Marc b3647b67bc escape pods part II:
- player and NPCs can eject at all times now.
- if pod ejected in witchspace, it's game over for the player, unless overridden by oxp.
- if pod ejected in normal space, the player will always reappear at the main station, unless overridden by oxp!
- new worldScript event 'escapePodSequenceOver' to override escape pod behaviour: if at the end of the event player.ship.target is a dockable station, the player will reappear inside it, otherwise game over!
- new translation string: gameover-escape-pod

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3809 127b21dd-08f5-0310-b4b7-95ae10353056
2010-11-13 20:10:05 +00:00
..
2010-02-02 21:06:21 +00:00
2010-11-13 20:10:05 +00:00
2010-02-02 21:06:21 +00:00