Updated trunk changelog.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3630 127b21dd-08f5-0310-b4b7-95ae10353056
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Changes between Oolite 1.74 and Oolite 1.74.1:
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* Scripts can once again award and check for trumbles, and the standard trumble
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mission once again works. (Limitation: scripts cannot increase the number of
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trumbles by awarding more. This will be fixed in 1.75.)
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* The nova mission once again awards the appropriate reward on a successful
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outcome.
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* No more "Witchspace engine malfunction" message when entering a post-nova
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system.
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* When docked at a secondary station, the default selection on the game menu
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screen is "Game Options" rather than "Begin New Game".
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* Fixed annoying audio latency when playing first sound under Mac OS X.
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* Fixed several JavaScript interface bugs that could cause a faulty script to
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halt without any error message.
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* Adjusted graphics settings: shader mode is now restricted to Simple for
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Intel GMA 950 and ATI Radeon R300 GPU families, and some other tweaks.
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* Fixed a material synthesis bug where illumination_modulate_color was ignored
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when using emission_and_illumination_map in shader mode (material test suite
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test case 7).
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* Possible fix for random freezes when using speech synthesis in Windows.
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* Various minor bug fixes and tweaks.
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New JavaScript methods:
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* vector3D.fromCoordinateSystem()
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* vector3D.toCoordinateSystem()
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-------------------------------------------------------------------------------
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Changes between Oolite 1.73.4 and Oolite 1.74:
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Gameplay
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@ -20,10 +48,10 @@ Gameplay
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Graphics
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* The default shader mode is now Full except on first-generation shader-
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capable systems. Full shader mode will be disabled on some or all of those
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systems in future, but is currently enabled for testing purposes.
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systems in future, but is currently enabled for testing purposes.
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* [Mac] Enabled "Detailed Planets" option.
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* Flashers and particle effects look better. Very large flashers no longer pop
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into view at unexpectedly close range.
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into view at unexpectedly close range.
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* Reduced aliasing artefacts ("twinkling") in star field and distant flashers/
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particles.
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* Many of the built-in ships have been edited to fix minor lighting issues.
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@ -47,7 +75,6 @@ Bug fixes
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* Hot ships now dump hot cargo (and escape pods).
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* Ships can no longer be sold with both types of energy unit (the regular one
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is removed).
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* Cargo bay extensions now work again as expected.
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* [Mac] Full screen mode is once again restored when relaunching as
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appropriate.
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* [Mac] No longer freezes indefinitely while waiting for iTunes to respond if,
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@ -198,14 +225,12 @@ OXP/scripting
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* Giving player a trumble may fail if they already have some.
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* Better error reporting in various situations.
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New world events:
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* compassTargetChanged()
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* guiScreenWillChange()
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* missionScreenOpportunity()
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* shipSpawned() (Sent immediately after ship event of the same name)
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New ship events:
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* shipCloakActivated()
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* shipCloakDeactivated()
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@ -213,7 +238,6 @@ New ship events:
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* shipTargetDestroyed() - replaces shipDestroyedTarget()
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* shipTargetLost() - replaces shipLostTarget()
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New JavaScript properties and methods:
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* expandMissionText()
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* setScreenBackground()
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@ -307,7 +331,6 @@ New JavaScript properties and methods:
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* systemInfo.routeToSystem()
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* SystemInfo.filteredSystems()
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Deprecated JavaScript properties and methods:
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* mission.choice - convert to mission.runScreen().
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* mission.runMissionScreen() - convert to mission.runScreen().
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@ -324,7 +347,6 @@ Deprecated JavaScript properties and methods:
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* ship.cargoCapacity - use ship.cargoSpaceCapacity instead.
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* timer.isPersistent - no replacement.
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New/modified shipdata keys:
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* auto_ai (fuzzy boolean, default: true): now applies to escorts.
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* cloak_passive (boolean, default false): if true, ship’s cloak is disabled
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@ -349,7 +371,6 @@ New/modified shipdata keys:
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If both are present, the new one is used. like_ship merging does the right
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thing.
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New AI commands:
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* checkAegis
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* checkEnergy
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@ -2,11 +2,11 @@
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oolite-constrictor-hunt-mission.js
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Script for Constrictor hunt mission.
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Script for Constrictor Hunt mission.
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Oolite
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Copyright © 2004-2008 Giles C Williams and contributors
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Copyright © 2004-2010 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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@ -32,7 +32,7 @@ MA 02110-1301, USA.
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this.name = "oolite-constrictor-hunt";
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this.author = "Eric Walch";
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this.copyright = "© 2008–2009 the Oolite team.";
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this.copyright = "© 2008–2010 the Oolite team.";
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this.version = "1.75";
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@ -1,12 +1,12 @@
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/*
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oolite-constrictor-hunt-mission.js
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oolite-constrictor.js
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Script for Constrictor hunt mission.
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Ship script for Constrictor Hunt mission.
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Oolite
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Copyright © 2004-2008 Giles C Williams and contributors
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Copyright © 2004-2009 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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