A mixed bag:
* change: specifically setting empty comms_log_gui & message_gui sections inside hud plists now resets those guis to Oolite's default. Updated standard huds accordingly. * bugfix: fixed crash with malformed gui declarations inside hud plists - trunk & maintenance. * change: internal name of commodity identifiers normalised: 'liquor/wines', 'alien items', 'gem-stones' are now expressed internally as 'liguor_wines', 'alien_items' and 'gem_stones' - in most cases the old identifiers are still recognised, for backward compatibility. - linux build and windows build directories separated, both can now share the same source directory without build conflicts. - updated copyright notice in shaders files, minor planet drawable cleanup. git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4826 127b21dd-08f5-0310-b4b7-95ae10353056
This commit is contained in:
parent
2c2e3b416a
commit
b353faef84
@ -5,17 +5,20 @@ vpath %.m src/SDL:src/Core:src/Core/Entities:src/Core/Materials:src/Core/Scripti
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vpath %.h src/SDL:src/Core:src/Core/Entities:src/Core/Materials:src/Core/Scripting:src/Core/OXPVerifier:src/Core/Debug
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vpath %.c src/SDL:src/Core:src/BSDCompat:src/Core/Debug
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GNUSTEP_INSTALLATION_DIR = $(GNUSTEP_USER_ROOT)
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ifeq ($(GNUSTEP_HOST_OS),mingw32)
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GNUSTEP_OBJ_DIR_NAME := $(GNUSTEP_OBJ_DIR_NAME).win
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endif
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GNUSTEP_OBJ_DIR_BASENAME := $(GNUSTEP_OBJ_DIR_NAME)
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HOST_ARCH := $(shell echo $(GNUSTEP_HOST_CPU) | sed -e s/i.86/x86/ -e s/amd64/x86_64/ )
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ifeq ($(GNUSTEP_HOST_OS),mingw32)
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JS_INCLUDE_DIR = deps/Windows-x86-deps/JS32ECMAv5/include
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JS_INC_DIR = deps/Windows-x86-deps/JS32ECMAv5/include
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JS_LIB_DIR = deps/Windows-x86-deps/JS32ECMAv5/lib
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ifeq ($(debug),yes)
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JS_IMPORT_LIBRARY = js32ECMAv5dbg
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else
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JS_IMPORT_LIBRARY = js32ECMAv5
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endif
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ADDITIONAL_INCLUDE_DIRS = -Ideps/Windows-x86-deps/include -I$(JS_INCLUDE_DIR) -Isrc/SDL -Isrc/Core -Isrc/BSDCompat -Isrc/Core/Scripting -Isrc/Core/Materials -Isrc/Core/Entities -Isrc/Core/OXPVerifier -Isrc/Core/Debug -Isrc/Core/Tables
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ADDITIONAL_INCLUDE_DIRS = -Ideps/Windows-x86-deps/include -I$(JS_INC_DIR) -Isrc/SDL -Isrc/Core -Isrc/BSDCompat -Isrc/Core/Scripting -Isrc/Core/Materials -Isrc/Core/Entities -Isrc/Core/OXPVerifier -Isrc/Core/Debug -Isrc/Core/Tables
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ADDITIONAL_OBJC_LIBS = -lglu32 -lopengl32 -lpng14.dll -lmingw32 -lSDLmain -lSDL -lSDL_mixer -lgnustep-base -l$(JS_IMPORT_LIBRARY) -lwinmm -mwindows
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ADDITIONAL_CFLAGS = -DWIN32 -DNEED_STRLCPY `sdl-config --cflags`
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# note the vpath stuff above isn't working for me, so adding src/SDL and src/Core explicitly
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@ -222,7 +222,8 @@
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width = 8;
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}
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);
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message_gui = {}; // resets the default settings
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comm_log_gui = {}; // resets the default settings
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overall_alpha = 0.75;
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reticle_target_sensitive = no;
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cloak_indicator_on_status_light = yes;
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@ -292,7 +292,8 @@
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width = 9;
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}
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);
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message_gui = {}; // resets the default settings
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comm_log_gui = {}; // resets the default settings
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overall_alpha = 0.75;
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reticle_target_sensitive = no;
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cloak_indicator_on_status_light = yes;
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@ -3,7 +3,7 @@
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Default fragment shader for Oolite NEW_PLANETS.
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Copyright © 2009–2012 Jens Ayton
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© 2009–2012 Jens Ayton
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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|
@ -2,23 +2,24 @@
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oolite-default-planet.vertex
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Default vertex shader for Oolite's NEW_PLANETS
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Copyright © 2009–2012 Jens Ayton
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© 2009–2012 Jens Ayton
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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||||
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You should have received a copy of the GNU General Public License
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||||
along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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*/
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// No vNormal, because normal is always 0,0,1 in tangent space.
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varying vec3 vEyeVector;
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@ -2,13 +2,14 @@
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oolite-default-shader.fragment
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Default fragment shader for Oolite ships.
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© 2007–2012 Jens Ayton
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This is similar to normal ship shaders, but has special controlling
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macros (like OOSTD_DIFFUSE_MAP, OOSTD_SPECULAR etc.) which are specific
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to the default shader.
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Copyright © 2007–2011 Jens Ayton
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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|
@ -1,21 +1,20 @@
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/*
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oolite-dust.fragment
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Fragment shader for interplanetary dust.
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© 2010 Jens Ayton
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© 2010-2012 Jens Ayton
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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|
||||
|
||||
This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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|
@ -1,21 +1,20 @@
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/*
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oolite-dust.vertex
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Vertex shader for interplanetary dust.
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© 2010-2012 Jens Ayton
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
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||||
|
||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
GNU General Public License for more details.
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||||
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||||
|
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You should have received a copy of the GNU General Public License
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||||
along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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|
@ -3,23 +3,23 @@
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Basic vertex shader for Oolite ships.
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© 2007 Jens Ayton
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© 2007-2012 Jens Ayton
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
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||||
|
||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
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||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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S*/
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varying vec3 vNormal;
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varying vec3 vEyeVector;
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@ -2,7 +2,8 @@
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oolite-tangent-space-vertex.vertex
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Basic vertex shader for Oolite ships using tangent-space effects.
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Copyright © 2008 Jens Ayton
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© 2008-2012 Jens Ayton
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Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
of this software and associated documentation files (the "Software"), to deal
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|
@ -1121,6 +1121,8 @@ static GLfloat sBaseMass = 0.0;
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target_memory_index = 0;
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dockingReport = [[NSMutableString alloc] init];
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[hud resetGuis:[NSDictionary dictionaryWithObjectsAndKeys:[NSDictionary dictionaryWithObjectsAndKeys:nil], @"message_gui",
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[NSDictionary dictionaryWithObjectsAndKeys:nil], @"comm_log_gui", nil]];
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[self initControls];
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}
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@ -291,9 +291,9 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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if ([gui_info objectForKey:BACKGROUND_RGBA_KEY])
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[gui setBackgroundColor:[OOColor colorFromString:[gui_info oo_stringForKey:BACKGROUND_RGBA_KEY]]];
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if ([gui_info objectForKey:ALPHA_KEY])
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[gui setMaxAlpha: [gui_info oo_floatForKey:ALPHA_KEY]];
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[gui setMaxAlpha: OOClamp_0_max_f([gui_info oo_floatForKey:ALPHA_KEY],1.0f)];
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else
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[gui setMaxAlpha: 1.0];
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[gui setMaxAlpha: 1.0f];
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}
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@ -303,41 +303,52 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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// then resize and reposition them accordingly.
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GuiDisplayGen* gui = [UNIVERSE messageGUI];
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NSDictionary* gui_info = [info objectForKey:@"message_gui"];
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if (gui && gui_info)
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NSDictionary* gui_info = [info oo_dictionaryForKey:@"message_gui"];
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if (gui && [gui_info count] > 0)
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{
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/*
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If switching message guis, remember the last 2 message lines.
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Present GUI limitations make it impractical to transfer anything
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more...
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TODO: a more usable GUI code Post-MNSR... - Kaks 2011.11.05
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TODO: a more usable GUI code! - Kaks 2011.11.05
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*/
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NSArray* lastLines = [gui getLastLines]; // text, colour, fade time - text, colour, fade time
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BOOL line1 = ![[lastLines oo_stringAtIndex:0] isEqualToString:@""];
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[self resetGui:gui withInfo:gui_info];
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if (![[lastLines oo_stringAtIndex:0] isEqualToString:@""])
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if (line1)
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{
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[gui printLongText:[lastLines oo_stringAtIndex:0] align:GUI_ALIGN_CENTER
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color:[OOColor colorFromString:[lastLines oo_stringAtIndex:1]]
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fadeTime:[lastLines oo_floatAtIndex:2] key:nil addToArray:nil];
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}
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if ([lastLines count] > 3 && ![[lastLines oo_stringAtIndex:3] isEqualToString:@""])
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if ([lastLines count] > 3 && (line1 || ![[lastLines oo_stringAtIndex:3] isEqualToString:@""]))
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{
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[gui printLongText:[lastLines oo_stringAtIndex:3] align:GUI_ALIGN_CENTER
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color:[OOColor colorFromString:[lastLines oo_stringAtIndex:4]]
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fadeTime:[lastLines oo_floatAtIndex:5] key:nil addToArray:nil];
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}
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}
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if (gui_info != nil && [gui_info count] == 0)
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{
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// exists and it's empty. complete reset.
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[gui setCurrentRow:8];
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[gui setDrawPosition: make_vector(0.0, -40.0, 640.0)];
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[gui resizeTo:NSMakeSize(480, 160) characterHeight:19 title:nil];
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[gui setCharacterSize:NSMakeSize(16,20)]; // narrow characters
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}
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[gui setAlpha: 1.0]; // message_gui is always visible.
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// And now set up the comms log
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gui = [UNIVERSE commLogGUI];
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gui_info = [info objectForKey:@"comm_log_gui"];
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if (gui && gui_info)
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gui_info = [info oo_dictionaryForKey:@"comm_log_gui"];
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if (gui && [gui_info count] > 0)
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{
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[UNIVERSE setAutoCommLog:[gui_info oo_boolForKey:@"automatic" defaultValue:YES]];
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[UNIVERSE setPermanentCommLog:[gui_info oo_boolForKey:@"permanent" defaultValue:NO]];
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@ -352,7 +363,7 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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Bottom line: colour information is lost on comms log gui reset.
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And yes, this is yet another reason for the following
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TODO: a more usable GUI code Post-MNSR... - Kaks 2011.11.05
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TODO: a more usable GUI code! - Kaks 2011.11.05
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*/
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NSArray *cLog = [PLAYER commLog];
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@ -366,14 +377,19 @@ OOINLINE void GLColorWithOverallAlpha(const GLfloat *color, GLfloat alpha)
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fadeTime:0.0 key:nil addToArray:nil];
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}
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}
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// For consistency's sake, if there's no comm_log_gui section, don't override anything!
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/*
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else
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if (gui_info != nil && [gui_info count] == 0)
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{
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// exists and it's empty. complete reset.
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[UNIVERSE setAutoCommLog:YES];
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[UNIVERSE setPermanentCommLog:NO];
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[gui setCurrentRow:9];
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[gui setDrawPosition: make_vector(0.0, 180.0, 640.0)];
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[gui resizeTo:NSMakeSize(360, 120) characterHeight:12 title:nil];
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[gui setBackgroundColor:[OOColor colorWithCalibratedRed:0.0 green:0.05 blue:0.45 alpha:0.5]];
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[gui setTextColor:[OOColor whiteColor]];
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[gui printLongText:DESC(@"communications-log-string") align:GUI_ALIGN_CENTER color:[OOColor yellowColor] fadeTime:0 key:nil addToArray:nil];
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}
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||||
*/
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||||
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if ([UNIVERSE permanentCommLog])
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||||
{
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||||
|
@ -391,21 +391,18 @@ NSString *CommodityTypeToString(OOCommodityType commodity) // returns the commod
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#define CO_CASE(foo) case COMMODITY_##foo: return [@""#foo lowercaseString];
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switch (commodity)
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{
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/*
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// 'old style' commodity identifiers.
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case COMMODITY_LIQUOR_WINES: return @"liquor/wines";
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case COMMODITY_GEM_STONES: return @"gem-stones";
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case COMMODITY_ALIEN_ITEMS: return @"alien items";
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/*
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// normalised commodity identifiers, for post MNSR
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//case COMMODITY_LIQUOR_WINES: return @"liquor_wines";
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//case COMMODITY_GEM_STONES: return @"gem_stones";
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//case COMMODITY_ALIEN_ITEMS: return @"alien_items";
|
||||
|
||||
*/
|
||||
|
||||
// normalised commodity identifiers
|
||||
CO_CASE(LIQUOR_WINES);
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CO_CASE(GEM_STONES);
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CO_CASE(ALIEN_ITEMS);
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||||
|
||||
*/
|
||||
|
||||
CO_CASE(FOOD);
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||||
CO_CASE(TEXTILES);
|
||||
CO_CASE(RADIOACTIVES);
|
||||
@ -424,7 +421,7 @@ NSString *CommodityTypeToString(OOCommodityType commodity) // returns the commod
|
||||
case COMMODITY_UNDEFINED:
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||||
break;
|
||||
}
|
||||
return @"unknown commodity";
|
||||
return @"goods"; // was "unknown commodity"
|
||||
#undef CO_CASE
|
||||
}
|
||||
|
||||
@ -433,14 +430,14 @@ OOCommodityType StringToCommodityType(NSString *string) // needs commodity ident
|
||||
{
|
||||
#define CO_REVERSE_CASE(foo) if ([[string uppercaseString] isEqual:@""#foo]) return COMMODITY_##foo;
|
||||
|
||||
// Backward compatibility - 'old style' commodity identifier strings.
|
||||
if ([[string lowercaseString] isEqual:@"liquor/wines"]) return COMMODITY_LIQUOR_WINES;
|
||||
if ([[string lowercaseString] isEqual:@"gem-stones"]) return COMMODITY_GEM_STONES;
|
||||
if ([[string lowercaseString] isEqual:@"alien items"]) return COMMODITY_ALIEN_ITEMS;
|
||||
// also test for normalised commodity identifiers - in readiness for post MNSR
|
||||
if ([[string lowercaseString] isEqual:@"liquor_wines"]) return COMMODITY_LIQUOR_WINES;
|
||||
if ([[string lowercaseString] isEqual:@"gem_stones"]) return COMMODITY_GEM_STONES;
|
||||
if ([[string lowercaseString] isEqual:@"alien_items"]) return COMMODITY_ALIEN_ITEMS;
|
||||
|
||||
|
||||
CO_REVERSE_CASE(LIQUOR_WINES);
|
||||
CO_REVERSE_CASE(GEM_STONES);
|
||||
CO_REVERSE_CASE(ALIEN_ITEMS);
|
||||
CO_REVERSE_CASE(FOOD);
|
||||
CO_REVERSE_CASE(TEXTILES);
|
||||
CO_REVERSE_CASE(RADIOACTIVES);
|
||||
@ -456,7 +453,7 @@ OOCommodityType StringToCommodityType(NSString *string) // needs commodity ident
|
||||
CO_REVERSE_CASE(GOLD);
|
||||
CO_REVERSE_CASE(PLATINUM);
|
||||
|
||||
return kOOCommodityTypeDefault;
|
||||
return kOOCommodityTypeDefault; //COMMODITY_UNDEFINED
|
||||
#undef CO_REVERSE_CASE
|
||||
}
|
||||
|
||||
|
@ -194,9 +194,8 @@
|
||||
{
|
||||
assert(_lod < kOOPlanetDataLevels);
|
||||
|
||||
BOOL shaders = NO;//[UNIVERSE shaderEffectsLevel] > SHADERS_OFF;
|
||||
|
||||
const OOPlanetDataLevel *data = &kPlanetData[_lod];
|
||||
|
||||
OO_ENTER_OPENGL();
|
||||
|
||||
OOGL(glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
@ -239,13 +238,10 @@
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!shaders)
|
||||
{
|
||||
// FIXME: instead of GL_RESCALE_NORMAL, consider copying and transforming the vertex array for each planet.
|
||||
OOGL(glEnable(GL_RESCALE_NORMAL));
|
||||
OOGL(glEnableClientState(GL_NORMAL_ARRAY));
|
||||
OOGL(glNormalPointer(GL_FLOAT, 0, kOOPlanetVertices));
|
||||
}
|
||||
// FIXME: instead of GL_RESCALE_NORMAL, consider copying and transforming the vertex array for each planet.
|
||||
OOGL(glEnable(GL_RESCALE_NORMAL));
|
||||
OOGL(glEnableClientState(GL_NORMAL_ARRAY));
|
||||
OOGL(glNormalPointer(GL_FLOAT, 0, kOOPlanetVertices));
|
||||
|
||||
OOGL(glDrawElements(GL_TRIANGLES, data->faceCount*3, data->type, data->indices));
|
||||
|
||||
|
@ -8491,8 +8491,7 @@ Entity *gOOJSPlayerIfStale = nil;
|
||||
[gui autorelease];
|
||||
gui = [[GuiDisplayGen alloc] init];
|
||||
|
||||
// TODO: always take the message gui stuff from the standard hud settings! - Kaks 2011.11.05
|
||||
|
||||
// message_gui and comm_log_gui defaults are set up inside [hud resetGuis:] ( via [player deferredInit], called from the code that calls this method).
|
||||
[message_gui autorelease];
|
||||
message_gui = [[GuiDisplayGen alloc]
|
||||
initWithPixelSize:NSMakeSize(480, 160)
|
||||
@ -8501,10 +8500,6 @@ Entity *gOOJSPlayerIfStale = nil;
|
||||
rowHeight:19
|
||||
rowStart:20
|
||||
title:nil];
|
||||
[message_gui setCurrentRow:8];
|
||||
[message_gui setCharacterSize:NSMakeSize(16,20)]; // slightly narrower characters
|
||||
[message_gui setDrawPosition: make_vector(0.0, -40.0, 640.0)];
|
||||
[message_gui setAlpha:1.0];
|
||||
|
||||
[comm_log_gui autorelease];
|
||||
comm_log_gui = [[GuiDisplayGen alloc]
|
||||
@ -8514,12 +8509,6 @@ Entity *gOOJSPlayerIfStale = nil;
|
||||
rowHeight:12
|
||||
rowStart:12
|
||||
title:nil];
|
||||
[comm_log_gui setCurrentRow:9];
|
||||
[comm_log_gui setBackgroundColor:[OOColor colorWithCalibratedRed:0.0 green:0.05 blue:0.45 alpha:0.5]];
|
||||
[comm_log_gui setTextColor:[OOColor whiteColor]];
|
||||
[comm_log_gui setAlpha:0.0];
|
||||
[comm_log_gui printLongText:DESC(@"communications-log-string") align:GUI_ALIGN_CENTER color:[OOColor yellowColor] fadeTime:0 key:nil addToArray:nil];
|
||||
[comm_log_gui setDrawPosition: make_vector(0.0, 180.0, 640.0)];
|
||||
|
||||
//
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user