ca392b105c
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1709 127b21dd-08f5-0310-b4b7-95ae10353056
394 lines
15 KiB
Plaintext
394 lines
15 KiB
Plaintext
/* This file controls the visibility of various error messages and groups of
|
||
error messages, or “message classes”. It can be selectively overridden
|
||
using a dictionary called “logging-enable” in Oolite’s preferences which
|
||
allows you to reduce the flow of log messages to a more managable
|
||
quantity.
|
||
|
||
classes which are related, but not hierarchically, can be controlled using
|
||
metaclasses, whose names start with a $. See $error etc. below for
|
||
examples.
|
||
|
||
Log output can be modified using the following preference keys:
|
||
logging-show-app-name
|
||
logging-show-class
|
||
logging-show-function
|
||
logging-show-file-and-line
|
||
logging-echo-to-stderr
|
||
|
||
“logging-show-class” defaults to YES. The others default to NO.
|
||
“logging-echo-to-stderr” is specific to Mac OS X and causes log
|
||
information to be printed to the standard error file (generally viewable
|
||
in the Console utility) in addition to the log file.
|
||
|
||
NOTE: the GNUstep plist parser cannot parse this file, presumably because
|
||
of the $s. Until this is properly analyzed, an XML version is used
|
||
instead. The XML version is automatically generated from this version when
|
||
building with Xcode under OS X.
|
||
*/
|
||
|
||
|
||
{
|
||
/*** Special message classes ***/
|
||
_default = yes; // Fallback value for otherwise undefined classes. Must be yes or no.
|
||
// _override = yes; // Use to force display of all messages (or suppress all messages). Must be yes or no.
|
||
|
||
|
||
/*** Metaclasses ***/
|
||
$error = yes; // Most errors, ranging from minor to major. Should probably always be enabled.
|
||
$scriptError = $error;
|
||
$aiError = $scriptError;
|
||
$shaderError = $error;
|
||
$troubleShootingDump = yes;
|
||
$entityState = no;
|
||
$scriptDebugOn = no; // This metaclass is set by the debugOn and debugOff script actions.
|
||
$shaderDebugOn = no; // Enabled by 's' key while paused, disabled by 'n' while paused.
|
||
|
||
|
||
/*** Common programming problems ***/
|
||
general.error = $error;
|
||
general.error.subclassResponsibility = inherit;
|
||
general.error.parameterError = inherit;
|
||
general.error.deprecatedMethod = inherit;
|
||
general.error.inconsistentState = inherit;
|
||
|
||
|
||
exception = yes;
|
||
|
||
|
||
files.notFound = $error; // Failure to load a file.
|
||
files.notLoaded = $error; // A file should have been loaded at some earlier point, but wasn’t.
|
||
|
||
|
||
/*** Old-style logging calls ***/
|
||
unclassified = inherit;
|
||
|
||
|
||
/*** Module-specific message classes ***/
|
||
ai = yes; // AI messages are sent if a ship's reportAIMessages property is set, for instance through the JavaScript console.
|
||
ai.message.receive = inherit;
|
||
ai.takeAction.takeAction = inherit;
|
||
ai.takeAction.noAction = inherit;
|
||
ai.takeAction.orphaned = $error;
|
||
ai.takeAction.debugMessage = inherit;
|
||
ai.takeAction.badSelector = inherit;
|
||
ai.pop = inherit;
|
||
ai.error.recursion = $aiError;
|
||
ai.setTakeOffFromPlanet.noPlanet = $aiError;
|
||
ai.suggestEscort = inherit;
|
||
ai.suggestEscort.refused = inherit;
|
||
ai.rollD.invalidValue = $aiError;
|
||
ai.syntax.setCoordinates = $aiError;
|
||
|
||
|
||
beacon.list = $scriptDebugOn;
|
||
beacon.list.flightTraining = inherit;
|
||
|
||
|
||
character = inherit;
|
||
character.load.unknownSystem = inherit;
|
||
|
||
|
||
$dataCacheStatus = yes;
|
||
$dataCacheError = $error;
|
||
$dataCacheDebug = no;
|
||
dataCache.found = no; // $dataCacheStatus; // Generally redundant since it will be folllowed by .upToDate or .rebuild.*
|
||
dataCache.upToDate = $dataCacheStatus;
|
||
dataCache.notFound = $dataCacheError;
|
||
dataCache.rebuild = $dataCacheStatus;
|
||
dataCache.rebuild.pathsChanged = inherit;
|
||
dataCache.rebuild.datesChanged = inherit;
|
||
dataCache.rebuild.explicitFlush = inherit;
|
||
dataCache.removedOld = $dataCacheStatus;
|
||
dataCache.write.success = $dataCacheStatus;
|
||
dataCache.write.buildPath.failed = $dataCacheError;
|
||
dataCache.write.failed = $dataCacheError;
|
||
dataCache.write.serialize.failed = $dataCacheError;
|
||
dataCache.retrieve.success = $dataCacheDebug;
|
||
dataCache.retrieve.failed = $dataCacheDebug;
|
||
dataCache.set.success = $dataCacheDebug;
|
||
dataCache.set.failed = $dataCacheError;
|
||
dataCache.remove.success = $dataCacheDebug;
|
||
dataCache.clear.success = $dataCacheDebug;
|
||
dataCache.prune = $dataCacheDebug;
|
||
|
||
|
||
display.modes.noneFound = $error;
|
||
display.context.create.failed = $error;
|
||
display.mode.found = no;
|
||
display.mode.found.failed = $error;
|
||
display.mode.list = no;
|
||
display.mode.list.none = $error;
|
||
display.mode.list.native.failed = $error;
|
||
display.mode.switch.failed = $error;
|
||
display.mode.unknown = $error;
|
||
display.initGL = no;
|
||
|
||
|
||
$linkedListError = $error;
|
||
entity.behaviour.changed = $entityState;
|
||
entity.linkedList = inherit; // Management/verification of the lists used to track the relative position of entities.
|
||
entity.linkedList.add = inherit;
|
||
entity.linkedList.add.error = $linkedListError;
|
||
entity.linkedList.remove = inherit;
|
||
entity.linkedList.remove.error = $linkedListError;
|
||
entity.linkedList.verify = no; //$linkedListError; // Non-fatal errors that look scary.
|
||
entity.linkedList.verify.error = inherit;
|
||
entity.linkedList.verify.rebuild = inherit;
|
||
entity.linkedList.update.error = $linkedListError;
|
||
|
||
|
||
equip.buy.mounted = no;
|
||
equip.buy.mounted.failed = $scriptError;
|
||
|
||
|
||
gui.reset = no;
|
||
|
||
|
||
input.keyMapping.codeOutOfRange = inherit;
|
||
input.keyMapping.keyPress = no;
|
||
input.keyMapping.keyPress.keyDown = inherit;
|
||
input.keyMapping.keyPress.keyUp = inherit;
|
||
|
||
|
||
iTunesIntegration.failed = $error;
|
||
|
||
|
||
joystickHandler.init = yes;
|
||
|
||
|
||
mesh.load.error = $error;
|
||
mesh.load.error.fileNotFound = inherit;
|
||
mesh.load.error.tooManyVertices = inherit;
|
||
mesh.load.error.tooManyFaces = inherit;
|
||
mesh.load.octree.size = no;
|
||
|
||
|
||
oxp.versionMismatch = $error;
|
||
|
||
|
||
$plistError = $error;
|
||
plist.parse.foundation.failed = $plistError;
|
||
plist.wrongType = $plistError;
|
||
plist.homebrew.badEncoding = $plistError;
|
||
plist.homebrew.exception = $plistError;
|
||
plist.homebrew.parseError = $plistError;
|
||
plist.homebrew.parseWarning = $plistError;
|
||
plist.homebrew.tokenize.trace = no; // Log details of first stage of homebrew parsing. Extremely verbose!
|
||
plist.homebrew.interpret.trace = no; // Log details of second stage of homebrew parsing. Also extremely verbose!
|
||
plist.homebrew.success = yes;
|
||
|
||
|
||
rendering.opengl.error = no; // Test for and display OpenGL errors
|
||
rendering.opengl.version = $troubleShootingDump; // Display renderer version information at startup
|
||
rendering.opengl.extensions = $troubleShootingDump; // List OpenGL extensions at startup
|
||
rendering.opengl.shader.support = $troubleShootingDump; // Messages about factors influencing availability of OpenGL shaders
|
||
rendering.opengl.stateDump = yes; // Dump of OpenGL state (debug tool, currently unused)
|
||
rendering.opengl.shader.uniform = $shaderDebugOn;
|
||
|
||
|
||
resourceManager.foundFile = off; // Tells you where all assets (models, textures, sounds) are found. Very verbose!
|
||
|
||
|
||
save.failed = yes;
|
||
save.success = no;
|
||
quickSave.failed = yes;
|
||
load.failed = yes;
|
||
|
||
|
||
setup.ship.badEntry.subentities = inherit;
|
||
|
||
|
||
script.addShips.failed = $scriptError;
|
||
script.missionDescription.noMissionText = inherit;
|
||
script.missionDescription.noMissionKey = inherit;
|
||
|
||
script.debug = $scriptDebugOn;
|
||
script.debug.message = inherit; // debugMessage: script action
|
||
script.debug.onOff = inherit; // debugOn/debugOff script actions
|
||
script.debug.processSceneString.addScene = inherit;
|
||
script.debug.processSceneString.addModel = inherit;
|
||
script.debug.processSceneString.addLocalPlanet = inherit;
|
||
script.debug.processSceneString.addTargetPlanet = inherit;
|
||
script.debug.processSceneString.addBillboard = inherit;
|
||
script.debug.setSunNovaIn = inherit;
|
||
|
||
script.debug.note = inherit;
|
||
script.debug.note.awardCargo = inherit;
|
||
script.debug.note.removeAllCargo = inherit;
|
||
script.debug.note.useSpecialCargo = inherit;
|
||
script.debug.note.addShips = inherit;
|
||
script.debug.note.set = inherit;
|
||
script.debug.note.showShipyardModel = inherit;
|
||
script.debug.note.showShipModel = inherit;
|
||
script.debug.note.setFuelLeak = inherit;
|
||
script.debug.note.addPlanet = inherit;
|
||
script.debug.note.replaceVariablesInString = inherit;
|
||
script.debug.note.processSceneString = inherit;
|
||
script.debug.note.testCondition = no;
|
||
|
||
script.debug.trace = off; // Trace messages are very verbose, printing at least one message per script action. They are not available at all in release versions.
|
||
script.debug.trace.scriptAction = inherit; // Messages for each legacy script action executed.
|
||
script.debug.trace.testCondition = inherit; // Messages for each legacy script condition evaluated.
|
||
script.debug.trace.testCondition.checkingVariable = inherit; // Messages for tests of mission/local variables in script conditions.
|
||
script.debug.trace.testCondition.testValues = inherit; // Messages for string and number comparisons.
|
||
script.debug.trace.testCondition.oneOf = inherit; // Messages for "oneof" tests.
|
||
|
||
script.debug.syntax = $scriptError; // Messages relating to script formatting
|
||
script.debug.syntax.badConditional = inherit;
|
||
script.debug.syntax.badComparison = inherit;
|
||
script.debug.syntax.action = inherit;
|
||
script.debug.syntax.action.noneSpecified = inherit;
|
||
script.debug.syntax.action.badSelector = inherit;
|
||
script.debug.syntax.action.badElement = inherit;
|
||
script.debug.syntax.scriptCondition.noneSpecified = inherit;
|
||
script.debug.syntax.setPlanetInfo = inherit;
|
||
script.debug.syntax.awardCargo = inherit;
|
||
script.debug.syntax.messageShipAIs = inherit;
|
||
script.debug.syntax.addShips = inherit;
|
||
script.debug.syntax.set = inherit;
|
||
script.debug.syntax.reset = inherit;
|
||
script.debug.syntax.subtract = inherit;
|
||
|
||
script.error = $scriptError;
|
||
script.error.removeAllCargo.notDocked = inherit;
|
||
script.error.addPlanet.keyNotFound = inherit;
|
||
script.error.addPlanet.noPosition = inherit;
|
||
script.error.exception = inherit;
|
||
|
||
script.javaScript.load.success = no;
|
||
script.javaScript.load.failed = $scriptError;
|
||
script.javaScript.init.success = no;
|
||
script.javaScript.init.error = $error; // Fatal start-up error
|
||
script.javaScript.call.badSelector = $scriptError;
|
||
script.javaScript.error = $scriptError;
|
||
script.javaScript.exception = $scriptError;
|
||
script.javaScript.warning = $scriptError;
|
||
script.javaScript.badParameter = $scriptError;
|
||
script.javaScript.context.create = no;
|
||
|
||
script.load = no;
|
||
script.load.badName = $scriptError;
|
||
script.load.notFound = $scriptError;
|
||
script.load.parseOK = inherit;
|
||
script.load.unnamed = $scriptError;
|
||
script.load.exception = $error;
|
||
script.load.world.listAll = $troubleShootingDump; // List names and versions of all loaded world scripts at startup.
|
||
|
||
script.plist.run.badTarget = $error;
|
||
|
||
script.trace = no;
|
||
script.trace.runWorld = inherit;
|
||
script.trace.plist.run = inherit;
|
||
script.trace.javaScript.call = inherit; // Prints selector and parameter string on Player.call()
|
||
|
||
script.deprecated.scriptActionOnTarget = $scriptError; // Warning not to use scriptActionOnTarget:
|
||
|
||
|
||
sdl.init = no;
|
||
sdl.init.failed = $error;
|
||
sdl.init.audio.failed = $error;
|
||
|
||
|
||
searchPaths.dumpAll = $troubleShootingDump;
|
||
|
||
|
||
$shaderDebug = $shaderDebugOn;
|
||
$shaderError = $error;
|
||
shader.load.noShader = $error;
|
||
shader.uniform = $shaderDebug;
|
||
shader.uniform.set = inherit; // Successfully set a uniform.
|
||
shader.uniform.unSet = inherit; // A uniform went unset or was cleared (either because there was no matching uniform in the shader, or the new uniform could not be set up).
|
||
shader.uniform.badDescription = inherit; // A uniform specified in shipdata.plist could not be set up, because the configuration could not be understood.
|
||
shader.uniform.bind.failed = inherit; // Problem setting up uniform bound to an object property.
|
||
shader.vessel.init = $shaderDebug;
|
||
shader.compile.vertex.failure = $shaderError;
|
||
shader.compile.fragment.failure = $shaderError;
|
||
shader.link.failure = $shaderError;
|
||
|
||
|
||
ship.noPrimaryRole = no;
|
||
ship.escort.reject = no;
|
||
|
||
shipData.load.shipyard.unknown = no; // Warning for when shipyard.plist entries do not have matching shipdata.plist entry, disabled by default for Realistic Shipyards OXP.
|
||
shipData.load.begin = yes;
|
||
shipData.load.done = no;
|
||
|
||
|
||
sky.setup = no;
|
||
|
||
|
||
sounds.customSounds.recursion = $error; // Circular dependency in customsounds.plist, e.g. [foo] = [bar], [bar] = [foo].
|
||
|
||
|
||
strings.conversion = $scriptError; // Conversion of text to values (vectors, quaternions etc)
|
||
strings.conversion.vector = inherit;
|
||
strings.conversion.quaternion = inherit;
|
||
strings.conversion.vectorAndQuaternion = inherit;
|
||
strings.conversion.randomSeed = inherit;
|
||
|
||
|
||
sun.nova = no; // Debug messages for nova
|
||
|
||
|
||
texture.planet.generate = inherit;
|
||
|
||
|
||
$textureDebug = no;
|
||
texture.load.noName = $error;
|
||
texture.dealloc = $textureDebug;
|
||
texture.upload = $textureDebug;
|
||
|
||
textureCache = $textureDebug;
|
||
|
||
textureLoader.asyncLoad = $textureDebug;
|
||
textureLoader.asyncLoad.done = inherit;
|
||
textureLoader.asyncLoad.exception = $error;
|
||
textureLoader.block = $textureDebug;
|
||
textureLoader.block.done = inherit;
|
||
textureLoader.detachThreads.failed = $error;
|
||
textureLoader.queueTask.inconsistency = $error;
|
||
textureLoader.unknownType = $error;
|
||
|
||
|
||
universe.populate = no; // “Populating a system with…” message when generating a star system
|
||
universe.populate.witchspace = inherit;
|
||
universe.setup.badStation = $scriptError; // Message generated if the main station turns out not to be a station (for instance, this could happen if a non-station ship had the role coriolis).
|
||
|
||
|
||
verifyOXP.verbose = no;
|
||
|
||
|
||
/*** Mac OS X/Cocoa-specific ***/
|
||
growl.error = $error;
|
||
growl.debug = no;
|
||
|
||
$soundError = $error;
|
||
$soundDebug = no;
|
||
$soundDebugVerbose = $soundDebug;
|
||
sound.channel.cleanup.success = $soundDebugVerbose;
|
||
sound.channel.cleanup.failed = $soundError;
|
||
sound.channel.cleanup.failed.broken = inherit;
|
||
sound.channel.cleanup.failed.badState = inherit;
|
||
sound.channel.machPortError = $soundError;
|
||
sound.initialization = inherit;
|
||
sound.initialization.error = $soundError;
|
||
sound.load.success = $soundDebug;
|
||
sound.load.failed = $soundError;
|
||
sound.mixer.outOfChannels = $soundError;
|
||
sound.mixer.inspector.loadFailed = $soundError;
|
||
sound.mixer.replacingBrokenChannel = $soundDebug;
|
||
sound.mixer.failedToConnectChannel = $soundError;
|
||
sound.play.success = $soundDebugVerbose;
|
||
sound.play.failed = $soundError;
|
||
sound.play.failed.badReuse = inherit;
|
||
sound.play.failed.setupFailed = inherit;
|
||
sound.play.failed.auError = inherit;
|
||
sound.render.undexpectedNull = $soundError;
|
||
sound.streaming.refill = $soundDebugVerbose;
|
||
sound.streaming.loop = $soundDebug;
|
||
sound.streaming.underflow = $soundError;
|
||
sound.virtualringbuffer = $soundError;
|
||
sound.streaming.releaseContext = $soundDebug;
|
||
sound.invalidBeep = inherit;
|
||
}
|