oolite/Resources
Chris Morris 052f596e61 Improvements to (mostly Thargoid) AIs
Bug fixes:
1) Giving a ship an aft Thargoid laser and a forward Thargoid laser
   now has a different effect to giving it just a forward Thargoid
   laser. (It gives it double attack power with its laser; use sparingly!)
2) Thargoid laser rate of fire no longer depends on the frame rate.

AI upgrades:
1) Pilots with fear will attempt to flee from Q-Mines at top speed
2) Pilots without fear will attempt to blow up Q-Mines, then avoid the
   cloud if unsuccessful.
3) Ships with a Thargoid laser fitted will use the fact that they have
   an omnidirectional laser to their advantage in combat.
4) Ships with multidirectional weapons (thargoid lasers, plasma
   turrets) can now track multiple targets with those weapons, which
   need not be the primary target, and use these weapons as point
   defense. New AI commands have been added for optimal use of point
   defense, but even old AIs will do reasonably well.

New AI commands:
1) "addPrimaryAggressorAsDefenseTarget"
2) "addFoundTargetAsDefenseTarget"
3) "findNewDefenseTarget"
4) "clearDefenseTargets"

New AI alerts:
1) DEFENSE_TARGET_LOST
2) DEFENSE_TARGET_DESTROYED
3) CASCADE_WEAPON_DETECTED


git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4899 127b21dd-08f5-0310-b4b7-95ae10353056
2012-05-02 20:08:54 +00:00
..
2012-05-02 20:08:54 +00:00
2012-04-01 13:27:36 +00:00
2011-05-07 13:21:54 +00:00

oolite-data
===========

This resources folder contains all the data that oolite needs when you run it - sounds,
textures, default settings, etc.

To modify sounds, textures and settings, use the AddOns directory, rather than modify
these files directly. For more information on how to do so, follow the guidelines found
at the following URL:

http://wiki.alioth.net/index.php/OXP_howto

Or ask on Oolite's Bulletin Board:

http://aegidian.org/bb/