Updated trunk changelog.

git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3630 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
Jens Ayton 2010-06-27 17:38:31 +00:00
parent c358781bfc
commit 637b7042ef
3 changed files with 36 additions and 15 deletions

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@ -1,3 +1,31 @@
Changes between Oolite 1.74 and Oolite 1.74.1:
* Scripts can once again award and check for trumbles, and the standard trumble
mission once again works. (Limitation: scripts cannot increase the number of
trumbles by awarding more. This will be fixed in 1.75.)
* The nova mission once again awards the appropriate reward on a successful
outcome.
* No more "Witchspace engine malfunction" message when entering a post-nova
system.
* When docked at a secondary station, the default selection on the game menu
screen is "Game Options" rather than "Begin New Game".
* Fixed annoying audio latency when playing first sound under Mac OS X.
* Fixed several JavaScript interface bugs that could cause a faulty script to
halt without any error message.
* Adjusted graphics settings: shader mode is now restricted to Simple for
Intel GMA 950 and ATI Radeon R300 GPU families, and some other tweaks.
* Fixed a material synthesis bug where illumination_modulate_color was ignored
when using emission_and_illumination_map in shader mode (material test suite
test case 7).
* Possible fix for random freezes when using speech synthesis in Windows.
* Various minor bug fixes and tweaks.
New JavaScript methods:
* vector3D.fromCoordinateSystem()
* vector3D.toCoordinateSystem()
-------------------------------------------------------------------------------
Changes between Oolite 1.73.4 and Oolite 1.74:
Gameplay
@ -20,10 +48,10 @@ Gameplay
Graphics
* The default shader mode is now Full except on first-generation shader-
capable systems. Full shader mode will be disabled on some or all of those
systems in future, but is currently enabled for testing purposes.
systems in future, but is currently enabled for testing purposes.
* [Mac] Enabled "Detailed Planets" option.
* Flashers and particle effects look better. Very large flashers no longer pop
into view at unexpectedly close range.
into view at unexpectedly close range.
* Reduced aliasing artefacts ("twinkling") in star field and distant flashers/
particles.
* Many of the built-in ships have been edited to fix minor lighting issues.
@ -47,7 +75,6 @@ Bug fixes
* Hot ships now dump hot cargo (and escape pods).
* Ships can no longer be sold with both types of energy unit (the regular one
is removed).
* Cargo bay extensions now work again as expected.
* [Mac] Full screen mode is once again restored when relaunching as
appropriate.
* [Mac] No longer freezes indefinitely while waiting for iTunes to respond if,
@ -198,14 +225,12 @@ OXP/scripting
* Giving player a trumble may fail if they already have some.
* Better error reporting in various situations.
New world events:
* compassTargetChanged()
* guiScreenWillChange()
* missionScreenOpportunity()
* shipSpawned() (Sent immediately after ship event of the same name)
New ship events:
* shipCloakActivated()
* shipCloakDeactivated()
@ -213,7 +238,6 @@ New ship events:
* shipTargetDestroyed() - replaces shipDestroyedTarget()
* shipTargetLost() - replaces shipLostTarget()
New JavaScript properties and methods:
* expandMissionText()
* setScreenBackground()
@ -307,7 +331,6 @@ New JavaScript properties and methods:
* systemInfo.routeToSystem()
* SystemInfo.filteredSystems()
Deprecated JavaScript properties and methods:
* mission.choice - convert to mission.runScreen().
* mission.runMissionScreen() - convert to mission.runScreen().
@ -324,7 +347,6 @@ Deprecated JavaScript properties and methods:
* ship.cargoCapacity - use ship.cargoSpaceCapacity instead.
* timer.isPersistent - no replacement.
New/modified shipdata keys:
* auto_ai (fuzzy boolean, default: true): now applies to escorts.
* cloak_passive (boolean, default false): if true, ships cloak is disabled
@ -349,7 +371,6 @@ New/modified shipdata keys:
If both are present, the new one is used. like_ship merging does the right
thing.
New AI commands:
* checkAegis
* checkEnergy

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@ -2,11 +2,11 @@
oolite-constrictor-hunt-mission.js
Script for Constrictor hunt mission.
Script for Constrictor Hunt mission.
Oolite
Copyright © 2004-2008 Giles C Williams and contributors
Copyright © 2004-2010 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
@ -32,7 +32,7 @@ MA 02110-1301, USA.
this.name = "oolite-constrictor-hunt";
this.author = "Eric Walch";
this.copyright = "© 20082009 the Oolite team.";
this.copyright = "© 20082010 the Oolite team.";
this.version = "1.75";

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/*
oolite-constrictor-hunt-mission.js
oolite-constrictor.js
Script for Constrictor hunt mission.
Ship script for Constrictor Hunt mission.
Oolite
Copyright © 2004-2008 Giles C Williams and contributors
Copyright © 2004-2009 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License