oolite/debian/control
hikari ba1c215ff6 Modifed Linux specific portions of the build rules.
Added Ubuntu/Debian build glue.



git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1029 127b21dd-08f5-0310-b4b7-95ae10353056
2007-06-11 17:24:23 +00:00

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Source: oolite
Section: games
Priority: optional
Maintainer: Chris Crowther <hikari@hikari.org.uk>
Standards-Version: 3.7.2
Build-Depends: libsdl1.2-dev,libsdl-image1.2-dev,libsdl-mixer1.2-dev,libgnustep-base-dev,gnustep-core-devel,libpng-dev,libmozjs-dev, mesa-common-dev
Package: oolite
Architecture: any
Depends: ${shlibs:Depends},oolite-data
Description: Oolite is a space sim game, inspired by Elite.
Oolite is a space sim game, inspired by Elite, powered by Objective-C
and OpenGL, and designed as a small game that is easy for users to pick
up, modify and expand upon. Almost every aspect of the game can be changed
by using simple, free graphics packages and text-editors.
.
Originally written for Mac OS X, and under continuous development for over
three years. Oolite is available for Mac OS X (10.3.9 and higher), Windows XP
and Linux. It requires at least a 400MHz processor, 256Mb of memory, and a
graphics card capable of accelerating OpenGL graphics.
.
Homepage: Homepage: http://starvoyager.bluesky.me.uk/
Package: oolite-data
Architecture: all
Recommends: oolite
Description: Standard data files for Oolite.
These are packaged separately because they're distributed seaparately; they change
less frequently that the engine.