ.obj
|
||||
|
||||
collision newbuilding7LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 5
|
||||
mesh newbuilding7LQ.obj
|
||||
|
||||
lod 20
|
||||
mesh newbuilding7MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding7HQ.obj
|
||||
|
||||
collision newbuilding7LQ.obj
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
use_patterns
|
||||
|
||||
lod 4
|
||||
mesh newbuilding8LQ.obj
|
||||
|
||||
lod 10
|
||||
mesh newbuilding8MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding8HQ.obj
|
||||
|
||||
collision newbuilding8LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
use_patterns
|
||||
|
||||
lod 4
|
||||
mesh newbuilding8LQ.obj
|
||||
|
||||
lod 10
|
||||
mesh newbuilding8MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding8HQ.obj
|
||||
|
||||
collision newbuilding8LQ.obj
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 5
|
||||
mesh newbuilding9LQ.obj
|
||||
|
||||
lod 15
|
||||
mesh newbuilding9MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding9HQ.obj
|
||||
|
||||
collision newbuilding9LQ.obj
|
||||
material DefaultMaterial
|
||||
tex_diff newbuilding.png
|
||||
tex_glow glowmap.png
|
||||
tex_spec specular.png
|
||||
diffuse 1.0 1.0 1.0
|
||||
specular 0.6 0.6 0.8
|
||||
shininess 40
|
||||
|
||||
lod 5
|
||||
mesh newbuilding9LQ.obj
|
||||
|
||||
lod 15
|
||||
mesh newbuilding9MQ.obj
|
||||
|
||||
lod 100
|
||||
mesh newbuilding9HQ.obj
|
||||
|
||||
collision newbuilding9LQ.obj
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
material Outer-material
|
||||
tex_diff craphull.png
|
||||
tex_spec specu.png
|
||||
specular 1.0 1.0 1.0
|
||||
diffuse 1.0 1.0 1.0
|
||||
|
||||
material Inner-material
|
||||
tex_diff tex12.png
|
||||
diffuse 0.5 0.8 0.5
|
||||
unlit
|
||||
|
||||
material Details-material
|
||||
diffuse 0.9 0.9 0.9
|
||||
tex_diff details.png
|
||||
tex_glow details_glow.png
|
||||
|
||||
mesh bcstation.dae
|
||||
mesh bccollpad.dae
|
||||
mesh bcdecals.dae
|
||||
mesh bcdocking.dae
|
||||
collision bccoll.dae
|
||||
material Outer-material
|
||||
tex_diff craphull.png
|
||||
tex_spec specu.png
|
||||
specular 1.0 1.0 1.0
|
||||
diffuse 1.0 1.0 1.0
|
||||
|
||||
material Inner-material
|
||||
tex_diff tex12.png
|
||||
diffuse 0.5 0.8 0.5
|
||||
unlit
|
||||
|
||||
material Details-material
|
||||
diffuse 0.9 0.9 0.9
|
||||
tex_diff details.png
|
||||
tex_glow details_glow.png
|
||||
|
||||
mesh bcstation.dae
|
||||
mesh bccollpad.dae
|
||||
mesh bcdecals.dae
|
||||
mesh bcdocking.dae
|
||||
collision bccoll.dae
|
||||
|
|
|
@ -1,33 +1,33 @@
|
|||
Drop music files here. They must be in .ogg format, 44100 or 22050 Hz.
|
||||
|
||||
Music in core/ will be played by the default player script,
|
||||
modules/MusicPlayer.lua. Mission or per-system scripts should add their
|
||||
own music to a separate subdir.
|
||||
|
||||
Music in core/ is selected based on game events. When a particular game event
|
||||
occurs a song is chosen at random from the appropriate subdir. The subdirs are
|
||||
as follows:
|
||||
|
||||
- space: ambient music, played while flying in space. When music for a
|
||||
specific event finishes the player will start a song from this category.
|
||||
This is also the fallback category if any category subdir has no songs in
|
||||
it.
|
||||
|
||||
- near-planet, near-spacestation: ambient music specific to planets and
|
||||
orbital stations. The player will play something from one of these
|
||||
categories if ambient music is requested and the player is near a planet or
|
||||
station.
|
||||
|
||||
- docked: played when the player docks (ie as the station menu appears)
|
||||
|
||||
- undocked: played when the player undocks (ie when the request launch)
|
||||
|
||||
- ship-nearby, ship-firing: played when the player's alert state changes
|
||||
because a ship is nearby (within 100km) or starts firing. Note that the
|
||||
presence of a ship (even a firing ship) does not necessarily mean the ship
|
||||
is hostile and the player is (about to be) in combat.
|
||||
|
||||
- ship-destroyed: played with the player destroys a ship
|
||||
|
||||
- player-destroyed: played when the player is destroyed. Will continue to
|
||||
play over the "tombstone" screen.
|
||||
Drop music files here. They must be in .ogg format, 44100 or 22050 Hz.
|
||||
|
||||
Music in core/ will be played by the default player script,
|
||||
modules/MusicPlayer.lua. Mission or per-system scripts should add their
|
||||
own music to a separate subdir.
|
||||
|
||||
Music in core/ is selected based on game events. When a particular game event
|
||||
occurs a song is chosen at random from the appropriate subdir. The subdirs are
|
||||
as follows:
|
||||
|
||||
- space: ambient music, played while flying in space. When music for a
|
||||
specific event finishes the player will start a song from this category.
|
||||
This is also the fallback category if any category subdir has no songs in
|
||||
it.
|
||||
|
||||
- near-planet, near-spacestation: ambient music specific to planets and
|
||||
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|
||||
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|
||||
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|
||||
|
||||
- docked: played when the player docks (ie as the station menu appears)
|
||||
|
||||
- undocked: played when the player undocks (ie when the request launch)
|
||||
|
||||
- ship-nearby, ship-firing: played when the player's alert state changes
|
||||
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|
||||
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|
||||
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|
||||
|
||||
- ship-destroyed: played with the player destroys a ship
|
||||
|
||||
- player-destroyed: played when the player is destroyed. Will continue to
|
||||
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|
||||
|
|
|
@ -1,31 +1,31 @@
|
|||
-- Copyright © 2008-2012 Pioneer Developers. See AUTHORS.txt for details
|
||||
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|
||||
|
||||
define_ship {
|
||||
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|
||||
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|
||||
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|
||||
reverse_thrust = 20e6,
|
||||
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|
||||
down_thrust = 10e6,
|
||||
left_thrust = 10e6,
|
||||
right_thrust = 10e6,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
hull_mass = 350,
|
||||
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|
||||
-- Exhaust velocity Vc [m/s] is equivalent of engine efficiency and depend on used technology. Higher Vc means lower fuel consumption.
|
||||
-- Smaller ships built for speed often mount engines with higher Vc. Another way to make faster ship is to increase fuel_tank_mass.
|
||||
effective_exhaust_velocity = 52784e3,
|
||||
price = 850000,
|
||||
hyperdrive_class = 6,
|
||||
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|
||||
-- Copyright © 2008-2012 Pioneer Developers. See AUTHORS.txt for details
|
||||
-- Licensed under the terms of CC-BY-SA 3.0. See licenses/CC-BY-SA-3.0.txt
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- Exhaust velocity Vc [m/s] is equivalent of engine efficiency and depend on used technology. Higher Vc means lower fuel consumption.
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
|
1348
licenses/GPL-3.txt
1348
licenses/GPL-3.txt
File diff suppressed because it is too large
Load Diff
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<Tool
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/>
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<Tool
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<Tool
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/>
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<Tool
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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/>
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<Tool
|
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/>
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<Tool
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<Tool
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<Tool
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<Configuration
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<Tool
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/>
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<Tool
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<Tool
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<Tool
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
|
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Name="VCManagedResourceCompilerTool"
|
||||
/>
|
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<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
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/>
|
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<Tool
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|
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LinkIncremental="2"
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<Tool
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/>
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||||
<Tool
|
||||
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<Tool
|
||||
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||||
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||||
<Tool
|
||||
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/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
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/>
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<Tool
|
||||
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/>
|
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</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\src\fixed.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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||||
>
|
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</File>
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||||
<File
|
||||
RelativePath="..\..\src\mtrand.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
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</File>
|
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<File
|
||||
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||||
>
|
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</File>
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<File
|
||||
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||||
>
|
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<Globals>
|
||||
</Globals>
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</VisualStudioProject>
|
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|
|
|
@ -1,39 +1,39 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual C++ Express 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pioneer-msvc-9.0", "pioneer-msvc-9.0.vcproj", "{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}"
|
||||
EndProject
|
||||
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|
||||
EndProject
|
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
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|
||||
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|
||||
Release|Win32 = Release|Win32
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{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.Debug|Win32.Build.0 = Debug|Win32
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{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.PreRelease|Win32.Build.0 = PreRelease|Win32
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{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.Release|Win32.ActiveCfg = Release|Win32
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{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.Release|Win32.Build.0 = Release|Win32
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{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.PreRelease|Win32.Build.0 = PreRelease|Win32
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{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.Release|Win32.Build.0 = Release|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
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|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual C++ Express 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pioneer-msvc-9.0", "pioneer-msvc-9.0.vcproj", "{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "modelviewer-msvc-9.0", "sbreviewer-msvc-9.0.vcproj", "{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "perlintest", "perlintest.vcproj", "{CB44837C-39A9-4B73-818A-E9F0076E0799}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
PreRelease|Win32 = PreRelease|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{70B3BAA3-AC1A-4872-9CA7-714A90FC4459}.Release|Win32.Build.0 = Release|Win32
|
||||
{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6AF5E04A-5CB2-4E96-8CA4-E95A144EE0BF}.Release|Win32.Build.0 = Release|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CB44837C-39A9-4B73-818A-E9F0076E0799}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,22 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
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{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Release|Win32.Build.0 = Release|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Release|Win32.Build.0 = Release|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Release|Win32.Build.0 = Release|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Release|Win32.Build.0 = Release|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Release|Win32.Build.0 = Release|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Release|Win32.Build.0 = Release|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Release|Win32.Build.0 = Release|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Release|Win32.Build.0 = Release|Win32
|
||||
{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}.Release|Win32.Build.0 = Release|Win32
|
||||
{EDB31F5D-851C-4CC5-85D2-59781FD920BA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{EDB31F5D-851C-4CC5-85D2-59781FD920BA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{EDB31F5D-851C-4CC5-85D2-59781FD920BA}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{EDB31F5D-851C-4CC5-85D2-59781FD920BA}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{EDB31F5D-851C-4CC5-85D2-59781FD920BA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{EDB31F5D-851C-4CC5-85D2-59781FD920BA}.Release|Win32.Build.0 = Release|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pioneer", "pioneer.vcxproj", "{65A1BBFB-7A42-497C-BF65-A0A06664A204}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE} = {869EEE1B-C824-4EEF-8AB0-2C95507406DE}
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02} = {82973C2C-FC40-4320-84AE-A47E36868C02}
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67} = {5085B12D-F9AC-4878-9672-1FD4EB0EFB67}
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78} = {06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44} = {A2082451-1B70-47C1-88E1-62A59EB13A44}
|
||||
{EDB31F5D-851C-4CC5-85D2-59781FD920BA} = {EDB31F5D-851C-4CC5-85D2-59781FD920BA}
|
||||
{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D} = {A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20} = {38C0279B-EB3E-4113-8E3E-29AFC31C3C20}
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F} = {64F034A3-B40E-4D42-ADDD-E2EE42ED517F}
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE} = {DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77} = {B19B00BA-F9DE-451F-9E16-C5E582DEEE77}
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8} = {E34F7DBC-F23D-481A-B920-E53F56C53EE8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniz", "miniz.vcxproj", "{869EEE1B-C824-4EEF-8AB0-2C95507406DE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text", "text\text.vcxproj", "{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jenkins", "jenkins\jenkins.vcxproj", "{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "galaxy", "galaxy\galaxy.vcxproj", "{82973C2C-FC40-4320-84AE-A47E36868C02}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "collider", "collider\collider.vcxproj", "{A2082451-1B70-47C1-88E1-62A59EB13A44}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "graphics", "graphics\graphics.vcxproj", "{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "terrain", "terrain\terrain.vcxproj", "{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gui", "gui\gui.vcxproj", "{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua", "lua.vcxproj", "{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui\ui.vcxproj", "{A83D1874-2DB4-4B95-9AC7-2B5F2632FF5D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gameui", "gameui\gameui.vcxproj", "{EDB31F5D-851C-4CC5-85D2-59781FD920BA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scenegraph", "newmodel\newmodel.vcxproj", "{E34F7DBC-F23D-481A-B920-E53F56C53EE8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
PreRelease|Win32 = PreRelease|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Release|Win32.Build.0 = Release|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Release|Win32.Build.0 = Release|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Release|Win32.Build.0 = Release|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Release|Win32.Build.0 = Release|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Release|Win32.Build.0 = Release|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Release|Win32.Build.0 = Release|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Release|Win32.Build.0 = Release|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Release|Win32.Build.0 = Release|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Release|Win32.Build.0 = Release|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Debug|Win32.Build.0 = Debug|Win32
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{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE} = {DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77} = {B19B00BA-F9DE-451F-9E16-C5E582DEEE77}
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8} = {E34F7DBC-F23D-481A-B920-E53F56C53EE8}
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29} = {F604C1BC-C921-4468-8F09-427705AD9D29}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniz", "miniz.vcxproj", "{869EEE1B-C824-4EEF-8AB0-2C95507406DE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text", "text\text.vcxproj", "{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jenkins", "jenkins\jenkins.vcxproj", "{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "galaxy", "galaxy\galaxy.vcxproj", "{82973C2C-FC40-4320-84AE-A47E36868C02}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "collider", "collider\collider.vcxproj", "{A2082451-1B70-47C1-88E1-62A59EB13A44}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "graphics", "graphics\graphics.vcxproj", "{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "terrain", "terrain\terrain.vcxproj", "{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gui", "gui\gui.vcxproj", "{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua", "lua.vcxproj", "{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77} = {B19B00BA-F9DE-451F-9E16-C5E582DEEE77}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui\ui.vcxproj", "{F604C1BC-C921-4468-8F09-427705AD9D29}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67} = {5085B12D-F9AC-4878-9672-1FD4EB0EFB67}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gameui", "gameui\gameui.vcxproj", "{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29} = {F604C1BC-C921-4468-8F09-427705AD9D29}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scenegraph", "newmodel\newmodel.vcxproj", "{E34F7DBC-F23D-481A-B920-E53F56C53EE8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE} = {DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
PreRelease|Win32 = PreRelease|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{65A1BBFB-7A42-497C-BF65-A0A06664A204}.Release|Win32.Build.0 = Release|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE}.Release|Win32.Build.0 = Release|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}.Release|Win32.Build.0 = Release|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}.Release|Win32.Build.0 = Release|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02}.Release|Win32.Build.0 = Release|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44}.Release|Win32.Build.0 = Release|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}.Release|Win32.Build.0 = Release|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}.Release|Win32.Build.0 = Release|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}.Release|Win32.Build.0 = Release|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}.Release|Win32.Build.0 = Release|Win32
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29}.Release|Win32.Build.0 = Release|Win32
|
||||
{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}.Release|Win32.Build.0 = Release|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.PreRelease|Win32.ActiveCfg = PreRelease|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.PreRelease|Win32.Build.0 = PreRelease|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Express 2012 for Windows Desktop
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pioneer", "pioneer.vcxproj", "{65A1BBFB-7A42-497C-BF65-A0A06664A204}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{869EEE1B-C824-4EEF-8AB0-2C95507406DE} = {869EEE1B-C824-4EEF-8AB0-2C95507406DE}
|
||||
{82973C2C-FC40-4320-84AE-A47E36868C02} = {82973C2C-FC40-4320-84AE-A47E36868C02}
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67} = {5085B12D-F9AC-4878-9672-1FD4EB0EFB67}
|
||||
{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78} = {06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}
|
||||
{A2082451-1B70-47C1-88E1-62A59EB13A44} = {A2082451-1B70-47C1-88E1-62A59EB13A44}
|
||||
{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4} = {0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}
|
||||
{38C0279B-EB3E-4113-8E3E-29AFC31C3C20} = {38C0279B-EB3E-4113-8E3E-29AFC31C3C20}
|
||||
{64F034A3-B40E-4D42-ADDD-E2EE42ED517F} = {64F034A3-B40E-4D42-ADDD-E2EE42ED517F}
|
||||
{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE} = {DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77} = {B19B00BA-F9DE-451F-9E16-C5E582DEEE77}
|
||||
{E34F7DBC-F23D-481A-B920-E53F56C53EE8} = {E34F7DBC-F23D-481A-B920-E53F56C53EE8}
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29} = {F604C1BC-C921-4468-8F09-427705AD9D29}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniz", "miniz.vcxproj", "{869EEE1B-C824-4EEF-8AB0-2C95507406DE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text", "text\text.vcxproj", "{06E6CE3D-9163-453B-BF8D-3B9DECB5AB78}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jenkins", "jenkins\jenkins.vcxproj", "{38C0279B-EB3E-4113-8E3E-29AFC31C3C20}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "galaxy", "galaxy\galaxy.vcxproj", "{82973C2C-FC40-4320-84AE-A47E36868C02}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "collider", "collider\collider.vcxproj", "{A2082451-1B70-47C1-88E1-62A59EB13A44}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "graphics", "graphics\graphics.vcxproj", "{DED0A0AD-E7B8-42EF-83DB-EDAE7E2443EE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "terrain", "terrain\terrain.vcxproj", "{64F034A3-B40E-4D42-ADDD-E2EE42ED517F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gui", "gui\gui.vcxproj", "{B19B00BA-F9DE-451F-9E16-C5E582DEEE77}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua", "lua.vcxproj", "{5085B12D-F9AC-4878-9672-1FD4EB0EFB67}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{B19B00BA-F9DE-451F-9E16-C5E582DEEE77} = {B19B00BA-F9DE-451F-9E16-C5E582DEEE77}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui\ui.vcxproj", "{F604C1BC-C921-4468-8F09-427705AD9D29}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{5085B12D-F9AC-4878-9672-1FD4EB0EFB67} = {5085B12D-F9AC-4878-9672-1FD4EB0EFB67}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gameui", "gameui\gameui.vcxproj", "{0E4AEA6E-8FBC-4C71-B41E-74B2E4B7A4C4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F604C1BC-C921-4468-8F09-427705AD9D29} = {F604C1BC-C921-4468-8F09-427705AD9D29}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scenegraph", "newmodel\newmodel.vcxproj", "{E34F7DBC-F23D-481A-B920-E53F56C53EE8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
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|
Loading…
Reference in New Issue