b4e88583c5
- further tweaks in jink setting for dealing with high speed approach - added code to route1patrol that allows escorts in this AI to sometimes start escorting again. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3771 127b21dd-08f5-0310-b4b7-95ae10353056
53 lines
2.7 KiB
Plaintext
53 lines
2.7 KiB
Plaintext
{
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GLOBAL =
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{
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ENTER = ("setStateTo: LOOK_FOR_TARGETS");
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};
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"ATTACK_SHIP" =
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{
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ENTER = (performAttack);
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"ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, fireMissile, "setStateTo: ATTACK_SHIP");
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"TARGET_DESTROYED" = ("setStateTo: LOOK_FOR_TARGETS");
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"TARGET_FOUND" = ("rollD: 4");
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"TARGET_LOST" = ("setStateTo: LOOK_FOR_TARGETS");
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"ROLL_1" = (setTargetToFoundTarget);
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"ROLL_2" = (setTargetToFoundTarget, fireMissile);
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"ROLL_3" = ("pauseAI: 45.0");
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"ROLL_4" = ("setStateTo: LOOK_FOR_TARGETS");
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UPDATE = (scanForNonThargoid, "pauseAI: 30.0");
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};
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"LOOK_FOR_TARGETS" =
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{
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ENTER = ("setSpeedTo: 0.0", performTumble, scanForNonThargoid, "pauseAI: 5.0");
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"ATTACKED" = (setTargetToPrimaryAggressor, deployEscorts, "setStateTo: ATTACK_SHIP");
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"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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"TARGET_FOUND" = (setTargetToFoundTarget, deployEscorts, "setStateTo: ATTACK_SHIP");
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"NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET");
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UPDATE = (scanForNonThargoid, "pauseAI: 5.0");
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};
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"HEAD_FOR_PLANET" =
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{
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ENTER = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination, checkForNormalSpace);
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RESTARTED = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination, checkForNormalSpace);
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"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
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"WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist");
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"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LOOK_FOR_TARGETS");
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ATTACKED = (setTargetToPrimaryAggressor, deployEscorts, "setStateTo: ATTACK_SHIP");
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"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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"TARGET_FOUND" = (setTargetToFoundTarget, deployEscorts, "setStateTo: ATTACK_SHIP");
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"INTERSTELLAR_SPACE" = ("setStateTo: HEAD_FOR_WITCHPOINT");
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UPDATE = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination, scanForNonThargoid, "pauseAI: 10.0");
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};
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"HEAD_FOR_WITCHPOINT" =
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{
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ENTER = (setCourseToWitchpoint, "setDesiredRangeTo: 15000.0", checkCourseToDestination);
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"COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
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"WAYPOINT_SET" = ("setAITo: gotoWaypointAI.plist");
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"DESIRED_RANGE_ACHIEVED" = ("setStateTo: LOOK_FOR_TARGETS");
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ATTACKED = (setTargetToPrimaryAggressor, deployEscorts, "setStateTo: ATTACK_SHIP");
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"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP");
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"TARGET_FOUND" = (setTargetToFoundTarget, deployEscorts, "setStateTo: ATTACK_SHIP");
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UPDATE = (setCourseToWitchpoint, "setDesiredRangeTo: 15000.0", checkCourseToDestination, scanForNonThargoid, "pauseAI: 10.0");
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};
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} |