oolite/Resources/Config/material-defaults.plist

28 lines
635 B
Plaintext

/* Settings for shader system.
While it is possible to override this in the usual fashion, it would not
be a very good idea.
*/
{
// Macros prepended to shader source code for ship entities.
"ship-prefix-macros" =
{
IS_OOLITE = 1;
OO_USER_DEFINED_BINDINGS = 1;
OO_TANGENT_ATTR = 1;
};
// Material definition used for DAT files with no TEXTURES section (which specifies material names and texture co-ordinates).
"no-textures-material" =
{
diffuse_map = "";
diffuse_color = (0, 0, 0.4);
ambient_color = (0, 0, 0.4);
emission_color = (0.4, 0.1, 0.1);
specular_color = (0.1, 1.0, 0.1);
shininess = 4;
};
}