oolite/Resources/Scripts/oolite-constrictor.js
Jens Ayton 637b7042ef Updated trunk changelog.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3630 127b21dd-08f5-0310-b4b7-95ae10353056
2010-06-27 17:38:31 +00:00

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/*
oolite-constrictor.js
Ship script for Constrictor Hunt mission.
Oolite
Copyright © 2004-2009 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint bitwise: true, undef: true, eqeqeq: true, immed: true, newcap: true*/
/*global missionVariables, player*/
this.name = "oolite-constrictor";
this.author = "Eric Walch";
this.copyright = "© 20082009 the Oolite team.";
this.version = "1.75";
this.legalPoints = 0;
this.shipSpawned = function ()
{
this.legalPoints = this.ship.bounty;
this.ship.bounty = 0;
if (player.score > 512) this.ship.awardEquipment("EQ_SHIELD_BOOSTER"); // Player is Dangerous
if (player.score > 2560) this.ship.awardEquipment("EQ_SHIELD_ENHANCER"); // Player is Deadly
this.ship.energy = this.ship.maxEnergy; // start with all energy banks full.
};
this.shipDied = function (killer)
{
if(killer.isPlayer)
{
missionVariables.conhunt = "CONSTRICTOR_DESTROYED";
}
};
this.checkDistance = function ()
{
if (player.ship.position.distanceTo(this.ship) < 50000)
{
if(this.legalPoints > 0)
{
this.ship.bounty = this.legalPoints;
this.legalPoints = 0;
}
}
else
{
if(this.legalPoints === 0)
{
this.legalPoints = this.ship.bounty;
this.ship.bounty = 0;
}
}
};